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SSGamers - 13 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

SSGamers - 13 Anos online por você.

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+5
ipsLuan
Anonimo
Kai
Henrique_StyLe
Zé_Paulo
9 participantes

    Parque De Conveniencia

    Zé_Paulo
    Zé_Paulo
    --> Postador Iniciante
    --> Postador Iniciante


    Celular : 84427385
    Mensagens : 33
    Moedas : 3891
    Data de inscrição : 24/06/2014

                                                     Parque De Conveniencia Empty Parque De Conveniencia

    Mensagem por Zé_Paulo Sáb 11 Out 2014 - 13:40

    Bom Gente e Um Posto De Conveniência Como Podem Ver No Nome Do Post !
    Ele e Bom Pra Quem Nao Sabe Mecher Com Interior Por Que Nele Nao Precisa Mudar o Local De Entrada Do Pickup Do 24/7 !
    Eu Facilitei Pois Como Acabei De Falar Eu Deixei a Entrada No Mesmo Lugar Que Vem Na Sua GM RPG ! Entao Isso Ja Facilita Um Pouco !
    Outra Coisa Como Muita Gente Nao Sabe Pegar Codigos De Remover As Coisas e Tals , Eu Decidi Pegar Os Codigo Para Nao Causar Problemas !
    E Outra Coisa , Muita Gente Colocar o Objeto Somente Com o CreateObject Dai a GM Confunde o Mapa e Buga Os Mapa Tudo Entao
    Ja Coloquei o Dynamic Para Vcs ! Para Facilitar Mais Ainda ! Mas Ta ae To Postando Aqui Depois De Muito Tempo Por Problemas Da Minha Vida Geral Aqui !
    Mas Ta Ae


    !!!!! Lembrando Que Eu  Voltarei a Postar Mas Não Com Muita Frequência !!!!!

                                                     Parque De Conveniencia GahGfTi                                                 Parque De Conveniencia JMFjSqb                                                 Parque De Conveniencia RAQtpP4                                                 Parque De Conveniencia ItNFtqs


    Bom Galera Infelizmente Tem Um Bug Ali No Mercadinho Por Que Nao Tinha Teto Dai Tive Que Improvizar Um e Deu Naquilo Eu Sei Que Ta Uma Censurado Mas Pra Quem Que Modificar Ta File Ne !

    Aqui Embaixo e o Codigo Dos Remove ! Coloque No Lugar Que Situa Os Codigos De Remover Fica Ali No Começo !



    Código:
    RemoveBuildingForPlayer(playerid, 4049, 1330.3750, -1793.0781, 22.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 4051, 1371.8203, -1754.8203, 19.0469, 0.25);
    RemoveBuildingForPlayer(playerid, 4191, 1353.2578, -1764.5313, 15.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 4194, 1360.3828, -1840.6172, 26.8047, 0.25);
    RemoveBuildingForPlayer(playerid, 4226, 1359.2813, -1796.4688, 24.3438, 0.25);
    RemoveBuildingForPlayer(playerid, 4193, 1360.3828, -1840.6172, 26.8047, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1340.1328, -1835.0391, 12.9766, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1338.0781, -1815.7578, 12.9766, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1342.6328, -1807.0391, 12.9766, 0.25);
    RemoveBuildingForPlayer(playerid, 4231, 1342.0547, -1800.2188, 25.4297, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1338.9531, -1796.4297, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 4023, 1359.2813, -1796.4688, 24.3438, 0.25);
    RemoveBuildingForPlayer(playerid, 1230, 1338.9609, -1796.0000, 13.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1220, 1338.9375, -1795.4609, 12.9297, 0.25);
    RemoveBuildingForPlayer(playerid, 4112, 1330.3750, -1793.0781, 22.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 1221, 1338.9688, -1793.7266, 12.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 1372, 1337.6953, -1774.7344, 12.6641, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1338.7891, -1775.3203, 12.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 1265, 1337.0078, -1773.8672, 13.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 4022, 1353.2578, -1764.5313, 15.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1226, 1341.4531, -1755.4844, 16.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 4021, 1371.8203, -1754.8203, 19.0469, 0.25);

    Agora Aqui O Codigo Do Mapa !



