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    [Tutorial] Como add carros sem bugar GM e add Objectos

    Weslley_Script
    Weslley_Script
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    [Tutorial] Como add carros sem bugar GM e add Objectos Empty [Tutorial] Como add carros sem bugar GM e add Objectos

    Mensagem por Weslley_Script Qui 19 Mar 2015 - 10:28

    Como instalar?

    Procure por public 
    Code:
    public OnGameModeInit()


    Pege isto

    Code:

    Código:
    CreateObject(17692,835.60241699,-2016.02636719,12.19763374,0.00000000,0.00000000,90.00000000); //object(lae2_roads83) (1)
     CreateObject(17692,835.58422852,-1958.03125000,12.07263565,0.00000000,0.00000000,90.00000000); //object(lae2_roads83) (2)
     CreateObject(17692,835.60888672,-1899.72448730,12.12263489,0.00000000,359.75000000,90.00000000); //object(lae2_roads83) (3)
     CreateObject(17692,835.59069824,-1843.17675781,12.24763298,0.00000000,359.74731445,90.00000000); //object(lae2_roads83) (4)
     CreateObject(18284,824.09027100,-2053.64477539,14.81202698,0.00000000,0.00000000,0.00000000); //object(cw_tscanopy) (1)
     CreateObject(18284,848.95379639,-2053.76977539,14.63702965,0.00000000,0.00000000,0.00000000); //object(cw_tscanopy) (2)
     CreateObject(972,816.27258301,-2057.58105469,11.86718750,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (1)
     CreateObject(972,834.07592773,-2071.16967773,11.86718750,0.00000000,0.00000000,90.00000000); //object(tunnelentrance) (2)
     CreateObject(972,843.06555176,-2071.16918945,11.86718750,0.00000000,0.00000000,90.00000000); //object(tunnelentrance) (3)
     CreateObject(972,856.59887695,-2053.43408203,11.86718750,0.00000000,0.00000000,180.00000000); //object(tunnelentrance) (4)
     CreateObject(972,856.45410156,-2028.70495605,11.86718750,0.00000000,0.00000000,179.99450684); //object(tunnelentrance) (5)
     CreateObject(972,816.25958252,-2032.81420898,11.86718750,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (6)
     CreateObject(1655,840.36560059,-2048.64501953,11.04229355,346.00000000,0.00000000,0.00000000); //object(waterjumpx2) (1)
     CreateObject(1655,833.83062744,-1808.67016602,11.16730309,343.99719238,0.26007080,180.07159424); //object(waterjumpx2) (8)
     CreateObject(1655,842.67022705,-1808.60754395,11.16730309,343.99291992,0.25817871,180.07141113); //object(waterjumpx2) (9)
     CreateObject(3505,835.68035889,-2022.27246094,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (2)
     CreateObject(3505,835.12261963,-2000.30285645,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (3)
     CreateObject(3505,834.99005127,-1978.98156738,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (4)
     CreateObject(3505,835.41278076,-1956.45227051,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (6)
     CreateObject(3505,829.54296875,-1750.59606934,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (18)
     CreateObject(7952,835.91064453,-2001.28723145,12.87359905,0.00000000,0.00000000,0.00000000); //object(miragehedge09) (1)
     CreateObject(7952,835.77661133,-1912.33093262,12.89106655,0.00000000,0.00000000,0.00000000); //object(miragehedge09) (2)
     CreateObject(7952,835.80084229,-1867.83630371,12.86661053,0.00000000,0.00000000,0.00000000); //object(miragehedge09) (3)
     CreateObject(3505,835.59240723,-1933.03247070,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (20)
     CreateObject(3505,835.48718262,-1910.57104492,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (21)
     CreateObject(3505,835.40765381,-1888.89929199,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (22)
     CreateObject(3505,836.09271240,-1866.41149902,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (23)
     CreateObject(3505,836.03906250,-1845.53027344,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (24)
     CreateObject(3505,835.72076416,-1823.78796387,12.47804070,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_y01) (25)
     CreateObject(1655,824.96087646,-1808.84887695,11.16730309,343.99291992,0.25817871,180.07141113); //object(waterjumpx2) (10)
     CreateObject(3749,827.51074219,-1820.40979004,18.14950562,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (1)
     CreateObject(3749,843.14782715,-1820.43395996,18.14950562,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (2)
     CreateObject(3749,843.26177979,-2033.83422852,18.14950562,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (3)
     CreateObject(3749,828.08111572,-2033.83068848,18.14950562,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (4)
     CreateObject(1655,831.70800781,-2048.64501953,11.04229355,345.99792480,0.00000000,0.00000000); //object(waterjumpx2) (14)
     CreateObject(3502,827.53857422,-1986.57983398,10.62885857,0.00000000,0.00000000,269.50000000); //object(vgsn_con_tube) (1)
     CreateObject(3502,842.48474121,-1986.46374512,10.62885857,0.00000000,0.00000000,269.49462891); //object(vgsn_con_tube) (2)
     CreateObject(3502,843.68420410,-1986.52111816,10.62885857,0.00000000,0.00000000,89.74462891); //object(vgsn_con_tube) (3)
     CreateObject(3502,828.63757324,-1986.62780762,10.65385818,0.00000000,0.00000000,89.74182129); //object(vgsn_con_tube) (4)
     CreateObject(3502,842.65301514,-1928.40869141,10.50386047,0.00000000,0.00000000,269.49462891); //object(vgsn_con_tube) (7)
     CreateObject(3502,827.64941406,-1928.45092773,10.50386047,0.00000000,0.00000000,269.49462891); //object(vgsn_con_tube) (8)
     CreateObject(3502,828.57525635,-1928.51367188,10.50386047,0.00000000,0.00000000,89.49462891); //object(vgsn_con_tube) (9)
     CreateObject(3502,843.70220947,-1928.44555664,10.50386047,0.00000000,0.00000000,89.48913574); //object(vgsn_con_tube) (10)
     CreateObject(3502,843.55438232,-1871.88879395,10.60385895,0.00000000,0.00000000,89.48913574); //object(vgsn_con_tube) (11)
     CreateObject(3502,828.50280762,-1872.02856445,10.60385895,0.00000000,0.00000000,89.48913574); //object(vgsn_con_tube) (12)
     CreateObject(3502,827.38513184,-1872.01770020,10.60385895,0.00000000,0.00000000,269.48916626); //object(vgsn_con_tube) (13)
     CreateObject(3502,842.43737793,-1871.87976074,10.60385895,0.00000000,0.00000000,269.48913574); //object(vgsn_con_tube) (14)
     CreateObject(18284,836.59387207,-2065.30273438,14.66203308,0.00000000,0.00000000,90.00000000); //object(cw_tscanopy) (5)
     CreateObject(18284,824.06488037,-2048.15380859,14.78702736,0.00000000,0.00000000,0.00000000); //object(cw_tscanopy) (6)
     CreateObject(18284,848.92022705,-2048.26977539,14.71202850,0.00000000,0.00000000,0.00000000); //object(cw_tscanopy) (7)
     CreateObject(1425,835.30169678,-2040.51062012,13.86913586,0.00000000,0.00000000,0.00000000); //object(dyn_roadbarrier_3) (1)
     CreateObject(1425,837.14221191,-1815.52319336,12.71913052,357.00000000,0.00000000,176.00000000); //object(dyn_roadbarrier_3) (3)
     CreateObject(1425,835.80511475,-1815.36035156,12.71913052,356.99523926,0.00000000,175.99548340); //object(dyn_roadbarrier_3) (4)
     CreateObject(1425,834.59649658,-1815.68139648,12.71913052,356.99523926,0.00000000,175.99548340); //object(dyn_roadbarrier_3) (5)
     CreateObject(1425,836.32489014,-2040.46606445,13.86913586,0.00000000,0.00000000,0.00000000); //object(dyn_roadbarrier_3) (6)
     CreateObject(1425,835.41076660,-2039.23730469,13.86913586,0.00000000,0.00000000,274.00000000); //object(dyn_roadbarrier_3) (7)
     CreateObject(1425,836.36553955,-2039.17370605,13.86913586,0.00000000,0.00000000,91.99902344); //object(dyn_roadbarrier_3) (8)




