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SSGamers - 12 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

SSGamers - 12 Anos online por você.

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3 participantes

    Mapa Hq Admin Em LS (Praia SM) - Por Dudu_Insane

    dudu_Insane
    dudu_Insane
    --> Postador Iniciante
    --> Postador Iniciante


    Steam Steam : dudu
    Zello : Zellar
    Celular : 74748748487
    Mensagens : 133
    Moedas : 3764
    Data de inscrição : 20/10/2014
    Idade : 114
    Localização : Minha Cidade

    Mapa Hq Admin Em LS (Praia SM) - Por Dudu_Insane Empty Mapa Hq Admin Em LS (Praia SM) - Por Dudu_Insane

    Mensagem por dudu_Insane Sex 13 Fev 2015 - 0:02

    Código:
        CreateDynamicObject(6450,379.6000100,-2146.3999000,-1.0000000,0.0000000,0.0000000,0.0000000); //object(pier03_law2) (1)
        CreateDynamicObject(6450,379.6000100,-2267.2000000,-1.0000000,0.0000000,0.0000000,0.0000000); //object(pier03_law2) (2)
        CreateDynamicObject(6450,379.6000100,-2379.7000000,-1.0000000,0.0000000,0.0000000,0.0000000); //object(pier03_law2) (3)
        CreateDynamicObject(6450,379.6000100,-2502.3999000,-1.0000000,0.0000000,0.0000000,0.0000000); //object(pier03_law2) (4)
        CreateDynamicObject(6450,379.5996100,-2633.0000000,-1.0000000,0.0000000,0.0000000,0.0000000); //object(pier03_law2) (5)
        CreateDynamicObject(6450,379.6000100,-2762.7000000,-1.0000000,0.0000000,0.0000000,0.0000000); //object(pier03_law2) (6)
        CreateDynamicObject(6450,379.6000100,-2874.8999000,-1.0000000,0.0000000,0.0000000,0.0000000); //object(pier03_law2) (7)
        CreateDynamicObject(3749,369.8999900,-2918.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
        CreateDynamicObject(5191,369.5900000,-2985.6001000,1.1800000,0.0000000,0.0000000,0.0000000); //object(nwdkbridd_las2) (1)
        portaoadm1 = CreateObject(980,369.7998000,-2918.5000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)
        CreateDynamicObject(982,374.2000100,-2093.2000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3)
        CreateDynamicObject(982,374.2000100,-2118.8000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
        CreateDynamicObject(982,374.2000100,-2144.3999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5)
        CreateDynamicObject(982,374.2000100,-2170.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (6)
        CreateDynamicObject(982,374.2000100,-2195.6001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (7)
        CreateDynamicObject(982,374.2000100,-2221.2000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (8)
        CreateDynamicObject(982,374.2000100,-2246.8000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (10)
        CreateDynamicObject(982,374.2999900,-2272.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (11)
        CreateDynamicObject(982,374.2999900,-2297.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (12)
        CreateDynamicObject(982,374.2999900,-2323.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (13)
        CreateDynamicObject(982,374.2999900,-2349.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (14)
        CreateDynamicObject(982,374.2999900,-2374.7000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (15)
        CreateDynamicObject(982,374.2999900,-2400.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
        CreateDynamicObject(982,374.2999900,-2425.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (17)
        CreateDynamicObject(982,374.2999900,-2451.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (18)
        CreateDynamicObject(982,374.2999900,-2477.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (19)
        CreateDynamicObject(982,374.2999900,-2502.7000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (20)
        CreateDynamicObject(982,374.2999900,-2528.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (21)
        CreateDynamicObject(982,374.2999900,-2553.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (22)
        CreateDynamicObject(982,374.2999900,-2579.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (23)
        CreateDynamicObject(982,374.2999900,-2605.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (24)
        CreateDynamicObject(982,374.2999900,-2630.7000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (25)
        CreateDynamicObject(982,374.2000100,-2656.3999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (26)
        CreateDynamicObject(982,374.1000100,-2682.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (28)
        CreateDynamicObject(982,374.1000100,-2707.7000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (29)
        CreateDynamicObject(982,374.2000100,-2733.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (30)
