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SSGamers - 12 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

SSGamers - 12 Anos online por você.

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    Novo mapa HQ PM SF

    Weslley_Script
    Weslley_Script
    SS - Fundador
    SS - Fundador


    Steam Steam : WeslleySSGames
    Zello : WeslleySSGames
    Mensagens : 11378
    Moedas : 1031977
    Data de inscrição : 06/10/2011
    Idade : 28
    Localização : Brasil

    Novo mapa HQ PM SF Empty Novo mapa HQ PM SF

    Mensagem por Weslley_Script Qua 25 maio 2022 - 19:25



    Objetos adicionados

    Código:
    CreateDynamicObject(987,-1641.2,688.29999,6.5,0,0,270); // object (elecfence_BAR) (1)
    CreateDynamicObject(987,-1641.1,679.29999,6.5,0,0,270); // object (elecfence_BAR) (2)
    CreateDynamicObject(987,-1641.2,670.29999,6.5,0,0,270); // object (elecfence_BAR) (3)
    CreateDynamicObject(987,-1641,664.5,6.5,0,0,270); // object (elecfence_BAR) (4)
    CreateDynamicObject(987,-1641,655.70001,6.5,0,0,270); // object (elecfence_BAR) (5)
    CreateDynamicObject(987,-1640.9,647,6.5,0,0,358); // object (elecfence_BAR) (6)
    CreateDynamicObject(987,-1631.7,646.79999,6.5,0,0,357.995); // object (elecfence_BAR) (7)
    CreateDynamicObject(987,-1622.7,646.79999,6.5,0,0,357.995); // object (elecfence_BAR) (8)
    CreateDynamicObject(987,-1617.2,647.20001,6.5,0,0,357.995); // object (elecfence_BAR) (9)
    CreateDynamicObject(987,-1608.3,646.79999,6.5,0,0,357.995); // object (elecfence_BAR) (10)
    CreateDynamicObject(987,-1599.7,646.79999,6.5,0,0,357.995); // object (elecfence_BAR) (11)
    CreateDynamicObject(987,-1590.1,646.29999,6.5,0,0,3.995); // object (elecfence_BAR) (12)
    CreateDynamicObject(987,-1583.8,646.59998,6.5,0,0,3.994); // object (elecfence_BAR) (13)
    CreateDynamicObject(987,-1573.4,644.90002,6.5,0,0,85.994); // object (elecfence_BAR) (14)
    CreateDynamicObject(987,-1572.6,666.40002,6.3,0,0,90); // object (elecfence_BAR) (15)
    CreateDynamicObject(987,-1572.4,675.70001,6.3,0,0,90); // object (elecfence_BAR) (16)
    CreateDynamicObject(1250,-1480,686.5,1.3,0,0,188); // object (smashbarpost) (1)
    CreateDynamicObject(5837,-1577.2,667.5,7.9,0,0,0); // object (ci_guardhouse1) (1)
    CreateDynamicObject(5837,-1485.1,708.59998,7.9,0,0,90); // object (ci_guardhouse1) (2)
    CreateDynamicObject(1597,-1567.7,670.79999,8.8,0,0,0); // object (cntrlrsac1) (1)
    CreateDynamicObject(1597,-1567.8,678.20001,8.8,0,0,0); // object (cntrlrsac1) (2)
    CreateDynamicObject(1597,-1567.5,686.20001,8.8,0,0,0); // object (cntrlrsac1) (3)
    CreateDynamicObject(1597,-1567.4,693.59998,8.8,0,0,0); // object (cntrlrsac1) (4)
    CreateDynamicObject(1597,-1567.5,701.09998,8.8,0,0,0); // object (cntrlrsac1) (5)
    CreateDynamicObject(1597,-1567.7,710,8.8,0,0,0); // object (cntrlrsac1) (6)
    CreateDynamicObject(1597,-1568.2,716,8.8,0,0,0); // object (cntrlrsac1) (7)
    CreateDynamicObject(1597,-1568,653.5,8.8,0,0,0); // object (cntrlrsac1) (8)
    CreateDynamicObject(1597,-1568.4,645,8.8,0,0,0); // object (cntrlrsac1) (9)
    CreateDynamicObject(1337,-1523.4,711.29999,78.1,0,0,0); // object (BinNt07_LA) (3)
    Veiculos adicionados
    Código:
    AddStaticVehicle(597,-1578.1,682.90002,7.1,180,0,0); // vehicle (Police SF) (1)
    AddStaticVehicle(597,-1582.7,673.40002,7.1,180,0,0); // vehicle (Police SF) (2)
    AddStaticVehicle(597,-1587.6,673.70001,7.1,180,0,0); // vehicle (Police SF) (3)
    AddStaticVehicle(597,-1594.6,673.40002,7.1,180,0,0); // vehicle (Police SF) (4)
    AddStaticVehicle(597,-1599.8,673.20001,7.1,180,0,0); // vehicle (Police SF) (5)
    AddStaticVehicle(597,-1605.1,674,7.1,180,0,0); // vehicle (Police SF) (6)
    AddStaticVehicle(599,-1582.1,652.59998,7.6,0,0,0); // vehicle (Police Ranger) (1)
    AddStaticVehicle(599,-1588.3,652.20001,7.6,0,0,0); // vehicle (Police Ranger) (2)
    AddStaticVehicle(599,-1593.4,652.70001,7.6,0,0,0); // vehicle (Police Ranger) (3)
    AddStaticVehicle(599,-1599.3,652.40002,7.6,0,0,0); // vehicle (Police Ranger) (4)
    AddStaticVehicle(490,-1605.2,652.5,7.5,0,0,0); // vehicle (FBI Rancher) (1)
    AddStaticVehicle(490,-1610.3,652.5,7.5,0,0,0); // vehicle (FBI Rancher) (2)
    AddStaticVehicle(490,-1616.3,652.70001,7.5,0,0,0); // vehicle (FBI Rancher) (3)
