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David_Groove
Lukas_Pedro
GHLEMES
SoBreViZioN_[x]
Anonimo
9 participantes

    Mapa ~ Spawn Civil

    Anonimo
    Anonimo
    SS - Membro de honra
    SS - Membro de honra


    Steam Steam : Wandson13
    Zello : Designer Iniciante
    Celular : 9991981153
    Mensagens : 1886
    Moedas : 6384
    Data de inscrição : 12/09/2014
    Idade : 23

    Mapa ~ Spawn Civil Empty Mapa ~ Spawn Civil

    Mensagem por Anonimo Ter 9 Dez 2014 - 19:32

    Meu mais novo mapa, um spawn civil feito por mim.

    Imagens: 



    Mapa ~ Spawn Civil K3wxs2



    Mapa ~ Spawn Civil 258b7yt



    Mapa ~ Spawn Civil 10xx576



    Mapa ~ Spawn Civil 2nr3bt1

    Codigos:


    Código:
    AddStaticVehicleEx(408,2206.8999000,-1169.1000000,26.6000000,270.0000000,165,169,15); //Trashmaster
    AddStaticVehicleEx(408,2207.2000000,-1176.3000000,26.6000000,268.0000000,165,169,15); //Trashmaster
    AddStaticVehicleEx(408,2206.7000000,-1161.0000000,26.5000000,270.0000000,165,169,15); //Trashmaster
    AddStaticVehicleEx(406,2224.5000000,-1169.4000000,27.5000000,90.0000000,245,245,15); //Dumper
    AddStaticVehicleEx(406,2224.7000000,-1157.6000000,26.5000000,88.0000000,245,245,15); //Dumper
    AddStaticVehicleEx(406,2224.5000000,-1163.8000000,26.4000000,90.0000000,245,245,15); //Dumper
    AddStaticVehicleEx(487,2194.2000000,-1162.9000000,33.8000000,0.0000000,165,169,15); //Maverick
    AddStaticVehicleEx(462,1772.4000000,-1910.7000000,13.2000000,274.0000000,132,4,15); //Faggio
    AddStaticVehicleEx(462,1772.2000000,-1912.8000000,13.2000000,274.0000000,245,245,15); //Faggio
    AddStaticVehicleEx(462,1772.3000000,-1914.7000000,13.2000000,274.0000000,42,119,15); //Faggio
    AddStaticVehicleEx(462,1772.1000000,-1917.3000000,13.1000000,274.0000000,88,89,15); //Faggio
    AddStaticVehicleEx(462,1772.0000000,-1920.1000000,13.1000000,270.0000000,88,89,15); //Faggio
    AddStaticVehicleEx(545,1804.2000000,-1907.0000000,13.3000000,90.0000000,94,112,15); //Hustler
    AddStaticVehicleEx(545,1804.2000000,-1910.5000000,13.3000000,86.0000000,122,117,15); //Hustler
    AddStaticVehicleEx(545,1803.9000000,-1914.0000000,13.3000000,84.0000000,109,122,15); //Hustler
    AddStaticVehicleEx(545,1803.9000000,-1918.0000000,13.3000000,84.0000000,94,112,15); //Hustler
    CreateObject(3092,2228.1001000,-1147.2000000,25.8000000,0.0000000,0.0000000,0.0000000); //object(dead_tied_cop) (1)
    CreateObject(2971,2211.3000000,-1148.5000000,24.8000000,0.0000000,0.0000000,358.0000000); //object(k_smashboxes) (1)
    CreateObject(2971,2225.2000000,-1150.2000000,24.8000000,0.0000000,0.0000000,346.0000000); //object(k_smashboxes) (2)
    CreateObject(2971,2212.8000000,-1147.9000000,24.8000000,0.0000000,0.0000000,346.0000000); //object(k_smashboxes) (3)
    CreateObject(910,2203.1001000,-1151.7000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(bust_cabinet_4) (1)
    CreateObject(910,2205.2000000,-1151.7000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(bust_cabinet_4) (2)
    CreateObject(910,2207.3000000,-1151.7000000,26.0000000,0.0000000,0.0000000,2.0000000); //object(bust_cabinet_4) (3)
    CreateObject(3050,2234.6001000,-1148.3000000,27.0000000,0.0000000,0.0000000,348.0000000); //object(des_quarrygate2) (1)
    CreateObject(3050,2238.3999000,-1150.7000000,27.0000000,0.0000000,0.0000000,328.0000000); //object(des_quarrygate2) (2)
    CreateObject(3050,2230.8999000,-1147.4000000,27.0000000,0.0000000,0.0000000,348.0000000); //object(des_quarrygate2) (4)
    CreateObject(3050,2213.1001000,-1142.0000000,27.0000000,0.0000000,0.0000000,348.0000000); //object(des_quarrygate2) (8)
    CreateObject(3749,2219.2000000,-1145.0000000,30.7000000,0.0000000,0.0000000,342.0000000); //object(clubgate01_lax) (1)
    CreateObject(1237,2230.5000000,-1136.3000000,24.8000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
    CreateObject(1237,2234.3000000,-1137.5000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
    CreateObject(1237,2238.7000000,-1138.8000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
    CreateObject(1237,2242.3999000,-1139.8000000,24.8000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
    CreateObject(1237,2212.6001000,-1131.3000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
    CreateObject(1237,2208.8000000,-1129.9000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
    CreateObject(1237,2204.8000000,-1128.7000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (8)
    CreateObject(1237,2200.3999000,-1127.1000000,24.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (9)
    CreateObject(1237,2196.1001000,-1125.4000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
    CreateObject(980,2219.2000000,-1145.0000000,27.6000000,0.0000000,0.0000000,340.0000000); //object(airportgate) (1)
    CreateObject(3749,1810.2000000,-1890.5000000,18.2000000,0.0000000,0.0000000,270.0000000); //object(clubgate01_lax) (2)
    CreateObject(997,1770.2000000,-1909.7000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (1)
    CreateObject(997,1769.9000000,-1911.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (2)
    CreateObject(997,1770.0000000,-1913.7998000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (3)
    CreateObject(997,1770.0000000,-1915.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (4)
    CreateObject(997,1769.9000000,-1918.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (5)
    CreateObject(997,1769.8000000,-1921.5000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (6)
    CreateObject(996,1753.7000000,-1897.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (1)
    CreateObject(996,1764.0000000,-1897.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (2)