    CreateDynamicObject(8649,1378.8000000,-1757.3000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall05_lvs) (1)
    CreateDynamicObject(8649,1378.8000000,-1780.3000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall05_lvs) (2)
    CreateDynamicObject(8649,1378.8000000,-1809.7000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall05_lvs) (3)
    CreateDynamicObject(8649,1378.8000000,-1839.3000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall05_lvs) (4)
    CreateDynamicObject(8649,1364.2000000,-1853.2000000,13.4000000,0.0000000,2.0000000,268.0000000); //object(shbbyhswall05_lvs) (5)
    CreateDynamicObject(8649,1337.4000000,-1844.5000000,13.4000000,0.0000000,2.0000000,235.9950000); //object(shbbyhswall05_lvs) (6)
    CreateDynamicObject(8649,1323.7000000,-1821.8000000,13.4000000,0.0000000,2.0000000,185.9920000); //object(shbbyhswall05_lvs) (7)
    CreateDynamicObject(8649,1322.8000000,-1792.4000000,13.4000000,0.0000000,2.0000000,177.9880000); //object(shbbyhswall05_lvs) (Cool
    CreateDynamicObject(8649,1323.7000000,-1763.8000000,13.4000000,0.0000000,2.0000000,177.9840000); //object(shbbyhswall05_lvs) (9)
    CreateDynamicObject(8649,1364.2000000,-1757.6000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall05_lvs) (10)
    CreateDynamicObject(8652,1363.9000000,-1743.2000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall12_lvs) (1)
    CreateDynamicObject(8652,1326.8000000,-1742.6000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall12_lvs) (2)
    CreateDynamicObject(8674,1364.9000000,-1743.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (1)
    CreateDynamicObject(8674,1354.6000000,-1743.1000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (2)
    CreateDynamicObject(8674,1373.8000000,-1743.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (3)
    CreateDynamicObject(8674,1378.9000000,-1748.1000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (4)
    CreateDynamicObject(8674,1378.9000000,-1758.4000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (5)
    CreateDynamicObject(8674,1378.9000000,-1768.7000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (6)
    CreateDynamicObject(8674,1378.9000000,-1779.0000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (7)
    CreateDynamicObject(8674,1378.9000000,-1789.3000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (Cool
    CreateDynamicObject(8674,1378.9000000,-1799.6000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (9)
    CreateDynamicObject(8674,1378.9000000,-1809.9000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (10)
    CreateDynamicObject(8674,1378.9000000,-1820.2000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (11)
    CreateDynamicObject(8674,1378.9000000,-1830.5000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (12)
    CreateDynamicObject(8674,1378.9000000,-1838.2000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (13)
    CreateDynamicObject(8674,1378.8000000,-1848.5000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(csrsfence02_lvs) (14)
    CreateDynamicObject(8674,1374.0000000,-1853.7000000,15.0000000,0.0000000,0.0000000,358.0000000); //object(csrsfence02_lvs) (15)
    CreateDynamicObject(8674,1363.8000000,-1853.3000000,15.0000000,0.0000000,0.0000000,357.9950000); //object(csrsfence02_lvs) (16)
    CreateDynamicObject(8674,1355.1000000,-1853.0000000,15.0000000,0.0000000,0.0000000,357.9950000); //object(csrsfence02_lvs) (17)
    CreateDynamicObject(8674,1345.3000000,-1849.9000000,15.0000000,0.0000000,0.0000000,325.9950000); //object(csrsfence02_lvs) (18)
    CreateDynamicObject(8674,1336.8000000,-1844.2000000,15.0000000,0.0000000,0.0000000,325.9920000); //object(csrsfence02_lvs) (19)
    CreateDynamicObject(8674,1329.7000000,-1839.4000000,15.0000000,0.0000000,0.0000000,325.9920000); //object(csrsfence02_lvs) (20)
    CreateDynamicObject(8674,1324.4000000,-1831.2000000,15.0000000,0.0000000,0.0000000,276.0000000); //object(csrsfence02_lvs) (21)
    CreateDynamicObject(8674,1323.3000000,-1820.9000000,15.0000000,0.0000000,0.0000000,275.9990000); //object(csrsfence02_lvs) (22)
    CreateDynamicObject(8674,1322.6000000,-1813.2000000,15.0000000,0.0000000,0.0000000,275.9990000); //object(csrsfence02_lvs) (23)
    CreateDynamicObject(8674,1322.2000000,-1802.9000000,15.0000000,0.0000000,0.0000000,267.9990000); //object(csrsfence02_lvs) (24)
    CreateDynamicObject(8674,1322.6000000,-1792.6000000,15.0000000,0.0000000,0.0000000,267.9950000); //object(csrsfence02_lvs) (25)
