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SSGamers - 12 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

SSGamers - 12 Anos online por você.

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4 participantes

    [MAP] Favela LV

    Weslley_Script
    Weslley_Script
    SS - Fundador
    SS - Fundador


    Steam Steam : WeslleySSGames
    Zello : WeslleySSGames
    Mensagens : 11378
    Moedas : 1031966
    Data de inscrição : 06/10/2011
    Idade : 28
    Localização : Brasil

    [MAP] Favela LV Empty [MAP] Favela LV

    Mensagem por Weslley_Script Qui 3 Fev 2022 - 11:32

    Objetos 
    Código:
    CreateDynamicObject(3241,-421.20001,1425,33.6,0,0,0); // object (conhoos2) (1)
    CreateDynamicObject(1675,-422.39999,1425.8,40,0,0,0); // object (wshxrefhse1) (1)
    CreateDynamicObject(1675,-416.29999,1416.2,40,0,0,20); // object (wshxrefhse1) (2)
    CreateDynamicObject(1675,-407.5,1402.2,41,0,0,0); // object (wshxrefhse1) (3)
    CreateDynamicObject(1675,-420.39999,1427.8,46.3,0,0,0); // object (wshxrefhse1) (4)
    CreateDynamicObject(1675,-415,1418.5,46.3,0,0,0); // object (wshxrefhse1) (5)
    CreateDynamicObject(1675,-407.89999,1402.3,47.3,0,0,0); // object (wshxrefhse1) (6)
    CreateDynamicObject(1675,-400.20001,1393.3,43.8,0,0,0); // object (wshxrefhse1) (7)
    CreateDynamicObject(1675,-403.10001,1387.1,50.1,0,0,0); // object (wshxrefhse1) (8)
    CreateDynamicObject(1675,-397.20001,1384,44.2,0,0,32); // object (wshxrefhse1) (9)
    CreateDynamicObject(1675,-389.29999,1371.3,47,0,0,42); // object (wshxrefhse1) (10)
    CreateDynamicObject(1675,-390.39999,1371.4,53.3,0,0,316); // object (wshxrefhse1) (11)
    CreateDynamicObject(1675,-379.10001,1360.5,48.5,0,0,296); // object (wshxrefhse1) (12)
    CreateDynamicObject(1675,-380.29999,1360.1,54.8,0,0,30); // object (wshxrefhse1) (13)
    CreateDynamicObject(1675,-371.89999,1347.3,50.3,0,0,32); // object (wshxrefhse1) (14)
    CreateDynamicObject(1675,-372.79999,1348.7,56.6,0,0,20); // object (wshxrefhse1) (15)
    CreateDynamicObject(1675,-363.89999,1336.7,52.2,0,0,26); // object (wshxrefhse1) (16)
    CreateDynamicObject(1675,-357.70001,1325.1,53.3,0,0,24); // object (wshxrefhse1) (17)
    CreateDynamicObject(1675,-358,1321.1,59.6,0,0,20); // object (wshxrefhse1) (18)
    CreateDynamicObject(1675,-351.39999,1315.1,53.8,0,0,40); // object (wshxrefhse1) (19)
    CreateDynamicObject(1675,-339.89999,1306.1,55.8,0,0,340); // object (wshxrefhse1) (20)
    CreateDynamicObject(1675,-304.89999,1300.7,55.8,0,0,0); // object (wshxrefhse1) (21)
    CreateDynamicObject(1675,-293.20001,1301,56,0,0,0); // object (wshxrefhse1) (22)
    CreateDynamicObject(1675,-292.89999,1307.7,56.2,0,0,0); // object (wshxrefhse1) (23)
    CreateDynamicObject(1675,-292.10001,1314.4,56.4,0,0,0); // object (wshxrefhse1) (24)
    CreateDynamicObject(1675,-292.60001,1326.6,56.7,0,0,0); // object (wshxrefhse1) (25)