    AddStaticVehicle(490,-1621.9,652.70001,7.5,0,0,0); // vehicle (FBI Rancher) (4)
    AddStaticVehicle(490,-1628.1,652.09998,7.5,0,0,0); // vehicle (FBI Rancher) (5)
    AddStaticVehicle(490,-1633.6,652.59998,7.5,0,0,0); // vehicle (FBI Rancher) (6)
    AddStaticVehicle(597,-1611.7,672.70001,7.1,180,0,0); // vehicle (Police SF) (7)
    AddStaticVehicle(427,-1611.8,747.70001,-5,180,0,0); // vehicle (Enforcer) (1)
    AddStaticVehicle(427,-1608.4,747.79999,-5,180,0,0); // vehicle (Enforcer) (2)
    AddStaticVehicle(427,-1604.5,749,-5,180,0,0); // vehicle (Enforcer) (3)
    AddStaticVehicle(427,-1600.2,748,-5,180,0,0); // vehicle (Enforcer) (4)
    AddStaticVehicle(427,-1596.3,748.70001,-5,180,0,0); // vehicle (Enforcer) (5)
    AddStaticVehicle(427,-1592.1,748.20001,-5,180,0,0); // vehicle (Enforcer) (6)
    AddStaticVehicle(429,-1588.4,747.40002,-5.5,180,0,0); // vehicle (Banshee) (1)
    AddStaticVehicle(429,-1584.5,747.40002,-5.5,180,0,0); // vehicle (Banshee) (2)
    AddStaticVehicle(429,-1580.4,748.09998,-5.5,180,0,0); // vehicle (Banshee) (3)
    AddStaticVehicle(523,-1575,742.29999,-5.6,90,0,0); // vehicle (HPV1000) (1)
    AddStaticVehicle(523,-1575.2,738.20001,-5.6,90,0,0); // vehicle (HPV1000) (2)
    AddStaticVehicle(523,-1574.4004,734.2998,-5.6,90,0,0); // vehicle (HPV1000) (3)
    AddStaticVehicle(523,-1574.1,730.90002,-5.6,90,0,0); // vehicle (HPV1000) (4)
    AddStaticVehicle(523,-1575.1,727.09998,-5.6,90,0,0); // vehicle (HPV1000) (5)
    AddStaticVehicle(523,-1574.6,723.40002,-5.6,90,0,0); // vehicle (HPV1000) (6)
    AddStaticVehicle(523,-1574.5,719,-5.6,90,0,0); // vehicle (HPV1000) (7)
    AddStaticVehicle(523,-1574.4,706.09998,-5.6,90,0,0); // vehicle (HPV1000) (8)
    AddStaticVehicle(528,-1575,712.70001,-5.1,90,0,0); // vehicle (FBI Truck) (1)
    AddStaticVehicle(415,-1596.8,677.59998,-5.4,0,0,0); // vehicle (Cheetah) (1)
    AddStaticVehicle(415,-1600.3,677.90002,-5.4,0,0,0); // vehicle (Cheetah) (2)
    AddStaticVehicle(522,-1639.3,651,-5.6,270,0,0); // vehicle (NRG-500) (1)
    AddStaticVehicle(522,-1638.2,654.79999,-5.6,270,0,0); // vehicle (NRG-500) (2)
    AddStaticVehicle(522,-1638.5,658.20001,-5.6,270,0,0); // vehicle (NRG-500) (3)
    AddStaticVehicle(522,-1638.1,662.59998,-5.6,270,0,0); // vehicle (NRG-500) (4)
    AddStaticVehicle(522,-1637.7,666.70001,-5.6,270,0,0); // vehicle (NRG-500) (5)
    AddStaticVehicle(522,-1637.8,669.20001,-5.6,270,0,0); // vehicle (NRG-500) (6)
    AddStaticVehicle(522,-1638.1,673.70001,-5.6,270,0,0); // vehicle (NRG-500) (7)
    AddStaticVehicle(522,-1637.8,677.59998,-5.6,270,0,0); // vehicle (NRG-500) (8)
    AddStaticVehicle(522,-1638.4,681.40002,-5.6,270,0,0); // vehicle (NRG-500) (9)
    AddStaticVehicle(522,-1638.5,685.5,-5.6,270,0,0); // vehicle (NRG-500) (10)
    AddStaticVehicle(522,-1632.4,691,-5.6,180,0,0); // vehicle (NRG-500) (11)
    AddStaticVehicle(522,-1628.6,690.90002,-5.6,180,0,0); // vehicle (NRG-500) (12)
    AddStaticVehicle(522,-1625.1,691.5,-5.6,180,0,0); // vehicle (NRG-500) (13)
    AddStaticVehicle(522,-1622,692.29999,-5.6,180,0,0); // vehicle (NRG-500) (14)
    AddStaticVehicle(522,-1617.1,691.59998,-5.6,180,0,0); // vehicle (NRG-500) (15)
    AddStaticVehicle(522,-1613.6,691.40002,-5.6,180,0,0); // vehicle (NRG-500) (16)
    AddStaticVehicle(522,-1608.8,691.70001,-5.6,180,0,0); // vehicle (NRG-500) (17)
    AddStaticVehicle(522,-1604.2,692.59998,-5.6,180,0,0); // vehicle (NRG-500) (18)
    AddStaticVehicle(522,-1600.6,691.5,-5.6,180,0,0); // vehicle (NRG-500) (19)
    AddStaticVehicle(430,-1476.7,704,0,0,157,152); // vehicle (Predator) (1)
    AddStaticVehicle(430,-1476.3,689.5,0,0,157,152); // vehicle (Predator) (2)
    AddStaticVehicle(497,-1584.6,704.70001,49.2,0,0,0); // vehicle (Police Maverick) (1)
    AddStaticVehicle(497,-1598.7,703.09998,49.2,0,0,0); // vehicle (Police Maverick) (2)
    AddStaticVehicle(497,-1611.2,703.09998,49.2,0,0,0); // vehicle (Police Maverick) (3)
    AddStaticVehicle(497,-1625.4,703.09998,49.2,0,0,0); // vehicle (Police Maverick) (4)
    Objetos removidos
    Código:
    RemoveBuildingForPlayer(playerid,10029,-1680.2109,704.85156,27.20313,65.512566); // removeWorldObject (copbits_sfe) (1)
    RemoveBuildingForPlayer(playerid,10250,-1592.2578,696.19531,81.45313,45.707668); // removeWorldObject (masts1_sfe) (2)
    Creditos: Weslley_Script