    CreateDynamicObject(8674,1323.0000000,-1782.3000000,15.0000000,0.0000000,0.0000000,267.9950000); //object(csrsfence02_lvs) (26)
    CreateDynamicObject(8674,1323.2000000,-1774.6000000,15.0000000,0.0000000,0.0000000,267.9950000); //object(csrsfence02_lvs) (27)
    CreateDynamicObject(8674,1323.5000000,-1764.4000000,15.0000000,0.0000000,0.0000000,267.9950000); //object(csrsfence02_lvs) (28)
    CreateDynamicObject(8674,1324.0000000,-1754.3000000,15.0000000,0.0000000,0.0000000,267.9950000); //object(csrsfence02_lvs) (29)
    CreateDynamicObject(8674,1336.3000000,-1742.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (30)
    CreateDynamicObject(8674,1326.1000000,-1742.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (31)
    CreateDynamicObject(8674,1317.2000000,-1742.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(csrsfence02_lvs) (32)
    CreateDynamicObject(3273,1362.6000000,-1746.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(substa_transf2_) (1)
    CreateDynamicObject(3273,1362.6000000,-1751.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(substa_transf2_) (2)
    CreateDynamicObject(3273,1362.5000000,-1756.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(substa_transf2_) (3)
    CreateDynamicObject(3502,1345.4000000,-1743.0000000,10.8000000,0.0000000,0.0000000,270.0000000); //object(vgsn_con_tube) (1)
    CreateDynamicObject(8649,1335.2000000,-1757.1000000,13.4000000,0.0000000,2.0000000,179.9840000); //object(shbbyhswall05_lvs) (14)
    CreateDynamicObject(7037,1355.4000000,-1767.5000000,17.4000000,0.0000000,0.0000000,270.0000000); //object(vgnwalburger1) (1)
    CreateDynamicObject(7037,1355.5000000,-1768.5996000,17.8000000,0.0000000,0.0000000,87.9950000); //object(vgnwalburger1) (2)
    CreateDynamicObject(11674,1327.9000000,-1798.1000000,12.6000000,0.0000000,0.0000000,128.0000000); //object(des_cluckin) (1)
    CreateDynamicObject(16781,1354.4000000,-1797.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(cn2_ringking) (1)
    CreateDynamicObject(16767,1342.8000000,-1824.6000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(cluckinbell1_cn2) (1)
    CreateDynamicObject(4857,1354.7000000,-1842.7000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(snpedmtsp1_las) (1)
    CreateDynamicObject(3666,1362.6000000,-1746.4000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (1)
    CreateDynamicObject(3666,1362.9000000,-1751.6000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (2)
    CreateDynamicObject(3666,1362.6000000,-1756.9000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (3)
    CreateDynamicObject(1231,1334.4000000,-1763.7000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
    CreateDynamicObject(1231,1324.4000000,-1763.6000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
    CreateDynamicObject(1231,1324.1000000,-1772.4000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
    CreateDynamicObject(1231,1334.6000000,-1771.7000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
    CreateDynamicObject(1231,1334.4000000,-1757.2000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
    CreateDynamicObject(1231,1324.8000000,-1756.8000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
    CreateDynamicObject(1231,1334.1000000,-1751.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7)
    CreateDynamicObject(1231,1334.4000000,-1744.0000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (Cool
    CreateDynamicObject(1231,1325.0000000,-1749.4000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (9)
    CreateDynamicObject(1231,1343.8000000,-1776.4000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (10)
    CreateDynamicObject(1231,1335.4000000,-1786.9000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (11)
    CreateDynamicObject(1231,1324.2000000,-1787.0000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (12)
    CreateDynamicObject(1231,1324.6000000,-1779.1000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (13)
    CreateDynamicObject(1231,1343.9000000,-1787.9000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (14)
    CreateDynamicObject(1231,1340.0000000,-1796.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
    CreateDynamicObject(1231,1341.3000000,-1807.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (16)
    CreateDynamicObject(1231,1352.7000000,-1808.0000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (17)
    CreateDynamicObject(1231,1363.8000000,-1808.2000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (18)
