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4 participantes

    [MAPA]V1.1 Da HQ Empresarial

    Zé_Paulo
    Zé_Paulo
    --> Postador Iniciante
    --> Postador Iniciante


    Celular : 84427385
    Mensagens : 33
    Moedas : 3649
    Data de inscrição : 24/06/2014

    [MAPA]V1.1 Da HQ Empresarial  Empty [MAPA]V1.1 Da HQ Empresarial

    Mensagem por Zé_Paulo Dom 27 Jul 2014 - 19:23

    Essa e So a V1.1 Da HQ Empresarial , Se Quiserem a V2 Eu Irei Subir Todos Os Andares Pra Cima E Enfeitalos O Mais Possivel
    Ta Aii o Codigo

    Código:
    ddStaticVehicleEx(409,1901.0000000,-1298.9000000,13.5000000,90.0000000,245,245,15); //Stretch
    AddStaticVehicleEx(409,1901.1000000,-1294.6000000,13.6000000,90.0000000,245,245,15); //Stretch
    AddStaticVehicleEx(487,1903.5000000,-1317.3000000,14.5000000,0.0000000,255,255,15); //Maverick
    AddStaticVehicleEx(487,1910.3000000,-1317.4000000,14.5000000,0.0000000,255,255,15); //Maverick
    AddStaticVehicleEx(445,1954.1000000,-1308.0000000,22.0000000,82.0000000,255,255,15); //Admiral
    AddStaticVehicleEx(445,1953.4000000,-1311.4000000,21.6000000,81.9960000,255,255,15); //Admiral
    AddStaticVehicleEx(445,1952.9000000,-1314.9000000,21.7000000,81.9960000,255,255,15); //Admiral
    AddStaticVehicleEx(445,1952.4000000,-1318.3000000,21.8000000,81.9960000,255,255,15); //Admiral
    AddStaticVehicleEx(445,1946.6000000,-1307.6000000,20.8000000,81.9960000,255,255,15); //Admiral
    AddStaticVehicleEx(445,1946.3000000,-1310.7000000,20.7000000,81.9960000,255,255,15); //Admiral
    AddStaticVehicleEx(445,1945.8000000,-1313.7000000,20.6000000,81.9960000,255,255,15); //Admiral
    AddStaticVehicleEx(445,1945.2000000,-1317.3000000,20.6000000,81.9960000,255,255,15); //Admiral
    AddStaticVehicleEx(581,1932.2000000,-1306.8000000,17.6000000,90.0000000,255,255,15); //BF-400
    AddStaticVehicleEx(581,1932.1000000,-1308.4000000,17.6000000,90.0000000,255,255,15); //BF-400
    AddStaticVehicleEx(581,1931.8000000,-1310.0000000,17.7000000,90.0000000,255,255,15); //BF-400
    AddStaticVehicleEx(581,1931.6000000,-1311.7000000,17.7000000,90.0000000,255,255,15); //BF-400
    AddStaticVehicleEx(581,1931.3000000,-1313.4000000,17.8000000,90.0000000,255,255,15); //BF-400
    AddStaticVehicleEx(581,1930.9000000,-1315.1000000,17.8000000,90.0000000,255,255,15); //BF-400
    AddStaticVehicleEx(581,1930.8000000,-1316.7000000,17.7000000,90.0000000,255,255,15); //BF-400
    AddStaticVehicleEx(586,1937.2000000,-1307.1000000,18.4000000,90.0000000,255,255,15); //Wayfarer
    AddStaticVehicleEx(586,1936.9000000,-1308.9000000,18.5000000,90.0000000,255,255,15); //Wayfarer
    AddStaticVehicleEx(586,1936.7000000,-1310.7000000,18.6000000,90.0000000,255,255,15); //Wayfarer
    AddStaticVehicleEx(586,1936.5000000,-1312.6000000,18.6000000,90.0000000,255,255,15); //Wayfarer
    AddStaticVehicleEx(586,1936.2000000,-1314.5000000,18.7000000,90.0000000,255,255,15); //Wayfarer
    AddStaticVehicleEx(586,1935.9000000,-1316.4000000,18.7000000,90.0000000,255,255,15); //Wayfarer
    CreateObject(2165,1869.4000000,-1306.8000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(med_office_desk_1) (1)
    CreateObject(2165,1869.4000000,-1309.2000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(med_office_desk_1) (2)
    CreateObject(2165,1869.3000000,-1311.6000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(med_office_desk_1) (3)
    CreateObject(2165,1869.3000000,-1314.4000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(med_office_desk_1) (4)
    CreateObject(2165,1869.3000000,-1316.7000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(med_office_desk_1) (5)
    CreateObject(2165,1869.3000000,-1319.3000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(med_office_desk_1) (6)
    CreateObject(2165,1869.2000000,-1321.7000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(med_office_desk_1) (7)
    CreateObject(2165,1869.2000000,-1324.3000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(med_office_desk_1) (8)
    CreateObject(2356,1868.2000000,-1325.1000000,18.5000000,0.0000000,0.0000000,268.0000000); //object(police_off_chair) (1)
    CreateObject(2356,1868.2000000,-1322.4000000,18.5000000,0.0000000,0.0000000,267.9950000); //object(police_off_chair) (2)
    CreateObject(2356,1868.2000000,-1319.9000000,18.5000000,0.0000000,0.0000000,267.9950000); //object(police_off_chair) (3)
    CreateObject(2356,1868.3000000,-1317.4000000,18.5000000,0.0000000,0.0000000,267.9950000); //object(police_off_chair) (4)
    CreateObject(2356,1868.2000000,-1315.1000000,18.5000000,0.0000000,0.0000000,267.9950000); //object(police_off_chair) (5)
    CreateObject(2356,1868.3000000,-1312.6000000,18.5000000,0.0000000,0.0000000,267.9950000); //object(police_off_chair) (6)
    CreateObject(2356,1868.3000000,-1309.9000000,18.5000000,0.0000000,0.0000000,267.9950000); //object(police_off_chair) (7)
    CreateObject(2356,1868.4000000,-1307.4000000,18.5000000,0.0000000,0.0000000,267.9950000); //object(police_off_chair) (9)
    CreateObject(1721,1870.7000000,-1325.5000000,18.5000000,0.0000000,2.0000000,90.0000000); //object(est_chair1) (1)
    CreateObject(1721,1870.7000000,-1324.3000000,18.5000000,0.0000000,2.0000000,91.9950000); //object(est_chair1) (2)
    CreateObject(1721,1870.8000000,-1322.8000000,18.5000000,0.0000000,2.0000000,89.9940000); //object(est_chair1) (3)
