- Código:
#define DIALOG_ARMAS 2
- Código:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid==DIALOG_ARMAS)
{
if(response)
{
if(listitem == 0){ShowPlayerDialog(playerid, DIALOG_ARMAS, DIALOG_STYLE_LIST, "3GM PVP - Armas", "{00ff00}|===|Pistolas|===|\n{FFFFFF}Colt 45\n{ff0000}Silenced\n{FFFFFF}Deagle\n{00ff00}|===|Shotguns|===|\n{ff0000}Shotgun\n{FFFFFF}Sawed-off\n{ff0000}Combat Shotgun\n{00ff00}|===|Sub metralhadoras|===|\n{FFFFFF}Uzi\n{ff0000}MP5\n{FFFFFF}Tec-9\n{00ff00}|===|Rifles de assalto|===|\n{ff0000}Ak-47\n{FFFFFF}M4\n{00ff00}|===|Rifles de precisão|===|\n{ff0000}Rifle\n{FFFFFF}Sniper", "{FFFFFF}Confirmar", "{FFFFFF}Cancelar");}
else if(listitem == 1){GivePlayerWeapon(playerid, 22, 1000);}
else if(listitem == 2){GivePlayerWeapon(playerid, 23, 1000);}
else if(listitem == 3){GivePlayerWeapon(playerid, 24, 1000);}
else if(listitem == 4){ShowPlayerDialog(playerid, DIALOG_ARMAS, DIALOG_STYLE_LIST, "3GM PVP - Armas", "{00ff00}|===|Pistolas|===|\n{FFFFFF}Colt 45\n{ff0000}Silenced\n{FFFFFF}Deagle\n{00ff00}|===|Shotguns|===|\n{ff0000}Shotgun\n{FFFFFF}Sawed-off\n{ff0000}Combat Shotgun\n{00ff00}|===|Sub metralhadoras|===|\n{FFFFFF}Uzi\n{ff0000}MP5\n{FFFFFF}Tec-9\n{00ff00}|===|Rifles de assalto|===|\n{ff0000}Ak-47\n{FFFFFF}M4\n{00ff00}|===|Rifles de precisão|===|\n{ff0000}Rifle\n{FFFFFF}Sniper", "{FFFFFF}Confirmar", "{FFFFFF}Cancelar");}
else if(listitem == 5){GivePlayerWeapon(playerid, 25, 1000);}
else if(listitem == 6){GivePlayerWeapon(playerid, 26, 1000);}
else if(listitem == 7){GivePlayerWeapon(playerid, 27, 1000);}
else if(listitem == 8){ShowPlayerDialog(playerid, DIALOG_ARMAS, DIALOG_STYLE_LIST, "3GM PVP - Armas", "{00ff00}|===|Pistolas|===|\n{FFFFFF}Colt 45\n{ff0000}Silenced\n{FFFFFF}Deagle\n{00ff00}|===|Shotguns|===|\n{ff0000}Shotgun\n{FFFFFF}Sawed-off\n{ff0000}Combat Shotgun\n{00ff00}|===|Sub metralhadoras|===|\n{FFFFFF}Uzi\n{ff0000}MP5\n{FFFFFF}Tec-9\n{00ff00}|===|Rifles de assalto|===|\n{ff0000}Ak-47\n{FFFFFF}M4\n{00ff00}|===|Rifles de precisão|===|\n{ff0000}Rifle\n{FFFFFF}Sniper", "{FFFFFF}Confirmar", "{FFFFFF}Cancelar");}
else if(listitem == 9){GivePlayerWeapon(playerid, 28, 1000);}
else if(listitem == 10){GivePlayerWeapon(playerid, 29, 1000);}
else if(listitem == 11){GivePlayerWeapon(playerid, 32, 1000);}
else if(listitem == 12){ShowPlayerDialog(playerid, DIALOG_ARMAS, DIALOG_STYLE_LIST, "3GM PVP - Armas", "{00ff00}|===|Pistolas|===|\n{FFFFFF}Colt 45\n{ff0000}Silenced\n{FFFFFF}Deagle\n{00ff00}|===|Shotguns|===|\n{ff0000}Shotgun\n{FFFFFF}Sawed-off\n{ff0000}Combat Shotgun\n{00ff00}|===|Sub metralhadoras|===|\n{FFFFFF}Uzi\n{ff0000}MP5\n{FFFFFF}Tec-9\n{00ff00}|===|Rifles de assalto|===|\n{ff0000}Ak-47\n{FFFFFF}M4\n{00ff00}|===|Rifles de precisão|===|\n{ff0000}Rifle\n{FFFFFF}Sniper", "{FFFFFF}Confirmar", "{FFFFFF}Cancelar");}
else if(listitem == 13){GivePlayerWeapon(playerid, 30, 1000);}
else if(listitem == 14){GivePlayerWeapon(playerid, 31, 1000);}
else if(listitem == 15){ShowPlayerDialog(playerid, DIALOG_ARMAS, DIALOG_STYLE_LIST, "3GM PVP - Armas", "{00ff00}|===|Pistolas|===|\n{FFFFFF}Colt 45\n{ff0000}Silenced\n{FFFFFF}Deagle\n{00ff00}|===|Shotguns|===|\n{ff0000}Shotgun\n{FFFFFF}Sawed-off\n{ff0000}Combat Shotgun\n{00ff00}|===|Sub metralhadoras|===|\n{FFFFFF}Uzi\n{ff0000}MP5\n{FFFFFF}Tec-9\n{00ff00}|===|Rifles de assalto|===|\n{ff0000}Ak-47\n{FFFFFF}M4\n{00ff00}|===|Rifles de precisão|===|\n{ff0000}Rifle\n{FFFFFF}Sniper", "{FFFFFF}Confirmar", "{FFFFFF}Cancelar");}
else if(listitem == 16){GivePlayerWeapon(playerid, 33, 1000);}
else if(listitem == 17){GivePlayerWeapon(playerid, 34, 1000);}
}
return 1;
}
return 1;
}
- Código:
CMD:armas(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_ARMAS, DIALOG_STYLE_LIST, "3GM PVP - Armas", "{00ff00}|===|Pistolas|===|\n{FFFFFF}Colt 45\n{ff0000}Silenced\n{FFFFFF}Deagle\n{00ff00}|===|Shotguns|===|\n{ff0000}Shotgun\n{FFFFFF}Sawed-off\n{ff0000}Combat Shotgun\n{00ff00}|===|Sub metralhadoras|===|\n{FFFFFF}Uzi\n{ff0000}MP5\n{FFFFFF}Tec-9\n{00ff00}|===|Rifles de assalto|===|\n{ff0000}Ak-47\n{FFFFFF}M4\n{00ff00}|===|Rifles de precisão|===|\n{ff0000}Rifle\n{FFFFFF}Sniper", "{FFFFFF}Confirmar", "{FFFFFF}Cancelar");
return 1;
}