Função para pegar ID de armas e veiculos pelo nome.
Includes:
Exemplo de uso:
Includes:
- Código:
zcmd
sscanf
- Código:
// Variaveis que armazenam o nome da arma e do veiculo
new ArmasNomes[55][] =
{
{"Fist"},{"Brass Knuckles"},{"Golf Club"},{"Nite Stick"},{"Knife"},{"Baseball Bat"},{"Shovel"},{"Pool Cue"},{"Katana"},{"Chainsaw"},{"Purple Dildo"},
{"Smal White Vibrator"},{"Large White Vibrator"},{"Silver Vibrator"},{"Flowers"},{"Cane"},{"Grenade"},{"Tear Gas"},{"Molotov Cocktail"},
{""},{""},{""},
{"9mm"},{"Silenced 9mm"},{"Deagle"},{"Shotgun"},{"Sawn-off"},{"Combat"},{"Micro SMG"},{"MP5"},{"AK-47"},{"M4"},{"Tec9"},
{"Rifle"},{"Sniper"},{"Rocket"},{"HS Rocket"},{"Flamethrower"},{"Minigun"},{"Satchel Charge"},{"Detonator"},
{"Spraycan"},{"Fire Extinguisher"},{"Camera"},{"Nightvision Goggles"},{"Thermal Goggles"},{"Parachute"}, {"Fake Pistol"},{""}, {"Vehicle"}, {"Helicopter Blades"},
{"Explosion"}, {""}, {"Drowned"}, {"Collision"}
};
new CarrosNomes[][] ={
"Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster",
"Stretch","Manana","Infernus","Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto",
"Taxi","Washington","Bobcat","Mr Whoopee","BF Injection","Hunter","Premier","Enforcer","Securicar","Banshee",
"Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie","Stallion","Rumpo",
"RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer",
"Turismo","Speeder","Reefer","Tropic","Flatbed","Yankee","Caddy","Solair","Berkley's RC Van","Skimmer",
"PCJ-600","Faggio","Freeway","RC Baron","RC Raider","Glendale","Oceanic","Sanchez","Sparrow","Patriot",
"Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR3 50","Walton","Regina","Comet","BMX",
"Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo",
"Greenwood","Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson","Mesa",
"RC Goblin","Hotring Racer A","Hotring Racer B","Bloodring Banger","Rancher","Super GT","Elegant",
"Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain","Nebula","Majestic",
"Buccaneer","Shamal","Hydra","FCR-900","NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona",
"FBI Truck","Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight",
"Streak","Vortex","Vincent","Bullet","Clover","Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob",
"Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Monster A","Monster B","Uranus",
"Jester","Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight",
"Trailer","Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford",
"BF-400","Newsvan","Tug","Trailer A","Emperor","Wayfarer","Euros","Hotdog","Club","Trailer B","Trailer C",
"Andromada","Dodo","RC Cam","Launch","Police Car (LSPD)","Police Car (SFPD)","Police Car (LVPD)","Police Ranger",
"Picador","S.W.A.T. Van","Alpha","Phoenix","Glendale","Sadler","Luggage Trailer A","Luggage Trailer B",
"Stair Trailer","Boxville","Farm Plow","Utility Trailer" };
// Funções
stock GetVeiculoID(veiculo[])
{
for(new c = 0; c < 211; c++)
{
if(strfind(CarrosNomes[c], veiculo, true) != -1)
return c + 400;
} return -1;
}
stock GetArmaID(arma[])
{
for(new a = 0; a < 55; ++a)
{
if(strfind(ArmasNomes[a], arma, true) != -1)
return a;
}
return -1;
}
Exemplo de uso:
- Código:
CMD:v(playerid,params[])
{
if(sscanf(params,"sdd",params[0],params[1],params[2])) return SendClientMessage(playerid,-1,"[Uso]: /v <Nome do Veiculo> <Cor 1> <Cor 2>");
new v = GetVeiculoID(params[0]);
new Float:Pos[4];
CreateVehicle(v,Pos[0],Pos[1],Pos[2],Pos[3],params[1],params[2], -1);
SendClientMessage(playerid, -1,"[Info]: Veiculo criado com sucesso");
return 1;
}
CMD:arma(playerid,params[])
{
if(sscanf(params,"sd",params[0],params[1])) return SendClientMessage(playerid,-1,"[Uso]: /arma <Nome da Arma> <Balas>");
new a = GetArmaID(params[0]);
GivePlayerWeapon(playerid,a,params[1]);
SendClientMessage(playerid, -1,"[Info]: Arma fornecida com sucesso");
return 1;
}