    CreateObject(1721,1870.8000000,-1321.6000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (4)
    CreateObject(1721,1870.8000000,-1320.3000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (5)
    CreateObject(1721,1870.8000000,-1319.2000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (6)
    CreateObject(1721,1870.8000000,-1317.7000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (7)
    CreateObject(1721,1870.8000000,-1316.6000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (8)
    CreateObject(1721,1870.8000000,-1315.4000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (9)
    CreateObject(1721,1870.7000000,-1313.3000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (10)
    CreateObject(1721,1870.7002000,-1314.4004000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (11)
    CreateObject(1721,1870.7000000,-1311.9000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (12)
    CreateObject(1721,1870.7000000,-1310.2000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (13)
    CreateObject(1721,1870.6000000,-1309.1000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (14)
    CreateObject(1721,1870.6000000,-1307.9000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (15)
    CreateObject(1721,1870.6000000,-1306.8000000,18.5000000,0.0000000,2.0000000,89.9890000); //object(est_chair1) (16)
    CreateObject(2395,1874.6000000,-1327.2000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (1)
    CreateObject(2395,1874.6000000,-1323.5000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (2)
    CreateObject(2395,1874.6000000,-1319.8000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (3)
    CreateObject(2395,1874.6000000,-1308.7000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (4)
    CreateObject(2395,1874.6000000,-1316.1000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (5)
    CreateObject(2395,1874.6000000,-1312.4000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (6)
    CreateObject(2395,1874.3000000,-1305.9000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (9)
    CreateObject(2395,1874.3000000,-1309.6000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (10)
    CreateObject(2395,1874.3000000,-1313.3000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (11)
    CreateObject(2395,1874.3000000,-1317.0000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (12)
    CreateObject(2395,1874.3000000,-1320.7000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (13)
    CreateObject(2395,1874.3000000,-1324.2000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (14)
    CreateObject(1491,1874.4000000,-1305.5000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (1)
    CreateObject(2395,1889.7000000,-1327.1000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (15)
    CreateObject(2395,1889.7000000,-1323.4000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (16)
    CreateObject(1491,1889.6000000,-1320.2000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (2)
    CreateObject(2395,1889.7000000,-1318.2000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (17)
    CreateObject(2395,1889.7000000,-1314.5000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (18)
    CreateObject(2395,1889.7000000,-1310.8000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (19)
    CreateObject(2395,1889.7000000,-1307.1000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(cj_sports_wall) (20)
    CreateObject(2395,1895.6000000,-1320.8000000,18.5000000,0.0000000,0.0000000,178.0000000); //object(cj_sports_wall) (21)
    CreateObject(2395,1892.8000000,-1320.7000000,18.5000000,0.0000000,0.0000000,177.9950000); //object(cj_sports_wall) (22)
    CreateObject(2395,1889.5000000,-1324.3000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (23)
    CreateObject(2395,1889.5000000,-1320.7000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (24)
    CreateObject(2395,1889.5000000,-1315.5000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (25)
    CreateObject(2395,1889.5000000,-1311.8000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (26)
    CreateObject(2395,1889.5000000,-1308.1000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (27)
    CreateObject(2395,1889.5000000,-1304.5000000,18.5000000,0.0000000,0.0000000,270.0000000); //object(cj_sports_wall) (28)
    CreateObject(2395,1890.1000000,-1320.8000000,18.5000000,0.0000000,0.0000000,358.0000000); //object(cj_sports_wall) (29)
    CreateObject(2395,1893.0000000,-1320.9000000,18.5000000,0.0000000,0.0000000,357.9950000); //object(cj_sports_wall) (30)
    CreateObject(2596,1894.3000000,-1320.5000000,20.4000000,0.0000000,0.0000000,192.0000000); //object(cj_sex_tv) (2)
    CreateObject(1727,1893.2000000,-1317.2000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (1)
    CreateObject(1727,1891.3000000,-1317.2000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (2)
    CreateObject(1727,1889.8000000,-1317.2000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (3)
    CreateObject(1727,1889.8000000,-1315.0000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (4)
    CreateObject(1727,1891.3000000,-1314.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (5)
    CreateObject(1727,1893.2000000,-1314.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (6)
    CreateObject(1727,1889.8000000,-1312.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (7)
    CreateObject(1727,1891.4000000,-1312.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (8)
