- Código:
AddStaticVehicleEx(498,1462.2000000,-673.5999800,95.0000000,280.0000000,46,170,15); //Boxville
AddStaticVehicleEx(498,1462.7000000,-669.7000100,95.0000000,279.9980000,46,170,15); //Boxville
AddStaticVehicleEx(405,1463.1000000,-686.2000100,94.8000000,0.0000000,46,170,15); //Sentinel
AddStaticVehicleEx(405,1466.6000000,-686.2999900,94.8000000,0.0000000,46,170,15); //Sentinel
AddStaticVehicleEx(565,1461.7000000,-679.0999800,94.4000000,278.0000000,46,170,15); //Flash
AddStaticVehicleEx(565,1461.7000000,-681.2999900,94.4000000,277.9980000,46,170,15); //Flash
AddStaticVehicleEx(521,1461.4000000,-661.2000100,94.4000000,280.0000000,46,170,15); //FCR-900
AddStaticVehicleEx(521,1461.8000000,-659.5999800,94.4000000,279.9980000,46,170,15); //FCR-900
AddStaticVehicleEx(521,1461.2000000,-663.0000000,94.4000000,279.9980000,46,170,15); //FCR-900
AddStaticVehicleEx(580,1466.8000000,-661.5999800,94.7000000,178.0000000,46,170,15); //Stafford
AddStaticVehicleEx(580,1470.8000000,-661.7000100,94.7000000,177.9950000,46,170,15); //Stafford
AddStaticVehicleEx(580,1474.6000000,-661.7000100,94.7000000,177.9950000,46,170,15); //Stafford
AddStaticVehicleEx(487,1494.1000000,-676.5999800,106.3000000,0.0000000,46,170,15); //Maverick
CreateObject(1337,1526.7655000,-663.1673600,94.2500000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(987,1513.1000000,-699.5000000,93.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,1507.2000000,-699.4000200,93.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(3749,1497.6000000,-698.0999800,99.6000000,0.0000000,358.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(987,1480.2000000,-699.0999800,93.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
CreateObject(987,1480.3000000,-694.2000100,93.4000000,0.0000000,0.0000000,338.0000000); //object(elecfence_bar) (6)
CreateObject(987,1468.8000000,-693.7999900,93.4000000,0.0000000,0.0000000,358.0000000); //object(elecfence_bar) (7)
CreateObject(987,1459.8000000,-693.2999900,93.4000000,0.0000000,0.0000000,357.9950000); //object(elecfence_bar) (8)
CreateObject(987,1456.3000000,-693.2999900,93.4000000,0.0000000,0.0000000,357.9950000); //object(elecfence_bar) (9)
CreateObject(987,1456.9000000,-681.5999800,93.4000000,0.0000000,0.0000000,267.9950000); //object(elecfence_bar) (10)
CreateObject(987,1456.7000000,-681.4000200,93.4000000,0.0000000,0.0000000,87.9950000); //object(elecfence_bar) (11)
CreateObject(987,1457.2000000,-672.7999900,93.4000000,0.0000000,0.0000000,87.9900000); //object(elecfence_bar) (12)
CreateObject(987,1457.3000000,-669.7999900,93.4000000,0.0000000,0.0000000,87.9900000); //object(elecfence_bar) (13)
CreateObject(987,1457.9000000,-658.0000000,93.4000000,0.0000000,0.0000000,3.9900000); //object(elecfence_bar) (14)
CreateObject(987,1466.9000000,-657.5000000,93.4000000,0.0000000,0.0000000,3.9880000); //object(elecfence_bar) (15)
CreateObject(987,1475.7000000,-657.2999900,93.4000000,0.0000000,0.0000000,359.9880000); //object(elecfence_bar) (16)
CreateObject(987,1484.0000000,-657.7000100,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (17)
CreateObject(987,1492.9000000,-657.7000100,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (18)
CreateObject(987,1501.8000000,-658.0000000,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (19)
CreateObject(987,1507.8000000,-658.0000000,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (20)
CreateObject(987,1516.7000000,-658.0999800,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (21)
CreateObject(987,1519.2000000,-658.2999900,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (22)
CreateObject(987,1530.6000000,-658.5000000,93.4000000,0.0000000,0.0000000,269.9840000); //object(elecfence_bar) (23)
CreateObject(987,1530.5000000,-667.4000200,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (24)
CreateObject(987,1530.0000000,-675.5999800,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (25)
CreateObject(987,1530.1000000,-682.2000100,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (26)
CreateObject(987,1529.9000000,-687.2000100,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (27)
CreateObject(987,1529.9000000,-687.2000100,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (28)
2 participantes
[MAP]HQ da cosa nostra
Weslley_Script- SS - Fundador
- Steam : WeslleySSGames
Zello : WeslleySSGames
Mensagens : 11378
Moedas : 1031965
Data de inscrição : 06/10/2011
Idade : 28
Localização : Brasil
- Mensagem nº1
[MAP]HQ da cosa nostra
Chefao_Zitos- --> Postador Iniciante
- Zello : Script/Mapper/Web Designer[SSGAMES]
Celular : (14) 9-9769-6650
Mensagens : 153
Moedas : 3967
Data de inscrição : 15/06/2014
Idade : 25
Localização : Loading...
- Mensagem nº2
Re: [MAP]HQ da cosa nostra
BOM vou utilizar em minha GameMode XD
NOTA[10/10]