SSGamers - 13 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

Participe do fórum, é rápido e fácil

SSGamers - 13 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

SSGamers - 13 Anos online por você.

Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.
Chegou o novo tema 6.5.5 - SSGamers - Servidores online de qualidade - Aproveite e entre para nossa comunidade, inscreva-se já! - Ouça nossa web radio - Veja nossas novidades - Participe dos nossos setores de jogos online - Parcerias aberta fale já com um administrador.

3 participantes

    Condominio De LUXO V1

    Zé_Paulo
    Zé_Paulo
    --> Postador Iniciante
    --> Postador Iniciante


    Celular : 84427385
    Mensagens : 33
    Moedas : 3893
    Data de inscrição : 24/06/2014

                                                                               Condominio De LUXO V1 Empty Condominio De LUXO V1

    Mensagem por Zé_Paulo Sáb 25 Out 2014 - 13:52

    Bom Galera "Condominio De Luxo" Para Alguns Pode Ser Para Alguns e Para Outros Nao !
    Entao o Video Esta Logo Abaixo Para Quem Quer o MAPA

    Código:
    CreateObject(5191,951.9000200,-2339.8999000,6.3000000,0.0000000,0.0000000,292.0000000); //object(nwdkbridd_las2) (1)
    CreateObject(5184,847.4003900,-2396.0000000,30.8000000,0.0000000,0.0000000,19.9950000); //object(mdock1a_las2) (1)
    CreateObject(5184,837.2000100,-2371.0000000,30.7000000,0.0000000,0.0000000,200.0000000); //object(mdock1a_las2) (2)
    CreateObject(4642,896.2000100,-2354.5000000,14.0000000,0.0000000,0.0000000,292.0000000); //object(paypark_lan) (1)
    CreateObject(4642,901.7999900,-2368.5000000,13.9000000,0.0000000,0.0000000,291.9950000); //object(paypark_lan) (2)
    CreateObject(3578,897.5000000,-2362.0000000,12.8000000,0.0000000,0.0000000,22.0000000); //object(dockbarr1_la) (1)
    CreateObject(3578,906.5000000,-2358.3999000,12.8000000,0.0000000,0.0000000,21.9950000); //object(dockbarr1_la) (2)
    CreateObject(3578,915.7000100,-2354.7000000,12.8000000,0.0000000,0.0000000,21.9950000); //object(dockbarr1_la) (3)
    CreateObject(1237,920.9000200,-2352.7000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
    CreateObject(1237,922.7999900,-2357.2000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
    CreateObject(1237,919.4000200,-2347.7000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
    CreateObject(1237,919.2000100,-2347.1001000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
    CreateObject(1237,918.9000200,-2346.3999000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
    CreateObject(1237,918.5999800,-2345.8000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
    CreateObject(1237,923.0000000,-2357.7000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
    CreateObject(1237,923.2000100,-2358.3999000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (8)
    CreateObject(1237,923.2999900,-2359.0000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (9)
    CreateObject(1237,923.4000200,-2359.6001000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
    CreateObject(1282,921.7999900,-2352.1001000,12.7000000,0.0000000,0.0000000,0.0000000); //object(barrierm) (1)
    CreateObject(1423,896.9000200,-2356.7000000,13.0000000,0.0000000,0.0000000,20.0000000); //object(dyn_roadbarrier_4) (1)
    CreateObject(1423,901.0000000,-2366.3999000,13.0000000,0.0000000,0.0000000,19.9950000); //object(dyn_roadbarrier_4) (2)
    CreateObject(4100,899.5000000,-2361.3000000,15.3000000,0.0000000,0.0000000,342.0000000); //object(meshfence1_lan) (1)
    CreateObject(4100,912.2000100,-2356.2000000,15.3000000,0.0000000,0.0000000,341.9990000); //object(meshfence1_lan) (2)
    CreateObject(619,919.4000200,-2353.1001000,8.1000000,0.0000000,0.0000000,76.0000000); //object(veg_palwee03) (1)
    CreateObject(619,919.4000200,-2353.5000000,7.9000000,0.0000000,0.0000000,282.0000000); //object(veg_palwee03) (2)
    CreateObject(623,1015.9000000,-2325.8999000,12.1000000,0.0000000,0.0000000,28.0000000); //object(veg_palwee01) (1)