    CreateObject(996,1753.6000000,-1891.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier1) (3)
    CreateObject(996,1763.6000000,-1892.1000000,13.3000000,0.0000000,0.0000000,358.0000000); //object(lhouse_barrier1) (4)
    CreateObject(3279,1776.3000000,-1937.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
    CreateObject(2898,1754.5000000,-1894.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
    CreateObject(2898,1758.6000000,-1894.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2)
    CreateObject(2898,1762.6000000,-1894.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3)
    CreateObject(2898,1766.6000000,-1894.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4)
    CreateObject(2898,1769.7000000,-1894.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5)
    CreateObject(2898,1754.7000000,-1899.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6)
    CreateObject(2898,1754.2000000,-1889.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7)
    CreateObject(2898,1754.6000000,-1904.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8)
    CreateObject(2898,1754.1000000,-1885.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9)
    CreateObject(2898,1758.1000000,-1904.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10)
    CreateObject(2898,1761.6000000,-1904.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11)
    CreateObject(2898,1765.3000000,-1904.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12)
    CreateObject(2898,1769.0000000,-1904.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13)
    CreateObject(2898,1758.5000000,-1899.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14)
    CreateObject(2898,1762.2000000,-1899.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15)
    CreateObject(2898,1766.3000000,-1899.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16)
    CreateObject(2898,1769.7000000,-1899.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17)
    CreateObject(2898,1758.1000000,-1886.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (18)
    CreateObject(2898,1762.1000000,-1886.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19)
    CreateObject(2898,1766.0000000,-1886.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (20)
    CreateObject(2898,1768.5000000,-1886.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (21)
    CreateObject(2898,1769.7000000,-1889.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (22)
    CreateObject(2898,1765.8000000,-1889.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (23)
    CreateObject(2898,1761.9000000,-1890.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (24)
    CreateObject(2898,1758.1000000,-1890.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (25)
    CreateObject(2898,1772.3000000,-1886.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (26)
    CreateObject(2898,1772.4000000,-1891.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (27)
    CreateObject(2898,1772.4000000,-1896.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (28)
    CreateObject(2898,1772.4000000,-1901.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (29)
    CreateObject(2898,1772.4000000,-1904.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (30)
    CreateObject(3472,1774.0000000,-1906.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
    CreateObject(3472,1773.5000000,-1885.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
    CreateObject(9833,1760.6000000,-1901.2000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
    CreateObject(9833,1760.1000000,-1888.6000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
    CreateObject(2921,1777.3000000,-1883.7000000,19.1000000,0.0000000,0.0000000,80.0000000); //object(kmb_cam) (1)
    CreateObject(2921,1766.2000000,-1907.1000000,15.1000000,0.0000000,0.0000000,340.0000000); //object(kmb_cam) (2)
    CreateObject(1315,1823.6000000,-1876.5000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(trafficlight1) (1)
    CreateObject(955,1775.4000000,-1886.1000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_ext_sprunk) (1)
    CreateObject(1363,1771.6000000,-1892.6000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
    CreateObject(1363,1771.9000000,-1897.2000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (2)
    CreateObject(1340,1805.5000000,-1898.8000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(chillidogcart) (1)
    CreateObject(1257,1784.8000000,-1885.2000000,13.7000000,0.0000000,0.0000000,90.0000000); //object(bustopm) (1)
    CreateObject(1238,1821.9000000,-1901.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (1)
    CreateObject(1238,1821.9000000,-1903.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
    CreateObject(1238,1821.8000000,-1907.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
    CreateObject(1238,1821.7000000,-1910.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
    CreateObject(1238,1821.7000000,-1913.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
    CreateObject(1238,1821.7000000,-1916.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
    CreateObject(655,1806.7000000,-1903.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(pinetree06) (1)
    CreateObject(997,1802.8000000,-1916.1000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (7)
    CreateObject(997,1803.1000000,-1920.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (8)
    CreateObject(997,1802.8000000,-1912.3000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (9)
    CreateObject(997,1802.7000000,-1908.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (10)
    CreateObject(997,1802.7000000,-1905.3000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (11)