    CreateDynamicObject(1231,1373.8000000,-1807.8000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (19)
    CreateDynamicObject(1231,1373.9000000,-1798.0000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (20)
    CreateDynamicObject(1231,1373.9000000,-1783.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (21)
    CreateDynamicObject(1231,1374.5000000,-1775.8000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (22)
    CreateDynamicObject(1231,1375.2000000,-1763.0000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (23)
    CreateDynamicObject(1231,1378.1000000,-1744.2000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (24)
    CreateDynamicObject(1231,1364.7000000,-1744.2000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (25)
    CreateDynamicObject(1231,1341.3000000,-1821.1000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (26)
    CreateDynamicObject(1231,1333.6000000,-1810.5000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (27)
    CreateDynamicObject(1231,1326.2000000,-1810.2000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (28)
    CreateDynamicObject(1231,1325.7000000,-1819.7000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (29)
    CreateDynamicObject(1231,1326.7000000,-1828.2000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (30)
    CreateDynamicObject(1231,1327.4000000,-1835.3000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (31)
    CreateDynamicObject(1231,1334.2000000,-1838.8000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (32)
    CreateDynamicObject(1231,1340.5000000,-1842.2000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (33)
    CreateDynamicObject(1231,1346.3000000,-1841.7000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (34)
    CreateDynamicObject(1231,1336.9000000,-1830.4000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (35)
    CreateDynamicObject(1231,1347.1000000,-1835.8000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (36)
    CreateDynamicObject(1231,1355.5000000,-1835.8000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (37)
    CreateDynamicObject(1231,1363.6000000,-1835.2000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (38)
    CreateDynamicObject(1231,1372.9000000,-1835.6000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (39)
    CreateDynamicObject(1231,1377.8000000,-1832.6000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (40)
    CreateDynamicObject(1231,1376.8000000,-1852.4000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (41)
    CreateDynamicObject(1231,1366.3000000,-1851.9000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (42)
    CreateDynamicObject(1231,1376.7000000,-1821.7000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (43)
    CreateDynamicObject(1231,1364.8000000,-1823.6000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (44)
    CreateDynamicObject(1258,1340.1000000,-1795.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (1)
    CreateDynamicObject(1258,1341.2000000,-1808.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (2)
    CreateDynamicObject(1258,1341.3000000,-1820.4000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (3)
    CreateDynamicObject(1258,1337.0000000,-1829.8000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (4)
    CreateDynamicObject(1258,1334.3000000,-1838.1000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (5)
    CreateDynamicObject(1258,1327.3000000,-1834.6000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (6)
    CreateDynamicObject(1291,1326.8000000,-1827.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(postbox1) (1)
    CreateDynamicObject(1291,1325.7000000,-1819.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(postbox1) (2)
    CreateDynamicObject(1291,1326.1000000,-1810.8000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(postbox1) (3)
    CreateDynamicObject(1258,1346.4000000,-1840.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (7)
    CreateDynamicObject(1258,1346.3000000,-1835.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (Cool
    CreateDynamicObject(1258,1354.7000000,-1835.8000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (9)
    CreateDynamicObject(1258,1362.7000000,-1835.1000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (10)
    CreateDynamicObject(1258,1364.9000000,-1824.4000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (11)
    CreateDynamicObject(1258,1363.9000000,-1809.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (12)
    CreateDynamicObject(1258,1373.7000000,-1807.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (13)