    CreateObject(996,893.5000000,-2370.1001000,12.7000000,0.0000000,0.0000000,22.0000000); //object(lhouse_barrier1) (1)
    CreateObject(996,889.0000000,-2359.1001000,13.0000000,0.0000000,0.0000000,21.9950000); //object(lhouse_barrier1) (2)
    CreateObject(3484,868.5000000,-2348.8000000,18.8000000,0.0000000,0.0000000,22.0000000); //object(vegasxrexhse03) (1)
    CreateObject(3485,840.2999900,-2360.1001000,18.9000000,0.0000000,0.0000000,22.0000000); //object(vegasxrexhse04) (1)
    CreateObject(3486,812.0999800,-2371.5000000,18.9000000,0.0000000,0.0000000,22.0000000); //object(vegasxrexhse05) (1)
    CreateObject(3487,788.7000100,-2381.3000000,18.8000000,0.0000000,0.0000000,22.0000000); //object(vegasxrexhse06) (1)
    CreateObject(3618,880.2999900,-2386.5000000,14.5000000,0.0000000,0.0000000,202.0000000); //object(nwlaw2husjm3_law2) (1)
    CreateObject(17573,845.2000100,-2399.8999000,13.7000000,0.0000000,0.0000000,292.0000000); //object(rydhou01_lae2) (1)
    CreateObject(17699,826.2999900,-2411.6001000,16.4000000,0.0000000,0.0000000,110.0000000); //object(mcstraps_lae2) (1)
    CreateObject(17699,808.4000200,-2418.5000000,16.4000000,0.0000000,0.0000000,109.9950000); //object(mcstraps_lae2) (2)
    CreateObject(3522,879.4000200,-2383.0000000,12.0000000,0.0000000,0.0000000,112.0000000); //object(vgsn_flwbdcrb) (1)
    CreateObject(3522,802.9000200,-2410.8999000,12.0000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (2)
    CreateObject(3522,807.7000100,-2408.5000000,12.0000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (3)
    CreateObject(3522,820.7999900,-2403.8999000,12.0000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (4)
    CreateObject(3522,826.0999800,-2401.2000000,12.0000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (5)
    CreateObject(3522,838.4000200,-2397.6001000,12.1000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (6)
    CreateObject(3522,851.5000000,-2392.1001000,12.2000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (7)
    CreateObject(9345,864.7999900,-2395.3000000,12.2000000,0.0000000,0.0000000,288.0000000); //object(sfn_pier_grassbit) (1)
    CreateObject(990,710.9033200,-2458.3007800,-15.7887300,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (1)
    CreateObject(5154,803.4000200,-2445.8999000,-7.3000000,90.0000000,180.0000000,200.0000000); //object(dk_cargoshp03d) (3)
    CreateObject(5154,815.7999900,-2441.8000000,-7.0000000,90.0000000,180.0000000,199.9900000); //object(dk_cargoshp03d) (5)
    CreateObject(5154,807.7000100,-2433.8999000,-15.5000000,0.0000000,0.0000000,18.0000000); //object(dk_cargoshp03d) (7)
    CreateObject(5154,800.7000100,-2438.3999000,-7.3000000,90.0000000,180.0000000,19.9900000); //object(dk_cargoshp03d) (10)
    CreateObject(5154,812.5999800,-2433.0000000,-7.0000000,90.0000000,180.0000000,19.9900000); //object(dk_cargoshp03d) (11)
    CreateObject(3406,796.7000100,-2442.1001000,5.3000000,0.0000000,0.0000000,290.0000000); //object(cxref_woodjetty) (6)
    CreateObject(3406,818.2000100,-2433.8000000,5.5000000,0.0000000,0.0000000,289.9950000); //object(cxref_woodjetty) (8)
    CreateObject(3406,820.5000000,-2440.0000000,5.4000000,0.0000000,0.0000000,289.9950000); //object(cxref_woodjetty) (9)
    CreateObject(3406,803.0000000,-2451.0000000,5.4000000,0.0000000,0.0000000,199.9950000); //object(cxref_woodjetty) (10)
    CreateObject(3406,810.9000200,-2448.1001000,5.5000000,0.0000000,0.0000000,199.9900000); //object(cxref_woodjetty) (11)
    CreateObject(3406,818.2999900,-2445.5000000,5.5000000,0.0000000,0.0000000,199.9900000); //object(cxref_woodjetty) (12)
    CreateObject(897,790.9000200,-2429.3000000,8.8000000,0.0000000,0.0000000,58.0000000); //object(searock01) (1)
    CreateObject(3361,797.2000100,-2448.6001000,2.7000000,0.0000000,0.0000000,20.0000000); //object(cxref_woodstair) (4)
    CreateObject(3361,792.2000100,-2446.0000000,6.8000000,0.0000000,0.0000000,287.9950000); //object(cxref_woodstair) (5)
    CreateObject(3361,789.5999800,-2438.3999000,10.4000000,0.0000000,0.0000000,287.9900000); //object(cxref_woodstair) (6)