        CreateDynamicObject(982,374.2000100,-2758.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (31)
        CreateDynamicObject(982,374.2000100,-2784.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (32)
        CreateDynamicObject(982,374.2000100,-2810.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (33)
        CreateDynamicObject(982,374.2000100,-2835.7000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (34)
        CreateDynamicObject(982,374.1000100,-2861.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (35)
        CreateDynamicObject(982,374.0000000,-2886.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (36)
        CreateDynamicObject(984,374.2000100,-2906.1001000,7.5000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
        CreateDynamicObject(983,374.2002000,-2914.0996000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
        CreateDynamicObject(970,372.2999900,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
        CreateDynamicObject(970,370.2000100,-2049.3999000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
        CreateDynamicObject(970,370.2000100,-2053.5000000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
        CreateDynamicObject(970,370.2000100,-2057.6001000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
        CreateDynamicObject(970,370.2000100,-2061.7000000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
        CreateDynamicObject(970,370.2000100,-2065.8000000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
        CreateDynamicObject(970,370.2000100,-2069.8999000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
        CreateDynamicObject(970,370.2000100,-2074.0000000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (8)
        CreateDynamicObject(970,370.2000100,-2078.1001000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (9)
        CreateDynamicObject(970,363.1000100,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)
        CreateDynamicObject(970,365.2000100,-2049.3999000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (11)
        CreateDynamicObject(970,365.2000100,-2053.3999000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (12)
        CreateDynamicObject(970,365.2000100,-2057.6001000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (13)
        CreateDynamicObject(970,365.2000100,-2061.7000000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (14)
        CreateDynamicObject(970,365.2000100,-2065.8000000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (15)
        CreateDynamicObject(970,365.2000100,-2069.8999000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (16)
        CreateDynamicObject(970,365.2000100,-2074.0000000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (17)
        CreateDynamicObject(970,365.2000100,-2078.1001000,7.4000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (18)
        CreateDynamicObject(970,376.3999900,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (19)
        CreateDynamicObject(970,380.5000000,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (20)
        CreateDynamicObject(970,384.6000100,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (21)
        CreateDynamicObject(970,388.7000100,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (22)
        CreateDynamicObject(970,392.7999900,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (23)
        CreateDynamicObject(970,396.8999900,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (24)
        CreateDynamicObject(970,401.0000000,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (25)
        CreateDynamicObject(970,359.0000000,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (26)
        CreateDynamicObject(970,354.8999900,-2047.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (27)
        CreateDynamicObject(970,363.1000100,-2080.2000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (29)
        CreateDynamicObject(970,359.0000000,-2080.2000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (30)
        CreateDynamicObject(970,354.8999900,-2080.2000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (31)
        CreateDynamicObject(970,351.2999900,-2080.2000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (32)
        CreateDynamicObject(970,372.2999900,-2080.2000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (33)
        CreateDynamicObject(979,362.7999900,-2042.9000000,7.5000000,0.0000000,0.0000000,300.0000000); //object(sub_roadleft) (1)
        CreateDynamicObject(978,372.6000100,-2043.2000000,7.5000000,0.0000000,0.0000000,60.0000000); //object(sub_roadright) (1)
        CreateDynamicObject(982,365.1000100,-2093.2000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (37)
        CreateDynamicObject(982,365.1000100,-2118.8000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (38)