    CreateDynamicObject(1258,1374.0000000,-1797.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (14)
    CreateDynamicObject(1258,1373.8000000,-1784.2000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (15)
    CreateDynamicObject(1258,1374.4000000,-1776.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (16)
    CreateDynamicObject(1258,1375.0000000,-1763.7000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(mpostbox1) (17)
    CreateDynamicObject(1340,1363.4000000,-1815.1000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(chillidogcart) (1)
    CreateDynamicObject(1341,1343.1000000,-1815.3000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(icescart_prop) (1)
    CreateDynamicObject(1342,1344.5000000,-1839.1000000,13.6000000,0.0000000,0.0000000,0.0000000); //object(noodlecart_prop) (1)
    CreateDynamicObject(1346,1336.2000000,-1771.3000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk2) (1)
    CreateDynamicObject(1363,1353.4000000,-1782.9000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
    CreateDynamicObject(1363,1349.9000000,-1782.8000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (2)
    CreateDynamicObject(1363,1356.8000000,-1783.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (3)
    CreateDynamicObject(1570,1374.6000000,-1791.2000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_noodle_3) (1)
    CreateDynamicObject(1318,1370.6000000,-1803.7000000,13.0000000,0.0000000,84.0000000,270.0000000); //object(arrow) (1)
    CreateDynamicObject(1318,1370.1000000,-1798.2000000,13.0000000,0.0000000,83.9960000,270.0000000); //object(arrow) (2)
    CreateDynamicObject(1318,1370.2000000,-1790.6000000,13.0000000,0.0000000,83.9960000,270.0000000); //object(arrow) (3)
    CreateDynamicObject(1318,1370.2000000,-1782.0000000,13.0000000,0.0000000,83.9960000,270.0000000); //object(arrow) (4)
    CreateDynamicObject(1318,1370.1000000,-1770.5000000,13.0000000,0.0000000,83.9960000,270.0000000); //object(arrow) (5)
    CreateDynamicObject(1318,1370.1000000,-1758.5000000,13.0000000,0.0000000,83.9960000,270.0000000); //object(arrow) (6)
    CreateDynamicObject(1318,1370.2000000,-1760.3000000,13.0000000,0.0000000,83.9960000,90.0000000); //object(arrow) (7)
    CreateDynamicObject(1318,1370.1000000,-1768.7000000,13.0000000,0.0000000,83.9900000,90.0000000); //object(arrow) (Cool
    CreateDynamicObject(1318,1370.2000000,-1779.9000000,13.0000000,0.0000000,83.9900000,90.0000000); //object(arrow) (9)
    CreateDynamicObject(1318,1366.2000000,-1781.7000000,13.0000000,0.0000000,83.9900000,0.0000000); //object(arrow) (10)
    CreateDynamicObject(1318,1362.1000000,-1781.6000000,13.0000000,0.0000000,83.9850000,0.0000000); //object(arrow) (11)
    CreateDynamicObject(1318,1357.2000000,-1781.4000000,13.0000000,0.0000000,83.9850000,0.0000000); //object(arrow) (12)
    CreateDynamicObject(1318,1353.2000000,-1781.3000000,13.0000000,0.0000000,83.9850000,0.0000000); //object(arrow) (13)
    CreateDynamicObject(1318,1349.2000000,-1781.1000000,13.0000000,0.0000000,83.9850000,0.0000000); //object(arrow) (14)
    CreateDynamicObject(1318,1345.3000000,-1781.1000000,13.0000000,0.0000000,83.9850000,0.0000000); //object(arrow) (15)
    CreateDynamicObject(1318,1339.9000000,-1781.0000000,13.0000000,0.0000000,83.9850000,0.0000000); //object(arrow) (16)
    CreateDynamicObject(1318,1334.5000000,-1780.8000000,13.1000000,0.0000000,83.9850000,0.0000000); //object(arrow) (17)
    CreateDynamicObject(1318,1328.3000000,-1780.5000000,13.1000000,0.0000000,83.9850000,0.0000000); //object(arrow) (18)
    CreateDynamicObject(1318,1328.9000000,-1773.9000000,13.0000000,0.0000000,92.0000000,270.0000000); //object(arrow) (19)
    CreateDynamicObject(1318,1329.3000000,-1764.2000000,13.0000000,0.0000000,92.0000000,270.0000000); //object(arrow) (20)
    CreateDynamicObject(1318,1329.7000000,-1755.0000000,13.0000000,0.0000000,92.0000000,270.0000000); //object(arrow) (21)
    CreateDynamicObject(1318,1329.8000000,-1746.5000000,13.0000000,0.0000000,92.0000000,270.0000000); //object(arrow) (22)
    CreateDynamicObject(1318,1325.1000000,-1745.7000000,13.1000000,0.0000000,92.0000000,2.0000000); //object(arrow) (23)
    CreateDynamicObject(1318,1319.8000000,-1745.7000000,13.0000000,0.0000000,91.9940000,2.0000000); //object(arrow) (24)
    CreateDynamicObject(1318,1344.0000000,-1781.1000000,13.0000000,0.0000000,91.9940000,178.0000000); //object(arrow) (25)
    CreateDynamicObject(1318,1347.7000000,-1781.1000000,13.0000000,0.0000000,91.9890000,177.9950000); //object(arrow) (26)