    CreateObject(3406,791.0999800,-2433.6001000,10.1000000,0.0000000,0.0000000,199.9900000); //object(cxref_woodjetty) (13)
    CreateObject(897,786.9000200,-2430.7000000,8.4000000,0.0000000,0.0000000,57.9970000); //object(searock01) (4)
    CreateObject(897,783.7000100,-2436.7000000,9.8000000,0.0000000,0.0000000,123.9970000); //object(searock01) (5)
    CreateObject(897,785.0999800,-2441.8000000,8.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (6)
    CreateObject(897,786.0999800,-2445.1001000,7.7000000,0.0000000,0.0000000,123.9920000); //object(searock01) (7)
    CreateObject(897,788.0000000,-2448.8000000,3.3000000,0.0000000,0.0000000,123.9920000); //object(searock01) (8)
    CreateObject(897,796.0000000,-2454.3000000,0.0000000,0.0000000,0.0000000,69.9920000); //object(searock01) (9)
    CreateObject(897,788.9000200,-2454.8999000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (10)
    CreateObject(897,781.5999800,-2445.0000000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (11)
    CreateObject(897,782.7000100,-2452.2000000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (12)
    CreateObject(897,780.5000000,-2439.1001000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (13)
    CreateObject(897,782.9000200,-2434.7000000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (14)
    CreateObject(897,786.2999900,-2429.2000000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (15)
    CreateObject(897,793.2999900,-2435.5000000,6.8000000,0.0000000,120.0000000,279.9920000); //object(searock01) (16)
    CreateObject(897,793.2000100,-2440.1001000,2.0000000,0.0000000,119.9980000,279.9870000); //object(searock01) (17)
    CreateObject(897,794.5000000,-2444.0000000,-1.7000000,0.0000000,119.9980000,279.9870000); //object(searock01) (18)
    CreateObject(897,803.5000000,-2453.1001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (19)
    CreateObject(897,810.5000000,-2451.6001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (20)
    CreateObject(897,817.9000200,-2449.1001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (21)
    CreateObject(897,823.4000200,-2447.1001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (22)
    CreateObject(897,824.5999800,-2440.2000000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (23)
    CreateObject(897,821.5000000,-2433.1001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (24)
    CreateObject(897,795.0999800,-2454.6001000,1.0000000,296.0000000,0.0000000,37.9880000); //object(searock01) (25)
    CreateObject(897,804.7000100,-2432.6001000,-14.7000000,18.0000000,0.0000000,57.9970000); //object(searock01) (26)
    CreateObject(897,806.0000000,-2435.5000000,-15.4000000,17.9960000,0.0000000,57.9970000); //object(searock01) (27)
    CreateObject(897,807.0999800,-2437.8000000,-15.1000000,17.9960000,0.0000000,57.9970000); //object(searock01) (28)
    CreateObject(897,809.0999800,-2443.3999000,-14.7000000,29.9960000,0.0000000,57.9970000); //object(searock01) (29)
    CreateObject(897,811.7000100,-2445.1001000,-14.9000000,29.9930000,0.0000000,57.9970000); //object(searock01) (30)
    CreateObject(3406,802.0000000,-2432.2000000,18.0000000,0.0000000,0.0000000,289.9950000); //object(cxref_woodjetty) (14)
    CreateObject(3361,799.0000000,-2423.8000000,17.9000000,0.0000000,0.0000000,107.9900000); //object(cxref_woodstair) (8)
    CreateObject(3361,796.5999800,-2416.3000000,13.6000000,0.0000000,0.0000000,107.9900000); //object(cxref_woodstair) (9)
    CreateObject(1461,800.5000000,-2436.0000000,2.2000000,0.0000000,0.0000000,20.0000000); //object(dyn_life_p) (1)
    CreateObject(1461,801.9000200,-2435.3999000,2.2000000,0.0000000,0.0000000,19.9950000); //object(dyn_life_p) (2)
    CreateObject(1598,806.2000100,-2436.8000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(beachball) (1)
    CreateObject(1598,807.7000100,-2435.2000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(beachball) (2)