    Depois procure assim 
    Code:
    AddStaticVehicleEx

    [Tutorial] Como add carros sem bugar GM e add Objectos Biggrin

    Continue procurando , quando chegar no ultimo "AddStaticVehicleEx" ae você vai adcionar isto abaixo dele:
    Code:

    Código:
    AddStaticVehicleEx(545,824.95086670,-2058.96948242,12.81718731,270.00000000,6,1,15); //Hustler
     AddStaticVehicleEx(545,826.04016113,-2043.48181152,13.11719418,269.50000000,86,1,15); //Hustler
     AddStaticVehicleEx(545,825.09698486,-2053.67895508,12.81718731,270.00000000,126,1,15); //Hustler
     AddStaticVehicleEx(545,825.29162598,-2047.99865723,12.81718731,270.00000000,3,1,15); //Hustler
     AddStaticVehicleEx(545,847.82550049,-2048.63427734,12.81718731,88.00000000,106,1,15); //Hustler
     AddStaticVehicleEx(545,848.35162354,-2053.69433594,12.81718731,87.99499512,-1,1,15); //Hustler
     AddStaticVehicleEx(545,848.25982666,-2059.15307617,12.81718731,87.99499512,1,1,15); //Hustler
     AddStaticVehicleEx(545,848.42352295,-2043.54772949,13.26718044,87.99499512,53,1,15); //Hustler
     AddStaticVehicleEx(462,841.02636719,-2064.16503906,12.46036720,1.99951172,1,1,15); //Faggio
     AddStaticVehicleEx(462,837.39971924,-2064.37231445,12.43536377,1.99951172,6,3,15); //Faggio
     AddStaticVehicleEx(462,843.15551758,-2064.21264648,12.43537140,1.99951172,85,3,15); //Faggio
     AddStaticVehicleEx(462,835.73101807,-2064.33666992,12.43537140,357.99951172,7,3,15); //Faggio
     AddStaticVehicleEx(462,831.86425781,-2064.36621094,12.48536682,1.99951172,16,3,15); //Faggio
     AddStaticVehicleEx(462,829.99768066,-2064.35229492,12.46037865,357.99951172,-1,3,15); //Faggio
     AddStaticVehicleEx(462,842.05236816,-2064.17504883,12.46036720,1.99951172,3,1,15); //Faggio
     AddStaticVehicleEx(462,836.65496826,-2064.30688477,12.46036720,1.99951172,34,1,15); //Faggio
     AddStaticVehicleEx(462,830.88256836,-2064.39526367,12.46036720,1.99951172,40,1,15); //Faggio