    CreateObject(1727,1893.2000000,-1312.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (9)
    CreateObject(1727,1890.0000000,-1311.2000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (10)
    CreateObject(1727,1891.5000000,-1311.2000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (11)
    CreateObject(1727,1893.3000000,-1311.2000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating2b) (12)
    CreateObject(2813,1892.6650400,-1310.4941400,18.3078900,0.0000000,0.0000000,0.0000000); //object(gb_novels01) (1)
    CreateObject(1516,1892.7000000,-1307.7000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (1)
    CreateObject(2813,1892.7000000,-1307.9000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(gb_novels01) (2)
    CreateObject(1808,1893.1000000,-1304.7000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (1)
    CreateObject(1808,1891.3000000,-1304.8000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (2)
    CreateObject(1723,1890.2000000,-1309.1000000,18.5000000,0.0000000,0.0000000,90.0000000); //object(mrk_seating1) (1)
    CreateObject(2898,1887.5000000,-1320.8000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
    CreateObject(2898,1887.5000000,-1324.4000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3)
    CreateObject(2898,1883.1000000,-1325.1000000,18.5000000,0.0000000,0.0000000,92.0000000); //object(funturf_law) (4)
    CreateObject(2898,1883.0000000,-1321.5000000,18.5000000,0.0000000,0.0000000,92.0000000); //object(funturf_law) (5)
    CreateObject(2898,1878.2000000,-1321.7000000,18.5000000,0.0000000,0.0000000,92.0000000); //object(funturf_law) (6)
    CreateObject(2898,1878.3000000,-1325.2000000,18.5000000,0.0000000,0.0000000,92.0000000); //object(funturf_law) (7)
    CreateObject(2898,1876.3000000,-1317.3000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9)
    CreateObject(2898,1876.3000000,-1311.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10)
    CreateObject(2898,1876.3000000,-1308.0000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11)
    CreateObject(2898,1887.5000000,-1315.5000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12)
    CreateObject(2898,1887.5000000,-1310.1000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13)
    CreateObject(2898,1887.5000000,-1306.8000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14)
    CreateObject(2898,1883.4000000,-1306.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15)
    CreateObject(2898,1879.8000000,-1306.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16)
    CreateObject(2898,1876.4000000,-1306.8000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17)
    CreateObject(2898,1876.6000000,-1324.6000000,18.5000000,0.0000000,0.0000000,360.0000000); //object(funturf_law) (18)
    CreateObject(2898,1880.1000000,-1321.5000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19)
    CreateObject(2898,1884.1000000,-1321.5000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (22)
    CreateObject(2898,1880.3000000,-1309.3000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (23)
    CreateObject(2898,1883.6000000,-1309.2000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (24)
    CreateObject(742,1875.0000000,-1321.1000000,18.9000000,0.0000000,0.0000000,0.0000000); //object(pot_03) (1)
    CreateObject(651,1875.0000000,-1321.1000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(sjmcacti1) (1)
    CreateObject(640,1879.0000000,-1314.6000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (1)
    CreateObject(640,1879.0000000,-1319.8000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (2)
    CreateObject(640,1884.7000000,-1319.2000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (3)
    CreateObject(640,1884.7000000,-1313.8000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(kb_planter_bush2) (4)
    CreateObject(13749,1885.3000000,-1322.4000000,11.6000000,0.0000000,0.0000000,52.0000000); //object(cunte_curvesteps1) (1)
    CreateObject(631,1882.2000000,-1309.9000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb9) (1)
    CreateObject(3461,1880.3000000,-1324.2000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
    CreateObject(3461,1883.2000000,-1323.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
    CreateObject(3361,1882.3000000,-1331.5000000,11.4000000,0.0000000,0.0000000,272.0000000); //object(cxref_woodstair) (1)
    CreateObject(8572,1917.1000000,-1314.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(vgssstairs02_lvs) (1)
    CreateObject(1472,1920.3000000,-1312.5000000,14.8000000,0.0000000,0.0000000,90.0000000); //object(dyn_porch_1) (1)
    CreateObject(982,1950.0000000,-1330.8000000,21.0000000,10.0000000,0.0000000,270.0000000); //object(fenceshit) (1)
    CreateObject(982,1924.9000000,-1330.9000000,16.4000000,9.9980000,0.0000000,270.0000000); //object(fenceshit) (2)
    CreateObject(983,1909.2000000,-1330.9000000,13.5000000,10.0000000,0.0000000,270.0000000); //object(fenceshit3) (1)
    CreateObject(983,1904.5000000,-1330.8000000,13.2000000,0.0000000,0.0000000,268.0000000); //object(fenceshit3) (2)
    CreateObject(983,1901.3000000,-1327.6000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
    CreateObject(736,1960.3000000,-1322.7000000,33.1000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (1)
    CreateObject(736,1960.4000000,-1318.9000000,33.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (2)