    CreateObject(1640,812.4000200,-2433.8999000,1.7000000,0.0000000,0.0000000,0.0000000); //object(beachtowel04) (1)
    CreateObject(1641,814.5999800,-2439.1001000,1.7000000,0.0000000,0.0000000,0.0000000); //object(beachtowel03) (1)
    CreateObject(1642,814.7000100,-2442.8000000,1.7000000,0.0000000,0.0000000,0.0000000); //object(beachtowel02) (1)
    CreateObject(1643,817.7000100,-2441.5000000,1.7000000,0.0000000,0.0000000,0.0000000); //object(beachtowel01) (1)
    CreateObject(1281,812.0000000,-2437.5000000,2.5000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (1)
    CreateObject(1281,814.5999800,-2432.7000000,2.5000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (2)
    CreateObject(1281,817.0999800,-2438.6001000,2.5000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (3)
    CreateObject(1281,801.0000000,-2440.2000000,2.2000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (4)
    CreateObject(1281,804.9000200,-2446.3999000,2.2000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (5)
    CreateObject(1232,803.5000000,-2438.2000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
    CreateObject(1232,807.4000200,-2446.7000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
    CreateObject(1232,803.7000100,-2443.3000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
    CreateObject(1232,809.7000100,-2433.3999000,4.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
    CreateObject(1232,815.2000100,-2436.3999000,4.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
    CreateObject(1232,816.2999900,-2443.3999000,4.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
    CreateObject(1223,805.9000200,-2433.3000000,0.4000000,0.0000000,0.0000000,294.0000000); //object(lampost_coast) (1)
    CreateObject(1226,863.0000000,-2370.2000000,15.8000000,0.0000000,0.0000000,110.0000000); //object(lamppost3) (1)
    CreateObject(1226,836.0999800,-2381.0000000,15.8000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (2)
    CreateObject(1226,805.5000000,-2393.0000000,15.8000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (3)
    CreateObject(1226,785.4000200,-2401.5000000,15.8000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (4)
    CreateObject(1226,887.2000100,-2360.7000000,15.8000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (5)
    CreateObject(1226,903.0000000,-2355.1001000,15.9000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (6)
    CreateObject(1226,911.2002000,-2351.5996000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,916.9000200,-2349.8000000,15.9000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (8)
    CreateObject(1226,889.0999800,-2371.1001000,15.8000000,0.0000000,0.0000000,295.9950000); //object(lamppost3) (9)
    CreateObject(1226,869.0999800,-2384.0000000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (10)
    CreateObject(1226,854.4000200,-2389.1001000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (11)
    CreateObject(1226,829.2000100,-2398.8999000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (12)
    CreateObject(1226,811.7000100,-2406.0000000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (13)
    CreateObject(1226,798.2999900,-2410.8999000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (14)
    CreateObject(1226,906.2000100,-2364.7000000,12.4000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (15)
    CreateObject(1226,917.2998000,-2359.2998000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,910.4000200,-2361.8999000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (17)
    CreateObject(1481,886.7000100,-2393.8999000,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_bar_b_q) (1)
    CreateObject(643,883.5000000,-2395.7000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (1)
    CreateObject(643,889.7999900,-2396.1001000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (2)
    CreateObject(643,884.9000200,-2399.8000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (3)
    CreateObject(643,892.2999900,-2391.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (4)
