Description:
Set the skin of a player. A player's skin is their character model.
Parameters:
Return Values:
1: The function executed successfully.
0: The function failed to execute. This means the player specified does not exist.
Note that 'success' is reported even when skin ID is invalid (not 0-311, or 74), but the skin will be set to ID 0 (CJ).
Example Usage:
Set the skin of a player. A player's skin is their character model.
Parameters:
- Código:
(playerid, skinid)
playerid The ID of the player to set the skin of.
skinid The skin the player should use.
Return Values:
1: The function executed successfully.
0: The function failed to execute. This means the player specified does not exist.
Note that 'success' is reported even when skin ID is invalid (not 0-311, or 74), but the skin will be set to ID 0 (CJ).
Example Usage:
- Código:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/fireman", true) == 0)
{
// Set the player's skin to ID 277, which is a fireman.
SetPlayerSkin(playerid, 277);
return 1;
}
return 0;
}
- Código:
stock SetPlayerSkinFix(playerid, skinid)
{
new
Float:tmpPos[4],
vehicleid = GetPlayerVehicleID(playerid),
seatid = GetPlayerVehicleSeat(playerid);
GetPlayerPos(playerid, tmpPos[0], tmpPos[1], tmpPos[2]);
GetPlayerFacingAngle(playerid, tmpPos[3]);
if(skinid < 0 || skinid > 299) return 0;
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DUCK)
{
SetPlayerPos(playerid, tmpPos[0], tmpPos[1], tmpPos[2]);
SetPlayerFacingAngle(playerid, tmpPos[3]);
TogglePlayerControllable(playerid, 1); // preventing any freeze - optional
return SetPlayerSkin(playerid, skinid);
}
else if(IsPlayerInAnyVehicle(playerid))
{
new
tmp;
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, tmpPos[0], tmpPos[1], tmpPos[2]);
SetPlayerFacingAngle(playerid, tmpPos[3]);
TogglePlayerControllable(playerid, 1); // preventing any freeze - important - because of doing animations of exiting vehicle
tmp = SetPlayerSkin(playerid, skinid);
PutPlayerInVehicle(playerid, vehicleid, (seatid == 128) ? 0 : seatid);
return tmp;
}
else
{
return SetPlayerSkin(playerid, skinid);
}
}
Fonte: Wiki SA-MP