    CreateObject(736,1960.2000000,-1315.0000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (3)
    CreateObject(736,1960.4000000,-1311.7000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (4)
    CreateObject(736,1959.8000000,-1326.3000000,33.1000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (5)
    CreateObject(736,1953.6000000,-1329.1000000,32.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (6)
    CreateObject(736,1949.2000000,-1328.8000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (7)
    CreateObject(736,1944.9000000,-1329.0000000,30.6000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (8)
    CreateObject(736,1940.7000000,-1329.1000000,29.8000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (9)
    CreateObject(736,1936.3000000,-1329.3000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (10)
    CreateObject(736,1932.1000000,-1329.4000000,28.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (11)
    CreateObject(736,1928.2000000,-1329.3000000,27.5000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (12)
    CreateObject(736,1924.3000000,-1329.2000000,26.8000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (13)
    CreateObject(736,1920.4000000,-1329.5000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (14)
    CreateObject(736,1916.7000000,-1329.9000000,25.4000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (15)
    CreateObject(736,1913.1000000,-1330.2000000,24.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (16)
    CreateObject(736,1957.3000000,-1329.3000000,32.7000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (17)
    CreateObject(736,1960.7000000,-1308.5000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (18)
    CreateObject(736,1909.3000000,-1329.7000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (19)
    CreateObject(736,1905.4000000,-1329.9000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (20)
    CreateObject(736,1901.9000000,-1329.9000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (21)
    CreateObject(1232,1930.4000000,-1306.7000000,19.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
    CreateObject(1232,1930.1000000,-1308.6000000,19.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
    CreateObject(1232,1930.1000000,-1310.4000000,19.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
    CreateObject(1232,1929.9000000,-1312.4000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
    CreateObject(1232,1929.9000000,-1314.3000000,19.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
    CreateObject(1232,1929.9000000,-1316.1000000,19.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
    CreateObject(1232,1935.9000000,-1306.3000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
    CreateObject(1232,1935.8000000,-1308.0000000,20.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (8)
    CreateObject(1232,1935.7000000,-1310.0000000,20.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (9)
    CreateObject(1232,1935.5000000,-1312.0000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (10)
    CreateObject(1232,1935.3000000,-1314.1000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (11)
    CreateObject(1232,1935.0000000,-1315.9000000,20.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (12)
    CreateObject(1232,1944.3000000,-1306.0000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (13)
    CreateObject(1232,1943.2000000,-1318.5000000,21.9000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (15)
    CreateObject(1232,1955.1000000,-1319.9000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (16)
    CreateObject(1232,1955.8000000,-1318.7000000,23.9000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (17)
    CreateObject(1232,1956.0000000,-1317.2000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (18)
    CreateObject(1232,1956.2000000,-1315.6000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (19)
    CreateObject(1232,1956.5000000,-1313.8000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (20)
    CreateObject(1232,1956.7000000,-1311.8000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (21)
    CreateObject(1232,1957.0000000,-1309.7000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (22)
    CreateObject(1232,1957.4000000,-1307.7000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (23)
    CreateObject(7091,1879.4000000,-1327.6000000,21.9000000,0.0000000,0.0000000,268.0000000); //object(vegasflag02) (1)
    CreateObject(7091,1883.1000000,-1327.6000000,21.9000000,0.0000000,0.0000000,267.9950000); //object(vegasflag02) (2)
    CreateObject(3934,1907.6000000,-1319.6000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
    CreateObject(13593,1946.0000000,-1323.3000000,19.9000000,330.0000000,0.0000000,82.0000000); //object(kickramp03) (1)
    CreateObject(13593,1935.1000000,-1322.0000000,18.0000000,329.9960000,0.0000000,81.9960000); //object(kickramp03) (2)
    CreateObject(13593,1926.4000000,-1321.2000000,16.1000000,344.3550000,347.5310000,348.5840000); //object(kickramp03) (3)
    CreateObject(13593,1925.5000000,-1313.5000000,15.9000000,336.5480000,346.9010000,8.7030000); //object(kickramp03) (4)
    CreateObject(957,1891.2000000,-1313.4000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(cj_light_fit_ext) (1)
    Lukas_Pedro
    Lukas_Pedro
    --> Postador Fanático
    --> Postador Fanático