    ~ Feito por Anonimo


    Creditos:

    Anonimo ~ Criador
    Anonimo ~ Postador



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
    A SSGames Brasil foi criada em Qui 6 Out 2011 - 21:11, estamos online a 4780 dias
    Temos atualmente 170516 mensagens e 127381 tópicos
    Temos também 13288 usuários registrados, o ultimo registrado foi https://scriptsamp.forumeiros.com/u13425
    SoBreViZioN_[x]
    SoBreViZioN_[x]
    --> Super Postador
    --> Super Postador


    Steam Steam : Joao_Truck5
    Zello : Designer, Mapper e Scripter Iniciante
    Celular : 51 9350-9602
    Mensagens : 1610
    Moedas : 6695
    Data de inscrição : 17/01/2014
    Idade : 23
    Localização : Margem do Ipiranga

    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por SoBreViZioN_[x] Ter 9 Dez 2014 - 21:00

    Foda Smile 10/10


    hehe axo q tu pode ajudar nos mapas da gamemode com o iWoodBlack_



    Convidado, Seja Bem Vindo a SSGames, Inscreva-se para a Família Script Clicando Aqui.
    Convidado, Veja as Regras Oficiais do Fórum Clicando Aqu
    Mapa ~ Spawn Civil VGf5fvU
    Mapa ~ Spawn Civil TIjIOu1
    Mapa ~ Spawn Civil Script10
    Ei Convidado Tu Curte oque eu faço? é Meu Fan? Então Usa minha FanBar ae Mounxtro!!!
    Mapa ~ Spawn Civil D5Kp60i
    Mapa ~ Spawn Civil L3rE1vb
    GHLEMES
    GHLEMES
    --> Postador Médio
    --> Postador Médio


    Celular : 17 98118 4640
    Mensagens : 241
    Moedas : 4596
    Data de inscrição : 07/07/2014
    Idade : 25
    Localização : Ibirá, SP

    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por GHLEMES Ter 9 Dez 2014 - 22:04

    Uou, vc manja de tudo em amor...

    Parabéns, belo mapas



    Escravo/Trouxa da SSGames desde:


    07/07/2014


    SoBreViZioN_[x]
    SoBreViZioN_[x]
    --> Super Postador
    --> Super Postador


    Steam Steam : Joao_Truck5
    Zello : Designer, Mapper e Scripter Iniciante
    Celular : 51 9350-9602
    Mensagens : 1610
    Moedas : 6695
    Data de inscrição : 17/01/2014
    Idade : 23
    Localização : Margem do Ipiranga

    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por SoBreViZioN_[x] Ter 9 Dez 2014 - 22:42

    fiquei com ciúmes agora!!

