SSGamers - 13 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

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SSGamers - 13 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

SSGamers - 13 Anos online por você.

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Chegou o novo tema 6.5.5 - SSGamers - Servidores online de qualidade - Aproveite e entre para nossa comunidade, inscreva-se já! - Ouça nossa web radio - Veja nossas novidades - Participe dos nossos setores de jogos online - Parcerias aberta fale já com um administrador.

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    HQ Fazenda [Gustavo_Schneider]

    Gustavo_Schneider
    Gustavo_Schneider
    --> Postador Fanático
    --> Postador Fanático


    Mensagens : 467
    Moedas : 5396
    Data de inscrição : 22/11/2012
    Idade : 25

    HQ Fazenda [Gustavo_Schneider] Empty HQ Fazenda [Gustavo_Schneider]

    Mensagem por Gustavo_Schneider Seg 7 Out 2013 - 13:24

    Bom galera estou de volta aqui na SSGames e vim postar esse mapa aqui,muito perfeito.Tentei criar super igual a uma fazenda de verdade por favor deixem comentários ai em baixo !


    Prints : https://imgur.com/xxehwob,HO0Fooj,qiDcgCE,TKgOxvR,4kBME5T,lApl0S8
    Especificação do portão : https://imgur.com/AUw2HFj

    Portões : Portão Aberto 1

    x -383.79998779297
    y -1420.5
    z 22

    Portão Fechado 1

    x -383.79998779297
    y-1420.5
    z27.5


    Portão Aberto 2

    x -382.5
    y-1431.8000488281
    z 22

    Portão Fechado 2

    x -382.5
    y-1431.8000488281
    z27.5



    Código:
    AddStaticVehicleEx(532,-397.7999900,-1439.1999500,26.8000000,274.0000000,-1,-1,15); //Combine
    AddStaticVehicleEx(531,-397.6000100,-1417.4000200,25.7000000,276.0000000,101,106,15); //Tractor
    AddStaticVehicleEx(531,-396.8999900,-1420.3000500,25.7000000,275.9990000,101,106,15); //Tractor
    AddStaticVehicleEx(532,-398.3999900,-1430.0999800,26.8000000,273.9990000,-1,-1,15); //Combine
    AddStaticVehicleEx(468,-389.2000100,-1415.0000000,25.5000000,186.0000000,215,142,15); //Sanchez
    AddStaticVehicleEx(468,-385.5000000,-1414.8000500,25.5000000,185.9990000,215,142,15); //Sanchez
    AddStaticVehicleEx(468,-387.1000100,-1414.8000500,25.5000000,185.9990000,215,142,15); //Sanchez
    AddStaticVehicleEx(468,-391.0000000,-1415.4000200,25.5000000,185.9990000,215,142,15); //Sanchez
    AddStaticVehicleEx(422,-383.2000100,-1439.0999800,25.8000000,4.0000000,106,122,15); //Bobcat
    AddStaticVehicleEx(515,-383.2000100,-1447.6999500,26.9000000,276.0000000,148,157,15); //Roadtrain
    AddStaticVehicleEx(450,-395.7999900,-1449.0000000,26.4000000,275.9990000,245,245,15); //Trailer 2
    AddStaticVehicleEx(422,-386.2000100,-1439.3000500,25.8000000,3.9990000,106,122,15); //Bobcat
    AddStaticVehicleEx(610,-400.5000000,-1420.5000000,25.1000000,276.0000000,-1,-1,15); //Farm Plow
    AddStaticVehicleEx(610,-401.0000000,-1417.6999500,25.1000000,278.0000000,-1,-1,15); //Farm Plow
    CreateObject(3268,-392.7000100,-1429.0000000,24.7000000,0.0000000,0.0000000,186.0000000); //object(mil_hangar1_) (1)
    CreateObject(3029,-388.3999900,-1413.5999800,24.7000000,0.0000000,0.0000000,278.0000000); //object(cr1_door) (1)
    CreateObject(3029,-403.7000100,-1417.9000200,24.7000000,0.0000000,0.0000000,5.9980000); //object(cr1_door) (2)
    CreateObject(3029,-401.3999900,-1442.3000500,24.7000000,0.0000000,0.0000000,187.9930000); //object(cr1_door) (3)
    CreateObject(980,-382.5000000,-1431.8000500,27.5000000,0.0000000,0.0000000,276.0000000); //object(airportgate) (2)
    CreateObject(980,-383.7999900,-1420.5000000,27.5000000,0.0000000,0.0000000,275.9990000); //object(airportgate) (3)
    CreateObject(7072,-380.0000000,-1462.9000200,40.9000000,0.0000000,0.0000000,0.0000000); //object(vegascowboy3) (1)
    CreateObject(12912,-409.7999900,-1435.1999500,36.2000000,0.0000000,0.0000000,0.0000000); //object(sw_silo04) (1)