    CreateObject(643,878.2000100,-2399.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (5)
    CreateObject(2804,886.5000000,-2394.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_1) (1)
    CreateObject(2804,886.9000200,-2394.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_1) (3)
    CreateObject(3461,886.7000100,-2394.2000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
    CreateObject(2768,883.5000000,-2395.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(cj_cb_burg) (1)
    CreateObject(2814,884.9000200,-2400.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway01) (1)
    CreateObject(1232,888.9000200,-2400.2000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (8)
    CreateObject(1232,880.4000200,-2401.8000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (9)
    CreateObject(1232,879.0000000,-2396.3000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (10)
    CreateObject(1232,889.7000100,-2393.1001000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (11)
    CreateObject(1232,893.7999900,-2396.2000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (12)
    CreateObject(1232,894.4000200,-2389.3000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (13)
    CreateObject(1504,823.5000000,-2407.5000000,12.6000000,0.0000000,0.0000000,18.0000000); //object(gen_doorext06) (1)
    CreateObject(1504,805.5000000,-2414.3000000,12.6000000,0.0000000,0.0000000,17.9960000); //object(gen_doorext06) (2)
    CreateObject(1226,905.5000000,-2372.3000000,15.8000000,0.0000000,0.0000000,17.9940000); //object(lamppost3) (18)
    CreateObject(1226,908.4000200,-2379.6001000,15.8000000,0.0000000,0.0000000,17.9900000); //object(lamppost3) (19)
    CreateObject(1226,911.7999900,-2389.2000000,15.8000000,0.0000000,0.0000000,17.9900000); //object(lamppost3) (20)
    CreateObject(3578,907.7999900,-2374.3000000,12.7000000,0.0000000,0.0000000,289.9950000); //object(dockbarr1_la) (4)
    CreateObject(3578,911.2000100,-2383.7000000,12.7000000,0.0000000,0.0000000,289.9900000); //object(dockbarr1_la) (5)
    CreateObject(3578,913.7999900,-2390.8000000,12.7000000,0.0000000,0.0000000,289.9900000); //object(dockbarr1_la) (6)
    CreateObject(1251,904.0000000,-2375.6001000,12.0000000,0.0000000,0.0000000,288.0000000); //object(smashbar) (1)
    CreateObject(1251,905.7999900,-2380.6001000,12.0000000,0.0000000,0.0000000,287.9960000); //object(smashbar) (2)
    CreateObject(1251,907.9000200,-2385.3999000,12.0000000,0.0000000,0.0000000,287.9960000); //object(smashbar) (3)
    CreateObject(1251,909.2999900,-2389.7000000,12.0000000,0.0000000,0.0000000,287.9960000); //object(smashbar) (4)
    CreateObject(1251,910.7999900,-2393.7000000,12.0000000,0.0000000,0.0000000,287.9960000); //object(smashbar) (5)
    CreateObject(1504,844.5999800,-2395.8999000,11.9000000,0.0000000,0.0000000,20.0000000); //object(gen_doorext06) (3)
    CreateObject(1226,931.5999800,-2352.8999000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,939.7000100,-2349.5000000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,948.2000100,-2346.1001000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,956.9000200,-2342.6001000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,964.9000200,-2339.3999000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,973.4000200,-2336.1001000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,981.4000200,-2332.7000000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,986.4000200,-2330.7000000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,992.0999800,-2328.7000000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,998.0999800,-2326.3999000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1005.8000000,-2323.8999000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,926.4000200,-2345.3000000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,937.2999900,-2340.7000000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,945.2000100,-2337.7000000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,960.9000200,-2331.1001000