        CreateDynamicObject(982,365.1000100,-2144.3999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (39)
        CreateDynamicObject(982,365.1000100,-2170.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (40)
        CreateDynamicObject(982,365.1000100,-2195.6001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (41)
        CreateDynamicObject(982,365.1000100,-2221.2000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (42)
        CreateDynamicObject(982,365.1000100,-2246.8000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (43)
        CreateDynamicObject(982,365.1000100,-2272.3999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (44)
        CreateDynamicObject(982,365.1000100,-2298.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (45)
        CreateDynamicObject(982,365.1000100,-2323.6001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (46)
        CreateDynamicObject(982,365.1000100,-2349.2000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (47)
        CreateDynamicObject(982,365.1000100,-2374.8000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (48)
        CreateDynamicObject(982,365.1000100,-2400.3999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (49)
        CreateDynamicObject(982,365.1000100,-2426.0000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (50)
        CreateDynamicObject(982,365.1000100,-2451.6001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (51)
        CreateDynamicObject(982,365.1000100,-2477.2000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (52)
        CreateDynamicObject(982,365.1000100,-2502.8000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (53)
        CreateDynamicObject(982,365.1000100,-2528.3999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (54)
        CreateDynamicObject(982,365.1000100,-2553.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (55)
        CreateDynamicObject(982,365.1000100,-2579.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (56)
        CreateDynamicObject(982,365.1000100,-2605.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (57)
        CreateDynamicObject(982,365.1000100,-2630.7000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (58)
        CreateDynamicObject(982,365.1000100,-2656.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (59)
        CreateDynamicObject(982,365.1000100,-2681.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (60)
        CreateDynamicObject(982,365.1000100,-2707.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (61)
        CreateDynamicObject(982,365.1000100,-2733.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (62)
        CreateDynamicObject(982,365.1000100,-2758.7000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (63)
        CreateDynamicObject(982,365.1000100,-2784.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (64)
        CreateDynamicObject(982,365.1000100,-2809.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (65)
        CreateDynamicObject(982,365.1000100,-2835.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (66)
        CreateDynamicObject(982,365.1000100,-2861.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (67)
        CreateDynamicObject(982,365.1000100,-2886.7000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (68)
        CreateDynamicObject(982,365.2000100,-2905.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (69)
        CreateDynamicObject(5004,340.0000000,-3106.3000000,6.7000000,0.0000000,0.0000000,0.0000000); //object(lasrnway6_las) (2)
        CreateDynamicObject(5004,350.0000000,-3218.0000000,6.7000000,0.0000000,0.0000000,0.0000000); //object(lasrnway6_las) (3)
        CreateDynamicObject(4142,409.7000100,-3090.8999000,7.0400000,0.0000000,0.0000000,0.0000000); //object(roads10_lan) (1)
        CreateDynamicObject(4148,299.6000100,-3122.8999000,7.1000000,0.0000000,0.0000000,90.0000000); //object(roads13_lan) (1)
        CreateDynamicObject(4142,419.7000100,-3180.8999000,7.1000000,0.0000000,0.0000000,90.0000000); //object(roads10_lan) (2)
        CreateDynamicObject(4142,339.7999900,-3181.1001000,7.1000000,0.0000000,0.0000000,90.0000000); //object(roads10_lan) (3)
        CreateDynamicObject(6522,410.2999900,-3166.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(country_law2) (1)
        CreateDynamicObject(1318,398.7999900,-3166.3000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(arrow) (3)
        CreateDynamicObject(3605,450.1000100,-3252.6001000,13.0000000,0.0000000,0.0000000,0.5710000); //object(bevman3_law2) (1)
        CreateDynamicObject(13816,402.6000100,-3086.0000000,4.6000000,0.0000000,0.0000000,90.0000000); //object(ce_safeground) (1)
        CreateDynamicObject(9931,231.3999900,-3251.8999000,23.0000000,0.0000000,0.0000000,0.0000000); //object(church_sfe) (1)
        CreateDynamicObject(10378,324.2999900,-3161.0000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(ctiyhallsquare_sfs) (1)