    Novo mapa HQ PM SF D07Xwqb
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    NicolaV
    NicolaV
    --> Postador Fanático
    --> Postador Fanático


    Celular : 88 88 888888888
    Mensagens : 435
    Moedas : 3038
    Data de inscrição : 07/07/2018
    Idade : 19
    Localização : São Paulo/Capital

    Novo mapa HQ PM SF Empty Re: Novo mapa HQ PM SF

    Mensagem por NicolaV Dom 29 maio 2022 - 13:48

    Muito bom, mas poderia trazer mais mapas texturizados?
    Weslley_Script
    Weslley_Script
    SS - Fundador
    SS - Fundador


    Steam Steam : WeslleySSGames
    Zello : WeslleySSGames
    Mensagens : 11378
    Moedas : 1031977
    Data de inscrição : 06/10/2011
    Idade : 28
    Localização : Brasil

    Novo mapa HQ PM SF Empty Re: Novo mapa HQ PM SF

    Mensagem por Weslley_Script Dom 29 maio 2022 - 13:49

    Apelaum escreveu:Muito bom, mas poderia trazer mais mapas texturizados?
    Não, pois não trabalho com este tipo de mapa, só trabalho com mapas como HQs classicos, de eventos, spawn civil e coisas do tipo, mas nada como mapas com interior ou mapas texturizados.



    Novo mapa HQ PM SF D07Xwqb
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