Description:
Sets a checkpoint (red cylinder) for a player. Also shows a red blip on the radar. When players enter a checkpoint, OnPlayerEnterCheckpoint is called and actions can be performed.
Parameters:
(playerid, Float:x, Float:y, Float:z, Float:size)
playerid The ID of the player for whom to set a checkpoint.
Float:x The X coordinate to set the checkpoint at.
Float:y The Y coordinate to set the checkpoint at.
Float:z The Z coordinate to set the checkpoint at.
Float:size The size of the checkpoint.
Return Values:
1: The function executed successfully.
0: The function failed to execute. This means the player specified does not exist.
Example Usage:
// In this example the player's checkpoint will be set when they spawn.
// On entering the checkpoint they will receive $1000 and the checkpoint will be disabled.
Sets a checkpoint (red cylinder) for a player. Also shows a red blip on the radar. When players enter a checkpoint, OnPlayerEnterCheckpoint is called and actions can be performed.
Parameters:
(playerid, Float:x, Float:y, Float:z, Float:size)
playerid The ID of the player for whom to set a checkpoint.
Float:x The X coordinate to set the checkpoint at.
Float:y The Y coordinate to set the checkpoint at.
Float:z The Z coordinate to set the checkpoint at.
Float:size The size of the checkpoint.
Return Values:
1: The function executed successfully.
0: The function failed to execute. This means the player specified does not exist.
Example Usage:
// In this example the player's checkpoint will be set when they spawn.
// On entering the checkpoint they will receive $1000 and the checkpoint will be disabled.
- Código:
new bool:onCheck[MAX_PLAYERS];
- Código:
public OnPlayerSpawn(playerid)
{
SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);
onCheck[playerid] = true;
return 1;
}
- Código:
public OnPlayerEnterCheckpoint(playerid)
{
if(onCheck[playerid]) // if it's true
{
GivePlayerMoney(playerid, 1000);
DisablePlayerCheckpoint(playerid);
onCheck[playerid] = false;
}
return 1;
}
Fonte: WIKI SA-MP