        CreateDynamicObject(10368,249.3000000,-3172.6001000,27.4500000,0.0000000,0.0000000,0.0000000); //object(cathedral_sfs) (1)
        CreateDynamicObject(10377,368.2000100,-3250.5000000,25.0000000,0.0000000,0.0000000,90.0000000); //object(cityhall_sfs) (1)
        CreateDynamicObject(1276,324.2999900,-3160.3000000,8.1000000,0.0000000,0.0000000,0.0000000); //object(package1) (2)
        CreateDynamicObject(982,207.0000000,-3222.7000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
        CreateDynamicObject(982,207.0000000,-3197.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
        CreateDynamicObject(982,207.0000000,-3171.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (9)
        CreateDynamicObject(982,207.0000000,-3145.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (27)
        CreateDynamicObject(982,207.0000000,-3120.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (70)
        CreateDynamicObject(982,219.7000000,-3107.6001000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (71)
        CreateDynamicObject(982,245.3000000,-3107.6001000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (72)
        CreateDynamicObject(982,270.8999900,-3107.6001000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (73)
        CreateDynamicObject(982,296.5000000,-3107.6001000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (74)
        CreateDynamicObject(16771,331.2999900,-3080.8999000,13.5000000,0.0000000,0.0000000,270.0000000); //object(des_savhangr) (2)
        CreateDynamicObject(984,360.2000100,-3050.3000000,7.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2)
        CreateDynamicObject(983,357.1000100,-3056.2000000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (2)
        CreateDynamicObject(982,392.5000000,-3048.8999000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (76)
        CreateDynamicObject(982,418.1000100,-3048.8999000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (77)
        CreateDynamicObject(982,443.7000100,-3048.8999000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (78)
        CreateDynamicObject(982,459.6000100,-3138.7000000,7.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (79)
        CreateDynamicObject(982,459.6000100,-3113.1001000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (80)
        CreateDynamicObject(982,459.6000100,-3087.5000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (81)
        CreateDynamicObject(982,459.5000000,-3061.8999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (82)
        CreateDynamicObject(983,456.5000000,-3048.8999000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (3)
        CreateDynamicObject(982,459.6000100,-3164.3000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (84)
        CreateDynamicObject(982,459.6000100,-3189.8999000,8.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (85)
        CreateDynamicObject(982,459.6000100,-3215.5000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (86)
        CreateDynamicObject(984,465.7000100,-3228.6001000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (4)
        CreateDynamicObject(982,468.8999900,-3241.3999000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (88)
        CreateDynamicObject(982,468.8999900,-3262.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (89)
        CreateDynamicObject(982,419.2000100,-3275.3000000,7.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (90)
        CreateDynamicObject(982,444.5000000,-3274.8000000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (91)
        CreateDynamicObject(984,462.1000100,-3274.8999000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (5)
        CreateDynamicObject(982,392.8999900,-3274.8000000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (92)
        CreateDynamicObject(982,367.2999900,-3274.8999000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (93)
        CreateDynamicObject(982,341.6000100,-3275.0000000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (94)
        CreateDynamicObject(982,316.0000000,-3274.8999000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (95)
        CreateDynamicObject(982,290.3999900,-3274.8999000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (96)
        CreateDynamicObject(982,264.7999900,-3274.8000000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (97)
        CreateDynamicObject(982,239.2000000,-3274.6001000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (98)
        CreateDynamicObject(982,220.0000000,-3274.5000000,7.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (99)
        CreateDynamicObject(983,207.3999900,-3271.3000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
    Atenção
    Utilize Stremear Ou Troque CreateDynamicObject Por CreateObject.