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,971.2000100,-2327.3999000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,976.2999900,-2325.1001000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,984.0999800,-2321.8999000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,989.9000200,-2319.6001000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,998.5000000,-2316.2000000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1004.0000000,-2313.5000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1017.7000000,-2323.2000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1024.0000000,-2320.6001000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1029.0000000,-2318.8000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1035.0000000,-2316.3000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1040.5000000,-2309.8000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1012.2000000,-2306.1001000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1022.8000000,-2299.8000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1029.2000000,-2297.5000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1034.3000000,-2295.2000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1026.0000000,-2311.8999000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1024.7000000,-2309.8000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(983,1041.4000000,-2311.8999000,12.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
    CreateObject(983,1038.5000000,-2316.3000000,12.8000000,0.0000000,0.0000000,292.0000000); //object(fenceshit3) (2)
    CreateObject(983,1032.7000000,-2318.6001000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (3)
    CreateObject(983,1026.8000000,-2321.0000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (4)
    CreateObject(983,1020.9000000,-2323.3000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (5)
    CreateObject(983,1016.5000000,-2325.0000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (6)
    CreateObject(983,1030.9000000,-2294.8999000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (7)
    CreateObject(983,1025.0000000,-2297.3000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (8)
    CreateObject(983,1019.6000000,-2300.6001000,12.8000000,0.0000000,0.0000000,310.7450000); //object(fenceshit3) (9)
    CreateObject(983,1014.2000000,-2303.8000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (10)
    CreateObject(983,1008.3000000,-2306.2000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (11)
    CreateObject(1226,1013.6000000,-2316.5000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1012.4000000,-2314.3999000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1031.7000000,-2304.6001000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1033.0000000,-2306.7000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(994,1028.7000000,-2309.1001000,12.1000000,0.0000000,0.0000000,48.0000000); //object(lhouse_barrier2) (1)
    CreateObject(994,1021.4000000,-2312.7000000,12.1000000,0.0000000,0.0000000,25.9990000); //object(lhouse_barrier2) (2)
    CreateObject(994,1015.5000000,-2315.6001000,12.1000000,0.0000000,0.0000000,25.9990000); //object(lhouse_barrier2) (3)
    CreateObject(994,1009.0000000,-2318.8000000,12.1000000,0.0000000,0.0000000,25.9990000); //object(lhouse_barrier2) (4)
    CreateObject(1237,1028.2000000,-2309.3000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (12)
    CreateObject(1237,1015.1000000,-2315.7000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (13)
    CreateObject(1237,1008.5000000,-2319.0000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (14)
    CreateObject(1237,1027.5000000,-2309.7000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (28)
    CreateObject(1237,1041.2000000,-2308.5000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (29)
    CreateObject(1237,1037.8000000,-2301.8999000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (30)
    CreateObject(1237,1033.9000000,-2293.8000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (31)