    CreateDynamicObject(1675,-320,1302.3,59.8,0,0,0); // object (wshxrefhse1) (26)
    CreateDynamicObject(3170,-329.79999,1302.1,56.6,0,0,0); // object (trailer_large3_01) (1)
    CreateDynamicObject(3170,-293.29999,1312.4,59.6,0,0,90); // object (trailer_large3_01) (2)
    CreateDynamicObject(3172,-296.20001,1325.1,59.9,0,0,90); // object (trailer6_01) (1)
    CreateDynamicObject(1675,-335.20001,1337.2,55.7,0,0,34); // object (wshxrefhse1) (27)
    CreateDynamicObject(1675,-341.60001,1348.5,53.4,0,0,310); // object (wshxrefhse1) (28)
    CreateDynamicObject(1675,-351.70001,1361.5,52.1,0,0,320); // object (wshxrefhse1) (29)
    CreateDynamicObject(1675,-358.70001,1371.2,51.3,0,0,40); // object (wshxrefhse1) (30)
    CreateDynamicObject(1675,-366.10001,1381.4,51.5,0,0,40); // object (wshxrefhse1) (31)
    CreateDynamicObject(1675,-372.79999,1391.1,51.2,0,0,40); // object (wshxrefhse1) (32)
    CreateDynamicObject(1675,-378.79999,1400.9,50.5,0,0,32); // object (wshxrefhse1) (33)
    CreateDynamicObject(1675,-384,1409.5,50.5,0,0,30); // object (wshxrefhse1) (34)
    CreateDynamicObject(1675,-387.60001,1419.2,48.5,0,0,28); // object (wshxrefhse1) (35)
    CreateDynamicObject(1675,-392.20001,1429,48.5,0,0,22); // object (wshxrefhse1) (36)
    CreateDynamicObject(1675,-397.39999,1440.6,52.5,0,0,296); // object (wshxrefhse1) (37)
    CreateDynamicObject(12857,-347.89999,1321.7,57.5,0,0,318); // object (CE_bridge02) (1)
    CreateDynamicObject(1675,-306.79999,1338.1,56.9,0,0,20); // object (wshxrefhse1) (38)
    CreateDynamicObject(1675,-292.39999,1340.3,62.1,0,0,0); // object (wshxrefhse1) (39)
    CreateDynamicObject(1675,-313.10001,1350.4,61.1,0,0,24); // object (wshxrefhse1) (40)
    CreateDynamicObject(1675,-316.39999,1362.4,58.4,0,0,300); // object (wshxrefhse1) (41)
    CreateDynamicObject(1675,-325.60001,1373.2,61.5,0,0,30); // object (wshxrefhse1) (42)
    CreateDynamicObject(1675,-335.20001,1383.1,64.7,0,0,30); // object (wshxrefhse1) (43)
    CreateDynamicObject(1675,-343,1392.9,65.5,0,0,30); // object (wshxrefhse1) (44)
    CreateDynamicObject(1675,-346,1405.3,62.6,0,0,32); // object (wshxrefhse1) (45)
    CreateDynamicObject(1675,-351.5,1417.6,63.1,0,0,28); // object (wshxrefhse1) (46)
    CreateDynamicObject(1675,-358.89999,1428.7,64.7,0,0,28); // object (wshxrefhse1) (47)
    CreateDynamicObject(1675,-397.5,1450.5,61.7,0,0,22); // object (wshxrefhse1) (48)
    CreateDynamicObject(1675,-385.79999,1463.8,64.1,0,0,40); // object (wshxrefhse1) (49)
    CreateDynamicObject(1675,-363.10001,1442.2,64.3,0,0,0); // object (wshxrefhse1) (50)
    CreateDynamicObject(1675,-373.29999,1473.2,65.3,0,0,24); // object (wshxrefhse1) (51)
    CreateDynamicObject(1675,-357,1476.4,67.1,0,0,0); // object (wshxrefhse1) (52)
    CreateDynamicObject(1675,-341,1469.4,67.5,0,0,304); // object (wshxrefhse1) (53)
    CreateDynamicObject(1675,-333.29999,1458.9,68.6,0,0,40); // object (wshxrefhse1) (54)
