SSGamers - 13 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

Participe do fórum, é rápido e fácil

SSGamers - 13 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

SSGamers - 13 Anos online por você.

Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.
Chegou o novo tema 6.5.5 - SSGamers - Servidores online de qualidade - Aproveite e entre para nossa comunidade, inscreva-se já! - Ouça nossa web radio - Veja nossas novidades - Participe dos nossos setores de jogos online - Parcerias aberta fale já com um administrador.

2 participantes

    [MAP] Loja 24/7 + estacionamento

    Weslley_Script
    Weslley_Script
    SS - Fundador
    SS - Fundador


    Steam Steam : WeslleySSGames
    Zello : WeslleySSGames
    Mensagens : 11644
    Moedas : 1032954
    Data de inscrição : 06/10/2011
    Idade : 29
    Localização : Brasil

    [MAP] Loja 24/7 + estacionamento  Empty [MAP] Loja 24/7 + estacionamento

    Mensagem por Weslley_Script Qua 8 Fev 2023 - 12:42


    Objetos do mapa
    Código:
    CreateDynamicObject(1251,1357.7,-1751.7,12.5,0,0,90); // object (smashbar) (1)
    CreateDynamicObject(1251,1357.8,-1747.4,12.5,0,0,90); // object (smashbar) (2)
    CreateDynamicObject(1251,1345.1,-1752.4,12.5,0,0,90); // object (smashbar) (3)
    CreateDynamicObject(1251,1345.3,-1748.9,12.5,0,0,90); // object (smashbar) (4)
    CreateDynamicObject(3749,1345.7,-1744.2,18.2,0,0,0); // object (ClubGate01_LAx) (1)
    CreateDynamicObject(4100,1360.9,-1742.3,14.2,0,0,320); // object (meshfence1_LAn) (1)
    CreateDynamicObject(4100,1336.6,-1760.4,14.2,0,0,319.999); // object (meshfence1_LAn) (2)
    CreateDynamicObject(4100,1341.6,-1784.2,14.2,0,0,319.999); // object (meshfence1_LAn) (3)
    CreateDynamicObject(4100,1341.2,-1803.9,14.2,0,0,319.999); // object (meshfence1_LAn) (4)
    CreateDynamicObject(4100,1342.9,-1804.2,17.1,0,0,318); // object (meshfence1_LAn) (5)
    CreateDynamicObject(1251,1347.8,-1732.3,12.5,0,0,270); // object (smashbar) (5)
    CreateDynamicObject(1251,1340.3,-1732.3,12.5,0,0,270); // object (smashbar) (6)
    CreateDynamicObject(1251,1332,-1732.3,12.5,0,0,270); // object (smashbar) (7)
    CreateDynamicObject(1251,1325,-1732.3,12.5,0,0,270); // object (smashbar) (8)
    CreateDynamicObject(1251,1334.1,-1732.3,12.5,0,0,270); // object (smashbar) (9)
    CreateDynamicObject(1251,1351.1,-1732.3,12.5,0,0,270); // object (smashbar) (10)
    CreateDynamicObject(1251,1357.1,-1732.3,12.5,0,0,270); // object (smashbar) (11)
    CreateDynamicObject(1251,1363.9,-1732.3,12.5,0,0,270); // object (smashbar) (12)
    CreateDynamicObject(1251,1369.8,-1732.2,12.5,0,0,270); // object (smashbar) (13)
    CreateDynamicObject(1251,1373.1,-1732.3,12.5,0,0,270); // object (smashbar) (14)
    CreateDynamicObject(7033,1305.2,-1733.4,16.9,0,0,0); // object (vgnhsegate02) (1)
    CreateDynamicObject(4100,1359.6,-1721.1,15.2,0,0,320); // object (meshfence1_LAn) (7)
    CreateDynamicObject(978,1359.4,-1737.7,13.4,0,0,0); // object (sub_roadright) (2)
    CreateDynamicObject(978,1368.4,-1737.6,13.4,0,0,0); // object (sub_roadright) (3)
    CreateDynamicObject(978,1374.1,-1737.7,13.4,0,0,0); // object (sub_roadright) (4)
    CreateDynamicObject(978,1333.1,-1737.6,13.4,0,0,0); // object (sub_roadright) (5)
    CreateDynamicObject(978,1326.4,-1737.5,13.4,0,0,0); // object (sub_roadright) (6)
    CreateDynamicObject(1250,1337,-1738.8,13.6,0,0,0); // object (smashbarpost) (1)
    CreateDynamicObject(1250,1324.6,-1740.1,13.6,0,0,90); // object (smashbarpost) (2)
    CreateDynamicObject(1250,1356.6,-1739.7,13.6,0,0,90); // object (smashbarpost) (3)
    CreateDynamicObject(1250,1376.8,-1739.6,13.6,0,0,190); // object (smashbarpost) (4)
    CreateDynamicObject(1250,1377.1,-1739.8,13.6,0,0,274); // object (smashbarpost) (5)
    CreateDynamicObject(1250,1370.2,-1725.2,13.6,0,0,90); // object (smashbarpost) (6)
    CreateDynamicObject(978,1385.2,-1725.7,13.2,0,0,180); // object (sub_roadright) (8)
    CreateDynamicObject(978,1376.7,-1725.8,13.2,0,0,179.995); // object (sub_roadright) (9)
    CreateDynamicObject(978,1367.8,-1726.1,13.2,0,0,179.995); // object (sub_roadright) (10)
    CreateDynamicObject(978,1360.5,-1726.1,13.2,0,0,179.995); // object (sub_roadright) (11)
    CreateDynamicObject(978,1392,-1725.8,13.2,0,0,179.995); // object (sub_roadright) (12)
    CreateDynamicObject(978,1399.6,-1725.9,13.2,0,0,179.995); // object (sub_roadright) (13)
    CreateDynamicObject(978,1408.3,-1726.1,13.2,0,0,179.995); // object (sub_roadright) (14)
    CreateDynamicObject(978,1340.6,-1725.7,13.2,0,0,179.995); // object (sub_roadright) (15)
    CreateDynamicObject(978,1333.8,-1726,13.2,0,0,179.995); // object (sub_roadright) (16)