    Depois de Adcionado os veiculo temos que conta-los quantos veiculos adcionamos e fazer um simples procedimento, porque se não ele pode dar um bug e todos os seus carros do GM ficaram bugado's =S

    Bem, continuando , procure por : CAR_AMOUNT
    Você encontrara algo parecido a isto:

    Code:
    #define CAR_AMOUNT 801


    Ok, 801 e o numero de carros do seu GM [Tutorial] Como add carros sem bugar GM e add Objectos Biggrin então vamos adicionar o numero/montante de carros no nosso caso estamos adicionando 17+ carros agora e so fazer as contas [Tutorial] Como add carros sem bugar GM e add Objectos Biggrin

    No meu caso serão 801 + 17 = 818 "no seu carro será um numero diferente [Tutorial] Como add carros sem bugar GM e add Objectos Biggrin"

    Agora procure por totalveiculosc e add ou 17 carros nome meu caso são 17 no seu pode ate ser 1 só , procure tabem por totalveiculosh , totalveiculos e faça o mesmo procedimento!

    no meu caso ficou assim [Tutorial] Como add carros sem bugar GM e add Objectos Biggrin


    Antes
    Code:

    Código:
    #define totalveiculos 535 // Veículos Normais do Servidor
    #define totalveiculosh 536 // Veículos do Servidor + 1.(508)
    #define totalveiculosc 750 // Veículos do Servidor + Veículos das Casas
    #define CAR_AMOUNT 801



    Depois"depois que add os 17 veiculos"
    Code:

    Código:
    #define totalveiculos 552 // Veículos Normais do Servidor
    #define totalveiculosh 553 // Veículos do Servidor + 1
    #define totalveiculosc 767// Veículos do Servidor + Veículos das Casas
    #define CAR_AMOUNT 818//Todos os Carros



    Bem Agora e So compilar!

    Se no seu Gm não for estes:


    Código:
    -#define totalveiculos
    -#define totalveiculosh
    -#define totalveiculosc
    -#define CAR_AMOUNT



    E so ir no inicio e so procurar...
    DICA: eles ficam geralmente logo no inicio do GM
    Exemplo :

    [Tutorial] Como add carros sem bugar GM e add Objectos HS5Bb

    Custuma de estar nas primeiras linhas [Tutorial] Como add carros sem bugar GM e add Objectos Biggrin


    Tutorial Feito por: Vinicius_Hardcore



    [Tutorial] Como add carros sem bugar GM e add Objectos D07Xwqb
    [Tutorial] Como add carros sem bugar GM e add Objectos Yjab9HN
    Day_
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    [Tutorial] Como add carros sem bugar GM e add Objectos Empty Re: [Tutorial] Como add carros sem bugar GM e add Objectos

    Mensagem por Day_ Qui 19 Mar 2015 - 21:47

    Kara vc leu o tuto antes de postar '-'? q Palavrão bloqueado de tuto



    Em Breve Brasil Start Life FreeRoam
    Rafinha_Script
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    [Tutorial] Como add carros sem bugar GM e add Objectos Empty Re: [Tutorial] Como add carros sem bugar GM e add Objectos

    Mensagem por Rafinha_Script Sex 20 Mar 2015 - 2:07

    nossa .



    Ajudei? Da + Nao Custa Nada!! Abraçoo.
    [Tutorial] Como add carros sem bugar GM e add Objectos 6AhLjUX

    - Eu falo o que penso! Foda-se os outros , não nasci para agradar ninguem ¬¬' - Att : Rafinha
    Thomás Augusto
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    [Tutorial] Como add carros sem bugar GM e add Objectos Empty Re: [Tutorial] Como add carros sem bugar GM e add Objectos

    Mensagem por Thomás Augusto Sáb 21 Mar 2015 - 18:07

    Pra quem pegou GM da NET e quer fazer isso... pode desistir.

    É um ótimo código para quem conhece o GM em que está colocando, portanto, jamais daria certo com GM da NET.



    Atenciosamente, Thomás Augusto


    [Tutorial] Como add carros sem bugar GM e add Objectos Exercito_Brasileiro_79f1e_450x450

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