    CreateDynamicObject(1675,-327.10001,1447.5,69.9,0,0,40); // object (wshxrefhse1) (55)
    CreateDynamicObject(1675,-322.79999,1436.2,71.1,0,0,32); // object (wshxrefhse1) (56)
    CreateDynamicObject(1675,-317.10001,1426.5,72,0,0,32); // object (wshxrefhse1) (57)
    CreateDynamicObject(1675,-313.39999,1415.3,73.2,0,0,40); // object (wshxrefhse1) (58)
    CreateDynamicObject(1675,-362.39999,1450.6,65.9,0,0,16); // object (wshxrefhse1) (59)
    CreateDynamicObject(1675,-300.29999,1357.5,66.1,0,0,0); // object (wshxrefhse1) (60)
    CreateDynamicObject(1675,-300.70001,1370.6,72.2,0,0,0); // object (wshxrefhse1) (61)
    CreateDynamicObject(1675,-286.39999,1376.7,72.8,0,0,0); // object (wshxrefhse1) (62)
    CreateDynamicObject(1675,-275.70001,1389.8,73.4,0,0,0); // object (wshxrefhse1) (63)
    CreateDynamicObject(1675,-276,1402,74.5,0,0,0); // object (wshxrefhse1) (64)
    CreateDynamicObject(1675,-276.79999,1413.9,75.3,0,0,0); // object (wshxrefhse1) (65)
    CreateDynamicObject(1675,-279.70001,1426.9,75.9,0,0,0); // object (wshxrefhse1) (66)
    CreateDynamicObject(1675,-281.5,1440,76.4,0,0,0); // object (wshxrefhse1) (67)
    CreateDynamicObject(1675,-283.60001,1453.2,76.8,0,0,0); // object (wshxrefhse1) (68)
    CreateDynamicObject(1675,-284.89999,1466.2,77.5,0,0,0); // object (wshxrefhse1) (69)
    CreateDynamicObject(1675,-286.20001,1479.5,78,0,0,0); // object (wshxrefhse1) (70)
    CreateDynamicObject(1675,-288,1493.7,78.2,0,0,0); // object (wshxrefhse1) (71)
    CreateDynamicObject(1675,-288,1507,77.8,0,0,0); // object (wshxrefhse1) (72)
    CreateDynamicObject(1675,-351.70001,1419.2,69.4,0,0,296); // object (wshxrefhse1) (73)
    CreateDynamicObject(1675,-292.79999,1347.2,64.6,0,0,0); // object (wshxrefhse1) (74)
    CreateDynamicObject(1675,-274.79999,1515.6,77.7,0,0,0); // object (wshxrefhse1) (75)
    CreateDynamicObject(1675,-264.5,1525.2,77.7,0,0,0); // object (wshxrefhse1) (76)
    CreateDynamicObject(1675,-256,1533.7,77.7,0,0,0); // object (wshxrefhse1) (77)
    CreateDynamicObject(1675,-251.3,1546.2,77.7,0,0,0); // object (wshxrefhse1) (78)
    CreateDynamicObject(1675,-266.60001,1565.7,76.7,0,0,0); // object (wshxrefhse1) (79)
    CreateDynamicObject(1675,-369.39999,1510.6,78.5,0,0,0); // object (wshxrefhse1) (80)
    CreateDynamicObject(1675,-346.79999,1510.3,77.7,0,0,0); // object (wshxrefhse1) (81)
    CreateDynamicObject(1675,-332.79999,1510.7,77.7,0,0,0); // object (wshxrefhse1) (82)
    CreateDynamicObject(1675,-319.20001,1511.2,77.7,0,0,0); // object (wshxrefhse1) (83)
    CreateDynamicObject(1675,-319.60001,1498.2,78.1,0,0,0); // object (wshxrefhse1) (84)
    CreateDynamicObject(1675,-319.70001,1485.3,78,0,0,0); // object (wshxrefhse1) (85)
    CreateDynamicObject(1675,-318.20001,1472.9,76.7,0,0,0); // object (wshxrefhse1) (86)
    CreateDynamicObject(1675,-314.60001,1463,76.3,0,0,0); // object (wshxrefhse1) (87)
    CreateDynamicObject(1675,-402,1522.8,77.6,0,0,0); // object (wshxrefhse1) (88)