    Objetos removidos

    Código:
    RemoveBuildingForPlayer(playerid,1283,1357.5156,-1732.9375,15.625,11.08576); // removeWorldObject (MTraffic1) (1)
    RemoveBuildingForPlayer(playerid,1283,1325.7109,-1732.8281,15.625,11.08576); // removeWorldObject (MTraffic1) (2)
    RemoveBuildingForPlayer(playerid,1283,1311.2734,-1746.1172,15.625,11.08576); // removeWorldObject (MTraffic1) (3)
    RemoveBuildingForPlayer(playerid,713,1304.7734,-1753.5859,12.4375,27.49649); // removeWorldObject (veg_bevtree1) (1)
    RemoveBuildingForPlayer(playerid,673,1279.6563,-1724.7344,12.52344,8.8485546); // removeWorldObject (sm_bevhiltree) (1)
    RemoveBuildingForPlayer(playerid,1350,1286.2578,-1718.25,12.44531,7.067328); // removeWorldObject (CJ_TRAFFIC_LIGHT4) (1)
    RemoveBuildingForPlayer(playerid,1350,1291.8359,-1702.4609,12.25,7.067328); // removeWorldObject (CJ_TRAFFIC_LIGHT4) (2)
    RemoveBuildingForPlayer(playerid,1290,1305.0078,-1702.3828,18.22656,8.8853035); // removeWorldObject (lamppost2) (1)
    RemoveBuildingForPlayer(playerid,620,1304.1172,-1696.7969,12.28906,22.657042); // removeWorldObject (veg_palm04) (1)
    RemoveBuildingForPlayer(playerid,1297,1316.9688,-1713.5156,15.90625,6.0116315); // removeWorldObject (lamppost1) (1)
    RemoveBuildingForPlayer(playerid,1226,1364.8594,-1727.6719,16.42188,6.6149273); // removeWorldObject (lamppost3) (1)
    RemoveBuildingForPlayer(playerid,1226,1330.2188,-1736.6797,16.42188,6.6149273); // removeWorldObject (lamppost3) (2)
    RemoveBuildingForPlayer(playerid,1283,1345.7656,-1740.6172,15.625,11.08576); // removeWorldObject (MTraffic1) (4)
    RemoveBuildingForPlayer(playerid,1226,1341.4531,-1755.4844,16.42188,6.6149273); // removeWorldObject (lamppost3) (3)
    RemoveBuildingForPlayer(playerid,1283,1376.5156,-1731.8516,15.625,11.08576); // removeWorldObject (MTraffic1) (5)

    Creditos: Weslley_Script



    [MAP] Loja 24/7 + estacionamento  D07Xwqb
    [MAP] Loja 24/7 + estacionamento  Yjab9HN
    (Developer)CarlosKaka
    (Developer)CarlosKaka
    --> Postador Iniciante
    --> Postador Iniciante


    Mensagens : 3
    Moedas : 890
    Data de inscrição : 27/06/2022
    Idade : 19

    [MAP] Loja 24/7 + estacionamento  Empty Re: [MAP] Loja 24/7 + estacionamento

    Mensagem por (Developer)CarlosKaka Qua 8 Fev 2023 - 14:44

    Muito bom.. parabéns.

      Data/hora atual: Ter 26 Nov 2024 - 11:57