    CreateDynamicObject(1318,1351.9000000,-1781.3000000,13.0000000,0.0000000,91.9890000,177.9950000); //object(arrow) (27)
    CreateDynamicObject(1318,1356.1000000,-1781.4000000,13.0000000,0.0000000,91.9890000,177.9950000); //object(arrow) (28)
    CreateDynamicObject(1318,1361.0000000,-1781.6000000,13.0000000,0.0000000,91.9890000,177.9950000); //object(arrow) (29)
    CreateDynamicObject(1318,1365.0000000,-1781.7000000,13.0000000,0.0000000,91.9890000,177.9950000); //object(arrow) (30)
    CreateDynamicObject(1318,1370.5000000,-1805.3000000,13.0000000,0.0000000,91.9890000,87.9950000); //object(arrow) (31)
    CreateDynamicObject(1318,1369.9000000,-1815.7000000,13.0000000,0.0000000,91.9830000,87.9900000); //object(arrow) (32)
    CreateDynamicObject(1318,1369.7000000,-1829.6000000,13.1000000,0.0000000,91.9830000,87.9900000); //object(arrow) (33)
    CreateDynamicObject(1318,1369.6000000,-1836.0000000,13.1000000,0.0000000,91.9830000,87.9900000); //object(arrow) (34)
    CreateDynamicObject(1318,1369.6000000,-1834.9000000,13.1000000,0.0000000,91.9830000,265.9900000); //object(arrow) (35)
    CreateDynamicObject(1318,1369.7000000,-1828.3000000,13.1000000,0.0000000,91.9780000,265.9850000); //object(arrow) (36)
    CreateDynamicObject(1318,1370.0000000,-1814.3000000,13.0000000,0.0000000,91.9780000,265.9850000); //object(arrow) (37)
    CreateDynamicObject(1318,1370.0000000,-1799.4000000,13.0000000,0.0000000,91.9780000,85.9840000); //object(arrow) (38)
    CreateDynamicObject(1318,1370.1000000,-1791.8000000,13.0000000,0.0000000,91.9720000,85.9790000); //object(arrow) (39)
    CreateDynamicObject(1251,1372.7000000,-1850.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (1)
    CreateDynamicObject(1251,1367.4000000,-1849.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
    CreateDynamicObject(1251,1362.9000000,-1849.5000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (3)
    CreateDynamicObject(1251,1376.1000000,-1846.7000000,12.7000000,0.0000000,0.0000000,88.0000000); //object(smashbar) (4)
    CreateDynamicObject(1251,1375.3000000,-1841.8000000,12.7000000,0.0000000,0.0000000,87.9950000); //object(smashbar) (5)
    CreateDynamicObject(1251,1375.7000000,-1837.4000000,12.7000000,0.0000000,0.0000000,87.9950000); //object(smashbar) (6)
    CreateDynamicObject(1251,1366.4000000,-1746.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (7)
    CreateDynamicObject(1251,1368.5000000,-1746.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (Cool
    CreateDynamicObject(1251,1370.5000000,-1746.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (9)
    CreateDynamicObject(1251,1372.3000000,-1746.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (10)
    CreateDynamicObject(1251,1374.0000000,-1746.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (11)
    CreateDynamicObject(1251,1375.6000000,-1746.5000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (12)
    CreateDynamicObject(1251,1377.3000000,-1746.6000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (13)
    CreateDynamicObject(1251,1357.7000000,-1751.5000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (16)
    CreateDynamicObject(1318,1349.5000000,-1751.2000000,12.9000000,0.0000000,268.0000000,0.0000000); //object(arrow) (40)
    CreateDynamicObject(1318,1353.4000000,-1751.3000000,12.9000000,0.0000000,267.9950000,0.0000000); //object(arrow) (41)
    CreateDynamicObject(1318,1352.3000000,-1751.3000000,12.9000000,0.0000000,267.9950000,180.0000000); //object(arrow) (42)
    CreateDynamicObject(1318,1348.3000000,-1751.2000000,12.9000000,0.0000000,267.9950000,179.9950000); //object(arrow) (43)
    CreateDynamicObject(1318,1343.3000000,-1750.9000000,12.9000000,0.0000000,267.9950000,179.9950000); //object(arrow) (44)
    CreateDynamicObject(1318,1338.9000000,-1751.6000000,13.0000000,0.0000000,267.9950000,265.9950000); //object(arrow) (45)
    CreateDynamicObject(1318,1338.7000000,-1758.0000000,13.0000000,0.0000000,267.9950000,265.9900000); //object(arrow) (46)
    CreateDynamicObject(1318,1338.3000000,-1765.7000000,13.0000000,0.0000000,267.9950000,265.9900000); //object(arrow) (47)
    CreateDynamicObject(1318,1338.8000000,-1771.4000000,13.0000000,0.0000000,267.9950000,265.9900000); //object(arrow) (48)
    CreateDynamicObject(1318,1338.5000000,-1776.5000000,13.0000000,0.0000000,267.9950000,265.9900000); //object(arrow) (49)
    CreateDynamicObject(1237,1312.5000000,-1749.2000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