    CreateDynamicObject(1675,-401.70001,1532.1,77.6,0,0,0); // object (wshxrefhse1) (89)
    CreateDynamicObject(1675,-396.60001,1544.9,77.7,0,0,0); // object (wshxrefhse1) (90)
    CreateDynamicObject(1675,-394.29999,1558.1,77.7,0,0,0); // object (wshxrefhse1) (91)
    CreateDynamicObject(1675,-388.10001,1567.1,77.9,0,0,0); // object (wshxrefhse1) (92)
    CreateDynamicObject(1675,-379,1578.9,78.1,0,0,0); // object (wshxrefhse1) (93)
    CreateDynamicObject(1675,-373.39999,1592.3,78.6,0,0,0); // object (wshxrefhse1) (94)
    CreateDynamicObject(1675,-365.10001,1603.7,78.6,0,0,0); // object (wshxrefhse1) (95)
    CreateDynamicObject(1675,-358.10001,1613.8,77.9,0,0,0); // object (wshxrefhse1) (96)
    CreateDynamicObject(1675,-348.70001,1621.3,77.6,0,0,0); // object (wshxrefhse1) (97)
    CreateDynamicObject(1675,-336.89999,1623.3,76.8,0,0,0); // object (wshxrefhse1) (98)
    CreateDynamicObject(1675,-331.20001,1621.7,75.7,0,0,0); // object (wshxrefhse1) (99)
    CreateDynamicObject(1675,-258.89999,1555.5,76.8,0,0,0); // object (wshxrefhse1) (100)
    CreateDynamicObject(1675,-277.29999,1576.9,76.8,0,0,0); // object (wshxrefhse1) (101)
    CreateDynamicObject(1675,-284.39999,1586.3,77.1,0,0,0); // object (wshxrefhse1) (102)
    CreateDynamicObject(1675,-293.5,1595.9,77.5,0,0,0); // object (wshxrefhse1) (103)
    CreateDynamicObject(1675,-304.5,1604.8,76.5,0,0,0); // object (wshxrefhse1) (104)
    CreateDynamicObject(1675,-315.20001,1613.8,75.4,0,0,0); // object (wshxrefhse1) (105)
    CreateDynamicObject(1675,-323.79999,1623.3,76.2,0,0,0); // object (wshxrefhse1) (106)
    CreateDynamicObject(1675,-378.89999,1511.2,77.7,0,0,0); // object (wshxrefhse1) (107)
    CreateDynamicObject(1675,-323.79999,1458.5,74.9,0,0,0); // object (wshxrefhse1) (108)
    CreateDynamicObject(1675,-330,1470.4,75.3,0,0,30); // object (wshxrefhse1) (109)
    CreateDynamicObject(1675,-341.5,1481.4,75.1,0,0,40); // object (wshxrefhse1) (110)
    CreateDynamicObject(1675,-339.79999,1495.4,77.7,0,0,330); // object (wshxrefhse1) (111)
    CreateDynamicObject(1675,-353.5,1488.2,74.5,0,0,0); // object (wshxrefhse1) (112)
    CreateDynamicObject(1675,-353,1501,77.4,0,0,0); // object (wshxrefhse1) (113)
    CreateDynamicObject(1675,-366.20001,1488.7,71.7,0,0,0); // object (wshxrefhse1) (114)
    CreateDynamicObject(1675,-368.39999,1502.1,76.1,0,0,0); // object (wshxrefhse1) (115)
    CreateDynamicObject(1675,-379.89999,1498.9,74.4,0,0,0); // object (wshxrefhse1) (116)
    CreateDynamicObject(1675,-377,1490.2,71,0,0,0); // object (wshxrefhse1) (117)
    CreateDynamicObject(1675,-389.79999,1502.5,75.6,0,0,0); // object (wshxrefhse1) (118)
    CreateDynamicObject(1675,-390.89999,1489.4,70.1,0,0,0); // object (wshxrefhse1) (119)
    CreateDynamicObject(12857,-386.60001,1396,54.2,0,0,286); // object (CE_bridge02) (4)
    CreateDynamicObject(12857,-338.5,1430.5,72,0,0,300); // object (CE_bridge02) (7)