    CreateObject(17055,-391.1000100,-1456.0999800,27.1000000,0.0000000,0.0000000,280.0000000); //object(cw_fueldrum03) (1)
    CreateObject(11470,-425.3999900,-1382.5999800,24.9000000,0.0000000,0.0000000,260.0000000); //object(des_bigbull) (1)
    CreateObject(11470,-418.8999900,-1356.9000200,24.9000000,0.0000000,0.0000000,181.9970000); //object(des_bigbull) (2)
    CreateObject(11470,-385.2000100,-1341.5999800,26.4000000,0.0000000,0.0000000,199.9940000); //object(des_bigbull) (3)
    CreateObject(8168,-390.8999900,-1463.8000500,26.7000000,0.0000000,0.0000000,114.0000000); //object(vgs_guardhouse01) (1)
    CreateObject(1616,-381.0000000,-1442.4000200,31.0000000,0.0000000,0.0000000,210.0000000); //object(nt_securecam1_01) (1)
    CreateObject(1616,-384.2000100,-1413.4000200,31.0000000,0.0000000,0.0000000,149.9980000); //object(nt_securecam1_01) (2)
    CreateObject(1318,-388.2000100,-1463.4000200,25.2000000,0.0000000,0.0000000,2.0000000); //object(arrow) (1)
    CreateObject(3374,-406.2000100,-1421.9000200,26.2000000,0.0000000,0.0000000,6.0000000); //object(sw_haybreak02) (1)
    CreateObject(3374,-406.2999900,-1421.9000200,29.2000000,0.0000000,0.0000000,5.9990000); //object(sw_haybreak02) (2)
    RemoveBuildingForPlayer(playerid, 3276, -419.7500, -1412.9766, 23.1250, 0.25);
    RemoveBuildingForPlayer(playerid, 17000, -406.9141, -1448.9688, 24.6406, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -378.7734, -1459.0234, 25.4766, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -384.2344, -1455.8281, 25.4766, 0.25);
    RemoveBuildingForPlayer(playerid, 17005, -391.1406, -1432.9922, 32.4297, 0.25);
    RemoveBuildingForPlayer(playerid, 17006, -394.9609, -1433.9688, 32.4453, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -396.8047, -1411.5469, 25.3906, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -408.5625, -1412.2891, 24.8281, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -368.7813, -1454.3672, 25.4766, 0.25);
    RemoveBuildingForPlayer(playerid, 3425, -370.3750, -1446.9688, 35.9531, 0.25);
    RemoveBuildingForPlayer(playerid, 17298, -366.6719, -1422.6875, 30.3750, 0.25);
    RemoveBuildingForPlayer(playerid, 1454, -372.1797, -1434.6094, 25.5156, 0.25);
    RemoveBuildingForPlayer(playerid, 1454, -369.1953, -1434.6094, 25.5156, 0.25);
    RemoveBuildingForPlayer(playerid, 1454, -366.2031, -1434.6094, 25.4375, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -362.4844, -1446.1250, 25.4766, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -361.8125, -1407.5391, 25.4766, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -360.7188, -1435.2578, 24.8984, 0.25);
    RemoveBuildingForPlayer(playerid, 1454, -363.2109, -1434.6094, 25.3984, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -358.7578, -1423.8203, 24.7500, 0.25);
    RemoveBuildingForPlayer(playerid, 3276, -356.8594, -1412.5547, 25.2500, 0.25);
    RemoveBuildingForPlayer(playerid, 790, -396.6484, -1482.0078, 29.6484, 0.25);

    Lυcas_KinG
    Lυcas_KinG
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    Mensagens : 142
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    HQ Fazenda [Gustavo_Schneider] Empty Re: HQ Fazenda [Gustavo_Schneider]

    Mensagem por Lυcas_KinG Seg 7 Out 2013 - 13:34

    Haha Muito Bom,Parabéns Very Happy



    HQ Fazenda [Gustavo_Schneider] S06xjSN

    HQ Fazenda [Gustavo_Schneider] 4nYKfO1

    HQ Fazenda [Gustavo_Schneider] AQIAK8y
    Gustavo_Schneider
    Gustavo_Schneider
    --> Postador Fanático
    --> Postador Fanático


    Mensagens : 467
    Moedas : 5396
    Data de inscrição : 22/11/2012
    Idade : 25

    HQ Fazenda [Gustavo_Schneider] Empty Re: HQ Fazenda [Gustavo_Schneider]

    Mensagem por Gustavo_Schneider Ter 8 Out 2013 - 17:39

    vlw

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