    Coordenadas Do Portão Aberto.
    Código:
    Portão Aberto = CreateObject(980,369.7998000,-2918.5000000,4.0,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)

    Removes:


    Código:
            //=====HQ Admin======//
       RemoveBuildingForPlayer(playerid, 6464, 379.0625, -2065.0234, 11.7969, 0.25);
       RemoveBuildingForPlayer(playerid, 1215, 360.4531, -2086.6719, 7.3750, 0.25);
       RemoveBuildingForPlayer(playerid, 1308, 353.0156, -2081.1875, 6.5938, 0.25);
       RemoveBuildingForPlayer(playerid, 1280, 368.9297, -2083.2656, 7.2109, 0.25);
       RemoveBuildingForPlayer(playerid, 1308, 353.0156, -2050.4844, 6.5938, 0.25);
       RemoveBuildingForPlayer(playerid, 6466, 374.6953, -2054.8828, 8.7031, 0.25);
       RemoveBuildingForPlayer(playerid, 1232, 374.7969, -2046.9375, 9.5000, 0.25);
       RemoveBuildingForPlayer(playerid, 1280, 378.4609, -2083.2656, 7.2109, 0.25);
       RemoveBuildingForPlayer(playerid, 1215, 379.7422, -2086.8594, 7.3750, 0.25);
       RemoveBuildingForPlayer(playerid, 1215, 381.0313, -2070.9375, 7.3750, 0.25);
       RemoveBuildingForPlayer(playerid, 6283, 379.0625, -2065.0234, 11.7969, 0.25);
       RemoveBuildingForPlayer(playerid, 1215, 379.5938, -2055.1016, 7.3750, 0.25);
       RemoveBuildingForPlayer(playerid, 1215, 386.5703, -2061.9531, 7.3750, 0.25);
       RemoveBuildingForPlayer(playerid, 1215, 386.5703, -2049.3516, 7.3750, 0.25);
       RemoveBuildingForPlayer(playerid, 1340, 388.8594, -2071.6641, 7.9453, 0.25);
       RemoveBuildingForPlayer(playerid, 1280, 390.2031, -2083.2656, 7.2109, 0.25);
       RemoveBuildingForPlayer(playerid, 1215, 400.3906, -2086.4219, 7.3750, 0.25);
       RemoveBuildingForPlayer(playerid, 1308, 400.7578, -2081.1875, 6.5938, 0.25);
       RemoveBuildingForPlayer(playerid, 1308, 400.7578, -2050.4844, 6.5938, 0.25);



    Prints:



    Mapa Hq Admin Em LS (Praia SM) - Por Dudu_Insane 25u5tzd
    Brasil Game Of Style - Criando Sua Diversão!
    Mapa Hq Admin Em LS (Praia SM) - Por Dudu_Insane 1U6Em28
    SoBreViZioN_[x]
    SoBreViZioN_[x]
    --> Super Postador
    --> Super Postador


    Steam Steam : Joao_Truck5
    Zello : Designer, Mapper e Scripter Iniciante
    Celular : 51 9350-9602
    Mensagens : 1610
    Moedas : 6493
    Data de inscrição : 17/01/2014
    Idade : 22
    Localização : Margem do Ipiranga

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    Mensagem por SoBreViZioN_[x] Sex 13 Fev 2015 - 1:12

    Adoro Vc, pq vc poe Já em Streamer, e os removes <3

    Belo mapa! 10/10



    Convidado, Seja Bem Vindo a SSGames, Inscreva-se para a Família Script Clicando Aqui.
    Convidado, Veja as Regras Oficiais do Fórum Clicando Aqu
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    Mapa Hq Admin Em LS (Praia SM) - Por Dudu_Insane TIjIOu1
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    Mapa Hq Admin Em LS (Praia SM) - Por Dudu_Insane D5Kp60i
    Mapa Hq Admin Em LS (Praia SM) - Por Dudu_Insane L3rE1vb
    David_Groove
    David_Groove
    --> Postador Fanático
    --> Postador Fanático


    Zello : Scripter Iniciante & Mapper Profissional
    Celular : 96050484
    Mensagens : 475
    Moedas : 4448
    Data de inscrição : 25/07/2014

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    Mensagem por David_Groove Sex 13 Fev 2015 - 13:55

    10/10 


    @Obs: Otimo Mapa Mais Faltou alguns Detalhes



    Mapa Hq Admin Em LS (Praia SM) - Por Dudu_Insane 29gkha1

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