    Veiculos
    Código:
    AddStaticVehicle(568,-437.79999,1469.6,34,110,158,164); // vehicle (Bandito) (1)
    AddStaticVehicle(568,-436.89999,1465.7,34.1,110,115,14); // vehicle (Bandito) (2)
    AddStaticVehicle(568,-438.60001,1473,34.1,100,42,119); // vehicle (Bandito) (3)
    AddStaticVehicle(568,-438.79999,1476.2,34,100,42,119); // vehicle (Bandito) (4)
    AddStaticVehicle(568,-439.10001,1479.6,34.1,90,115,46); // vehicle (Bandito) (5)
    AddStaticVehicle(568,-439,1483.6,34.1,90,45,58); // vehicle (Bandito) (6)
    AddStaticVehicle(568,-439.70001,1487.8,34.2,0,111,103); // vehicle (Bandito) (7)
    AddStaticVehicle(568,-440,1492.7,34.2,0,118,123); // vehicle (Bandito) (8)
    AddStaticVehicle(568,-440,1497.5,34.3,0,115,46); // vehicle (Bandito) (9)
    AddStaticVehicle(568,-440.29999,1502.3,34.5,0,111,103); // vehicle (Bandito) (10


    Removerbuilding
    Código:
    RemoveBuildingForPlayer(playerid,16142,-268.82031,1335.6563,55.30469,75.408989); // removeWorldObject (des_rockgp2_22) (1)
    RemoveBuildingForPlayer(playerid,16726,-268.82031,1335.6563,55.30469,75.408989); // LOD Remove Object=16142
    RemoveBuildingForPlayer(playerid,16139,-372.44531,1495.9609,61.90625,32.700821); // removeWorldObject (des_rockgp2_19) (1)
    RemoveBuildingForPlayer(playerid,16722,-372.44531,1495.9609,61.90625,32.700821); // LOD Remove Object=16139
    RemoveBuildingForPlayer(playerid,16613,-346.67187,1595.0781,79.66406,58.108315); // removeWorldObject (des_bigtelescope) (1)
    RemoveBuildingForPlayer(playerid,16614,-346.67187,1595.0781,79.66406,58.108315); // LOD Remove Object=16613
    RemoveBuildingForPlayer(playerid,16138,-326.69531,1541.3906,74.55469,34.988697); // removeWorldObject (des_teleshed2_01) (1)
    RemoveBuildingForPlayer(playerid,16616,-326.69531,1541.3906,74.55469,34.988697); // LOD Remove Object=16138

    Creditos:
    Criador: Weslley_Script
    Idealizadores: Weslley Script (Construção do mapa) & BTB DE ISRAEL (escolha do local)



    [MAP] Favela LV D07Xwqb
    [MAP] Favela LV Yjab9HN

    NicolaV gosta desta mensagem

    Salles
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    [MAP] Favela LV Empty Resposta:

    Mensagem por Salles Qui 17 Fev 2022 - 14:42

    Ficou top mano, parabens... Basketball

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    [MAP] Favela LV Empty Re: [MAP] Favela LV

    Mensagem por NicolaV Dom 20 Fev 2022 - 18:04

    Ficou legal, jogador de free fire.

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    Murilo Cød
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    [MAP] Favela LV Empty Re: [MAP] Favela LV

    Mensagem por Murilo Cød Sáb 9 Abr 2022 - 11:40

    Ficou muito boa, parabéns

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