    CreateDynamicObject(1237,1313.9000000,-1749.2000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
    CreateDynamicObject(1237,1315.3000000,-1749.3000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
    CreateDynamicObject(1237,1316.8000000,-1749.4000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
    CreateDynamicObject(1237,1318.2000000,-1749.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
    CreateDynamicObject(1237,1319.6000000,-1749.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
    CreateDynamicObject(1237,1321.2000000,-1749.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
    CreateDynamicObject(1237,1322.8000000,-1749.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (Cool
    CreateDynamicObject(1237,1323.5000000,-1750.2000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (9)
    CreateDynamicObject(1237,1322.0000000,-1749.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
    CreateDynamicObject(1237,1320.4000000,-1749.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (11)
    CreateDynamicObject(1237,1318.9000000,-1749.8000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (12)
    CreateDynamicObject(1237,1317.5000000,-1749.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (13)
    CreateDynamicObject(1237,1316.1000000,-1749.4000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (14)
    CreateDynamicObject(1237,1314.7000000,-1749.4000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (15)
    CreateDynamicObject(1237,1313.2000000,-1749.1000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (16)
    CreateDynamicObject(1228,1312.6000000,-1751.4000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (1)
    CreateDynamicObject(1228,1312.5000000,-1753.6000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (2)
    CreateDynamicObject(1228,1312.5000000,-1755.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(roadworkbarrier1) (3)
    CreateDynamicObject(1215,1312.4000000,-1750.1000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
    CreateDynamicObject(1215,1312.5000000,-1756.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
    CreateDynamicObject(3666,1307.6000000,-1757.1000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (4)
    CreateDynamicObject(3666,1307.6000000,-1757.1000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(airuntest_las) (5)
    CreateDynamicObject(1280,1377.9000000,-1828.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
    CreateDynamicObject(1280,1377.9000000,-1811.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (2)
    CreateDynamicObject(1280,1378.1000000,-1780.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (3)
    CreateDynamicObject(1280,1378.0000000,-1766.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (4)
    CreateDynamicObject(1280,1357.7000000,-1759.1000000,12.9000000,0.0000000,0.0000000,269.7500000); //object(parkbench1) (5)
    CreateDynamicObject(1280,1349.2000000,-1759.1000000,12.9000000,0.0000000,0.0000000,269.7470000); //object(parkbench1) (6)
    CreateDynamicObject(1280,1343.8000000,-1761.0000000,12.9000000,0.0000000,0.0000000,0.7470000); //object(parkbench1) (7)
    CreateDynamicObject(1280,1344.0000000,-1771.3000000,12.9000000,0.0000000,0.0000000,0.7470000); //object(parkbench1) (Cool
    CreateDynamicObject(1280,1343.1000000,-1791.6000000,12.9000000,0.0000000,0.0000000,0.7470000); //object(parkbench1) (9)
    CreateDynamicObject(1280,1344.6000000,-1821.7000000,12.9000000,0.0000000,0.0000000,0.7470000); //object(parkbench1) (10)
    CreateDynamicObject(1280,1344.3000000,-1830.9000000,13.0000000,0.0000000,0.0000000,0.7470000); //object(parkbench1) (11)
    CreateDynamicObject(1280,1325.5000000,-1830.7000000,12.9000000,0.0000000,0.0000000,186.7470000); //object(parkbench1) (12)
    CreateDynamicObject(1280,1323.8000000,-1813.0000000,12.9000000,0.0000000,0.0000000,186.7460000); //object(parkbench1) (13)
    CreateDynamicObject(1675,1359.1000000,-1766.9000000,18.7000000,0.0000000,0.0000000,0.0000000); //object(wshxrefhse1) (1)
    CreateDynamicObject(1675,1352.1000000,-1766.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(wshxrefhse1) (2)
    CreateDynamicObject(1675,1351.6000000,-1769.1000000,18.8000000,0.0000000,0.0000000,358.0000000); //object(wshxrefhse1) (3)
    CreateDynamicObject(1675,1358.8000000,-1769.4000000,19.0000000,0.0000000,0.0000000,358.0000000); //object(wshxrefhse1) (4)
    Henrique_StyLe
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    Mensagem por Henrique_StyLe Sáb 11 Out 2014 - 16:19