    GHLEMES, você tem teeeeempo pra explicar esse "amor" ai...

    kkkkkkkkkkkkkkk #The_Zueira_Never_Ends



    Convidado, Seja Bem Vindo a SSGames, Inscreva-se para a Família Script Clicando Aqui.
    Convidado, Veja as Regras Oficiais do Fórum Clicando Aqu
    Mapa ~ Spawn Civil VGf5fvU
    Mapa ~ Spawn Civil TIjIOu1
    Mapa ~ Spawn Civil Script10
    Ei Convidado Tu Curte oque eu faço? é Meu Fan? Então Usa minha FanBar ae Mounxtro!!!
    Mapa ~ Spawn Civil D5Kp60i
    Mapa ~ Spawn Civil L3rE1vb
    Lukas_Pedro
    Lukas_Pedro
    --> Postador Fanático
    --> Postador Fanático


    Zello : -
    Celular : 1174588569
    Mensagens : 661
    Moedas : 5051
    Data de inscrição : 11/04/2014
    Localização : JAMAICA

    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por Lukas_Pedro Ter 9 Dez 2014 - 22:54

    kkkkkkkkk



    Mapa ~ Spawn Civil Orqemc
    E ai Convidado, Curte Oque eu Faço ?
    Entao use e Abuse da minha Fanbar!

    Mapa ~ Spawn Civil YebJJEc
    David_Groove
    David_Groove
    --> Postador Fanático
    --> Postador Fanático


    Zello : Scripter Iniciante & Mapper Profissional
    Celular : 96050484
    Mensagens : 475
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    Data de inscrição : 25/07/2014

    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por David_Groove Ter 9 Dez 2014 - 23:07

    Vixe Lindao 10/10



    Mapa ~ Spawn Civil 29gkha1
    GHLEMES
    GHLEMES
    --> Postador Médio
    --> Postador Médio


    Celular : 17 98118 4640
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    Data de inscrição : 07/07/2014
    Idade : 25
    Localização : Ibirá, SP

    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por GHLEMES Ter 9 Dez 2014 - 23:20

    kkkkk

    Koé Sobre, não aprendeu a dividir suas coisas não? Divide o Anonimo comigo...

    #The_Zuera_Never_End's



    Escravo/Trouxa da SSGames desde:


    07/07/2014


    David_Groove
    David_Groove
    --> Postador Fanático
    --> Postador Fanático


    Zello : Scripter Iniciante & Mapper Profissional
    Celular : 96050484
    Mensagens : 475
    Moedas : 4650
    Data de inscrição : 25/07/2014

    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por David_Groove Qua 10 Dez 2014 - 0:20

    Aew Anonimo Arrazando coraçoes



    Mapa ~ Spawn Civil 29gkha1
    Anonimo
    Anonimo
    SS - Membro de honra
    SS - Membro de honra


    Steam Steam : Wandson13
    Zello : Designer Iniciante
    Celular : 9991981153
    Mensagens : 1886
    Moedas : 6384
    Data de inscrição : 12/09/2014
    Idade : 23

    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por Anonimo Qua 10 Dez 2014 - 22:16

    Ui Agora lascou vou escolher o mais tesudo kkkk



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
    A SSGames Brasil foi criada em Qui 6 Out 2011 - 21:11, estamos online a 4780 dias
    Temos atualmente 170516 mensagens e 127381 tópicos
    Temos também 13288 usuários registrados, o ultimo registrado foi https://scriptsamp.forumeiros.com/u13425
    Gustavo_Schneider
    Gustavo_Schneider
    --> Postador Fanático
    --> Postador Fanático


    Mensagens : 467
    Moedas : 5395
    Data de inscrição : 22/11/2012
    Idade : 25

    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por Gustavo_Schneider Sex 12 Dez 2014 - 16:48

    Simples e nada inovador,7/10
    [M]ooP
    [M]ooP
    --> Postador Iniciante
    --> Postador Iniciante


    Celular : 98954568
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    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por [M]ooP Sáb 13 Dez 2014 - 0:23

    Como foi dito acima.... Simples mas nada inovador !
    Nota: 5/10



    Mapa ~ Spawn Civil JF7N2kh

    Atualmente: Desenvolvendo Game Mode RP
    Porcentagem: 8%
    Anonimo
    Anonimo
    SS - Membro de honra
    SS - Membro de honra


    Steam Steam : Wandson13
    Zello : Designer Iniciante
    Celular : 9991981153
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    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por Anonimo Sáb 13 Dez 2014 - 9:44

    Obrigado pelas notas.



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
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    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por Thomás Augusto Qui 15 Jan 2015 - 19:55

    Poderia ter melhorado no piso, colocar mais decoração e etc...
    Mas parabéns pela iniciativa, não deixa de ser um ótimo mapa!



    Atenciosamente, Thomás Augusto


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    Mapa ~ Spawn Civil Empty Re: Mapa ~ Spawn Civil

    Mensagem por Weslley_Script Sex 16 Jan 2015 - 3:12

    Wink tem sempre que melhorar juntano as criticas que você recebe, não faça o mesmo erro que eu fiz, aceite as criticas que elas irão te fortalecer.



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