AddStaticVehicleEx(597,-1576.4000200,651.7999900,7.1000000,0.0000000,8,71,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1582.3000500,651.7000100,7.1000000,0.0000000,19,85,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1587.6999500,651.7000100,7.1000000,0.0000000,21,97,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1593.6999500,651.9000200,7.1000000,0.0000000,37,98,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1599.6999500,651.9000200,7.1000000,0.0000000,35,94,15); //Police Car (SFPD)
AddStaticVehicleEx(497,-1680.0999800,705.4000200,30.9000000,88.0000000,19,79,15); //Police Maverick
AddStaticVehicleEx(597,-1605.4000200,651.9000200,7.1000000,0.0000000,29,98,15); //Police Car (SFPD)
AddStaticVehicleEx(597,-1611.0000000,651.7999900,7.1000000,0.0000000,27,84,15); //Police Car (SFPD)
AddStaticVehicleEx(490,-1612.0000000,673.7000100,7.5000000,180.0000000,33,81,15); //FBI Rancher
AddStaticVehicleEx(490,-1606.0000000,673.5000000,7.5000000,178.0000000,18,63,15); //FBI Rancher
AddStaticVehicleEx(490,-1600.0999800,673.2999900,7.5000000,178.0000000,18,67,15); //FBI Rancher
AddStaticVehicleEx(490,-1594.0000000,673.2999900,7.5000000,180.0000000,28,68,15); //FBI Rancher
AddStaticVehicleEx(490,-1588.0000000,673.0999800,7.5000000,178.0000000,21,51,15); //FBI Rancher
AddStaticVehicleEx(490,-1582.8000500,673.0999800,7.5000000,180.0000000,19,52,15); //FBI Rancher
AddStaticVehicleEx(490,-1617.1999500,673.7000100,7.5000000,180.0000000,16,69,15); //FBI Rancher
CreateObject(974,-1572.3000500,653.0999800,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (1)
CreateObject(974,-1572.4000200,649.9000200,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (2)
CreateObject(974,-1575.5999800,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (3)
CreateObject(974,-1582.3000500,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (4)
CreateObject(974,-1588.9000200,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (5)
CreateObject(974,-1595.5999800,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (6)
CreateObject(974,-1602.1999500,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (7)
CreateObject(974,-1608.9000200,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (
CreateObject(974,-1615.5999800,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (9)
CreateObject(974,-1622.3000500,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (10)
CreateObject(974,-1628.9000200,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (11)
CreateObject(974,-1635.5999800,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (12)
CreateObject(974,-1638.0999800,646.7000100,12.5000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (13)
CreateObject(974,-1641.4000200,650.0999800,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (14)
CreateObject(974,-1641.4000200,656.7999900,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (16)
CreateObject(974,-1641.4000200,663.5000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (17)
CreateObject(974,-1641.4000200,668.0000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (18)
CreateObject(974,-1641.4000200,672.9000200,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (19)
CreateObject(974,-1572.3000500,669.7000100,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (20)
CreateObject(974,-1572.3000500,676.2999900,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (21)
CreateObject(974,-1572.3000500,683.0000000,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (22)
CreateObject(974,-1572.3000500,684.7000100,12.5000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (23)
CreateObject(974,-1626.6999500,688.0000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (24)
CreateObject(974,-1633.3000500,688.0000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (25)
CreateObject(974,-1638.3000500,687.9000200,9.0000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (26)
CreateObject(980,-1578.4000200,679.4000200,9.0000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)