    Mto SHOW vou usa-la na minha Game Mode , colocarei seus c´reditos.
    Zé_Paulo
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    Mensagem por Zé_Paulo Sáb 11 Out 2014 - 16:22

    Vlw Manin o Outro Codigo Esta Embaixo Desta Postagen Very Happy



    Scripter Noob                                                 Parque De Conveniencia 003710
    Henrique_StyLe
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    Mensagem por Henrique_StyLe Sáb 11 Out 2014 - 16:41

    Sao os 2 codigos ou so o outro ?
    Zé_Paulo
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    Mensagem por Zé_Paulo Sáb 11 Out 2014 - 17:38

    o De adcionar Os Objeto desse Post Nao e Pra Colocar o Desse Post e So o Remove o Do Outro Que e Pra Pegar O Codigo De Add Object



    Scripter Noob                                                 Parque De Conveniencia 003710
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    Mensagem por Kai Sáb 11 Out 2014 - 19:36

    se eu soubesse colocar mapa eu colocaria , kk , mais o mapa tá filé nota 10 !
    Anonimo
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    SS - Membro de honra
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    Mensagem por Anonimo Sáb 11 Out 2014 - 20:25

    Parabéns, Ótimo mapper !



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
    A SSGames Brasil foi criada em Qui 6 Out 2011 - 21:11, estamos online a 4798 dias
    Temos atualmente 171429 mensagens e 128286 tópicos
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    Mensagem por ipsLuan Sáb 11 Out 2014 - 23:39

    Legal, 7/10.



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    Mensagem por Zé_Paulo Dom 12 Out 2014 - 9:04

    Vlw Gente Very Happy



    Scripter Noob                                                 Parque De Conveniencia 003710
    SoBreViZioN_[x]
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    Mensagem por SoBreViZioN_[x] Dom 12 Out 2014 - 22:56

    10/10



    Convidado, Seja Bem Vindo a SSGames, Inscreva-se para a Família Script Clicando Aqui.
    Convidado, Veja as Regras Oficiais do Fórum Clicando Aqu
                                                     Parque De Conveniencia VGf5fvU
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    Ei Convidado Tu Curte oque eu faço? é Meu Fan? Então Usa minha FanBar ae Mounxtro!!!
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    Mensagem por Anonimo Seg 13 Out 2014 - 9:39

    esqueci nota kkk 9/10



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
    A SSGames Brasil foi criada em Qui 6 Out 2011 - 21:11, estamos online a 4798 dias
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    Mensagem por Zé_Paulo Seg 13 Out 2014 - 9:54

    Vlw Very Happy



    Scripter Noob                                                 Parque De Conveniencia 003710
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    Mensagem por Crazy_BR Dom 26 Out 2014 - 16:59

    Muito Bom ! 10/10



    Mais importante que a vontade de vencer é a coragem !


    É meu fã, então use:


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    Mensagem por Anonimo Dom 26 Out 2014 - 18:46

    mais acho que pode postar mais mapas como esse Wink 



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
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    Mensagem por Gustavo_Schneider Dom 26 Out 2014 - 22:50

    Muito bom ;D
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    Mensagem por SoBreViZioN_[x] Seg 27 Out 2014 - 18:57

    10!!!!!!!!!!!!

    Òtimo!



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    Mensagem por iWoodBlack_ Sáb 22 Nov 2014 - 21:42

    Mt bom 9/10



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      Data/hora atual: Seg 25 Nov 2024 - 5:49