    Bom Galera Video Abaixo !



    Alguem Sabe Como Pega Aqueles Chao De MAdeira ?
    Anonimo
    Anonimo
    SS - Membro de honra
    SS - Membro de honra


    Steam Steam : Wandson13
    Zello : Designer Iniciante
    Celular : 9991981153
    Mensagens : 1886
    Moedas : 6404
    Data de inscrição : 12/09/2014
    Idade : 23

                                                                               Condominio De LUXO V1 Empty Re: Condominio De LUXO V1

    Mensagem por Anonimo Sáb 25 Out 2014 - 14:07

    Otimo mapper 9/10



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
    A SSGames Brasil foi criada em Qui 6 Out 2011 - 21:11, estamos online a 4800 dias
    Temos atualmente 171548 mensagens e 128405 tópicos
    Temos também 13304 usuários registrados, o ultimo registrado foi https://scriptsamp.forumeiros.com/u13441
    Zé_Paulo
    Zé_Paulo
    --> Postador Iniciante
    --> Postador Iniciante


    Celular : 84427385
    Mensagens : 33
    Moedas : 3893
    Data de inscrição : 24/06/2014

                                                                               Condominio De LUXO V1 Empty Re: Condominio De LUXO V1

    Mensagem por Zé_Paulo Sáb 25 Out 2014 - 15:38

    Obrigado Very Happy



    Scripter Noob                                                                           Condominio De LUXO V1 003710
    Anonimo
    Anonimo
    SS - Membro de honra
    SS - Membro de honra


    Steam Steam : Wandson13
    Zello : Designer Iniciante
    Celular : 9991981153
    Mensagens : 1886
    Moedas : 6404
    Data de inscrição : 12/09/2014
    Idade : 23

                                                                               Condominio De LUXO V1 Empty Re: Condominio De LUXO V1

    Mensagem por Anonimo Sáb 25 Out 2014 - 16:15

    Cmd_Matheusn11 escreveu:AVISO:IRIE FICAR SEM NET POR UM TEMPO E NAO POSTAREI MAPAS !



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
    A SSGames Brasil foi criada em Qui 6 Out 2011 - 21:11, estamos online a 4800 dias
    Temos atualmente 171548 mensagens e 128405 tópicos
    Temos também 13304 usuários registrados, o ultimo registrado foi https://scriptsamp.forumeiros.com/u13441
    SoBreViZioN_[x]
    SoBreViZioN_[x]
    --> Super Postador
    --> Super Postador


    Steam Steam : Joao_Truck5
    Zello : Designer, Mapper e Scripter Iniciante
    Celular : 51 9350-9602
    Mensagens : 1610
    Moedas : 6715
    Data de inscrição : 17/01/2014
    Idade : 23
    Localização : Margem do Ipiranga

                                                                               Condominio De LUXO V1 Empty Re: Condominio De LUXO V1

    Mensagem por SoBreViZioN_[x] Sáb 25 Out 2014 - 22:18

    Mapa Muito Legal!!!

    Está de Parabéns Smile

    10/10



    Convidado, Seja Bem Vindo a SSGames, Inscreva-se para a Família Script Clicando Aqui.
    Convidado, Veja as Regras Oficiais do Fórum Clicando Aqu
                                                                               Condominio De LUXO V1 VGf5fvU
                                                                               Condominio De LUXO V1 TIjIOu1
                                                                               Condominio De LUXO V1 Script10
    Ei Convidado Tu Curte oque eu faço? é Meu Fan? Então Usa minha FanBar ae Mounxtro!!!
                                                                               Condominio De LUXO V1 D5Kp60i
                                                                               Condominio De LUXO V1 L3rE1vb
    Zé_Paulo
    Zé_Paulo
    --> Postador Iniciante
    --> Postador Iniciante


    Celular : 84427385
    Mensagens : 33
    Moedas : 3893
    Data de inscrição : 24/06/2014

                                                                               Condominio De LUXO V1 Empty Re: Condominio De LUXO V1

    Mensagem por Zé_Paulo Dom 26 Out 2014 - 16:22

    Obrigado Very Happy



    Scripter Noob                                                                           Condominio De LUXO V1 003710

    Conteúdo patrocinado


                                                                               Condominio De LUXO V1 Empty Re: Condominio De LUXO V1

    Mensagem por Conteúdo patrocinado


      Data/hora atual: Qua 27 Nov 2024 - 0:28