    Zello : -
    Celular : 1174588569
    Mensagens : 661
    Moedas : 4827
    Data de inscrição : 11/04/2014
    Localização : JAMAICA

    [MAPA]V1.1 Da HQ Empresarial  Empty Re: [MAPA]V1.1 Da HQ Empresarial

    Mensagem por Lukas_Pedro Dom 27 Jul 2014 - 20:12

    Cara , Porfavor, Mande Prints nos seus Posts, 
    Aqui na SS GAMES tem de Tudo, Mais Nao Tem Adivinha Ne '-'



    [MAPA]V1.1 Da HQ Empresarial  Orqemc
    E ai Convidado, Curte Oque eu Faço ?
    Entao use e Abuse da minha Fanbar!

    [MAPA]V1.1 Da HQ Empresarial  YebJJEc
    Weslley_Script
    Weslley_Script
    SS - Fundador
    SS - Fundador


    Steam Steam : WeslleySSGames
    Zello : WeslleySSGames
    Mensagens : 11351
    Moedas : 1031857
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    Idade : 28
    Localização : Brasil

    [MAPA]V1.1 Da HQ Empresarial  Empty Re: [MAPA]V1.1 Da HQ Empresarial

    Mensagem por Weslley_Script Dom 27 Jul 2014 - 20:36

    manda os prints ai '-'



    [MAPA]V1.1 Da HQ Empresarial  D07Xwqb
    [MAPA]V1.1 Da HQ Empresarial  Yjab9HN
    Biel_HarD
    Biel_HarD
    --> Postador Iniciante
    --> Postador Iniciante


    Steam Steam : Biel_Kennedy
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    [MAPA]V1.1 Da HQ Empresarial  Empty Re: [MAPA]V1.1 Da HQ Empresarial

    Mensagem por Biel_HarD Sex 1 Ago 2014 - 3:11

    Print Meu filhão ...



    [MAPA]V1.1 Da HQ Empresarial  3jTr6Jo

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      Data/hora atual: Qui 28 Mar 2024 - 15:29