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SSGamers - 12 Anos online por você.

#SSGamers - A Comunidade que mais crescer no brasil!

SSGamers - 12 Anos online por você.

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3 participantes

    Condominio De LUXO V1

    Zé_Paulo
    Zé_Paulo
    --> Postador Iniciante
    --> Postador Iniciante


    Celular : 84427385
    Mensagens : 33
    Moedas : 3680
    Data de inscrição : 24/06/2014

                                                                               Condominio De LUXO V1 Empty Condominio De LUXO V1

    Mensagem por Zé_Paulo Sáb 25 Out 2014 - 13:52

    Bom Galera "Condominio De Luxo" Para Alguns Pode Ser Para Alguns e Para Outros Nao !
    Entao o Video Esta Logo Abaixo Para Quem Quer o MAPA

    Código:
    CreateObject(5191,951.9000200,-2339.8999000,6.3000000,0.0000000,0.0000000,292.0000000); //object(nwdkbridd_las2) (1)
    CreateObject(5184,847.4003900,-2396.0000000,30.8000000,0.0000000,0.0000000,19.9950000); //object(mdock1a_las2) (1)
    CreateObject(5184,837.2000100,-2371.0000000,30.7000000,0.0000000,0.0000000,200.0000000); //object(mdock1a_las2) (2)
    CreateObject(4642,896.2000100,-2354.5000000,14.0000000,0.0000000,0.0000000,292.0000000); //object(paypark_lan) (1)
    CreateObject(4642,901.7999900,-2368.5000000,13.9000000,0.0000000,0.0000000,291.9950000); //object(paypark_lan) (2)
    CreateObject(3578,897.5000000,-2362.0000000,12.8000000,0.0000000,0.0000000,22.0000000); //object(dockbarr1_la) (1)
    CreateObject(3578,906.5000000,-2358.3999000,12.8000000,0.0000000,0.0000000,21.9950000); //object(dockbarr1_la) (2)
    CreateObject(3578,915.7000100,-2354.7000000,12.8000000,0.0000000,0.0000000,21.9950000); //object(dockbarr1_la) (3)
    CreateObject(1237,920.9000200,-2352.7000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (1)
    CreateObject(1237,922.7999900,-2357.2000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
    CreateObject(1237,919.4000200,-2347.7000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
    CreateObject(1237,919.2000100,-2347.1001000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (4)
    CreateObject(1237,918.9000200,-2346.3999000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (5)
    CreateObject(1237,918.5999800,-2345.8000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (6)
    CreateObject(1237,923.0000000,-2357.7000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (7)
    CreateObject(1237,923.2000100,-2358.3999000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (8)
    CreateObject(1237,923.2999900,-2359.0000000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (9)
    CreateObject(1237,923.4000200,-2359.6001000,12.2000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (10)
    CreateObject(1282,921.7999900,-2352.1001000,12.7000000,0.0000000,0.0000000,0.0000000); //object(barrierm) (1)
    CreateObject(1423,896.9000200,-2356.7000000,13.0000000,0.0000000,0.0000000,20.0000000); //object(dyn_roadbarrier_4) (1)
    CreateObject(1423,901.0000000,-2366.3999000,13.0000000,0.0000000,0.0000000,19.9950000); //object(dyn_roadbarrier_4) (2)
    CreateObject(4100,899.5000000,-2361.3000000,15.3000000,0.0000000,0.0000000,342.0000000); //object(meshfence1_lan) (1)
    CreateObject(4100,912.2000100,-2356.2000000,15.3000000,0.0000000,0.0000000,341.9990000); //object(meshfence1_lan) (2)
    CreateObject(619,919.4000200,-2353.1001000,8.1000000,0.0000000,0.0000000,76.0000000); //object(veg_palwee03) (1)
    CreateObject(619,919.4000200,-2353.5000000,7.9000000,0.0000000,0.0000000,282.0000000); //object(veg_palwee03) (2)
    CreateObject(623,1015.9000000,-2325.8999000,12.1000000,0.0000000,0.0000000,28.0000000); //object(veg_palwee01) (1)
    CreateObject(996,893.5000000,-2370.1001000,12.7000000,0.0000000,0.0000000,22.0000000); //object(lhouse_barrier1) (1)
    CreateObject(996,889.0000000,-2359.1001000,13.0000000,0.0000000,0.0000000,21.9950000); //object(lhouse_barrier1) (2)
    CreateObject(3484,868.5000000,-2348.8000000,18.8000000,0.0000000,0.0000000,22.0000000); //object(vegasxrexhse03) (1)
    CreateObject(3485,840.2999900,-2360.1001000,18.9000000,0.0000000,0.0000000,22.0000000); //object(vegasxrexhse04) (1)
    CreateObject(3486,812.0999800,-2371.5000000,18.9000000,0.0000000,0.0000000,22.0000000); //object(vegasxrexhse05) (1)
    CreateObject(3487,788.7000100,-2381.3000000,18.8000000,0.0000000,0.0000000,22.0000000); //object(vegasxrexhse06) (1)
    CreateObject(3618,880.2999900,-2386.5000000,14.5000000,0.0000000,0.0000000,202.0000000); //object(nwlaw2husjm3_law2) (1)
    CreateObject(17573,845.2000100,-2399.8999000,13.7000000,0.0000000,0.0000000,292.0000000); //object(rydhou01_lae2) (1)
    CreateObject(17699,826.2999900,-2411.6001000,16.4000000,0.0000000,0.0000000,110.0000000); //object(mcstraps_lae2) (1)
    CreateObject(17699,808.4000200,-2418.5000000,16.4000000,0.0000000,0.0000000,109.9950000); //object(mcstraps_lae2) (2)
    CreateObject(3522,879.4000200,-2383.0000000,12.0000000,0.0000000,0.0000000,112.0000000); //object(vgsn_flwbdcrb) (1)
    CreateObject(3522,802.9000200,-2410.8999000,12.0000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (2)
    CreateObject(3522,807.7000100,-2408.5000000,12.0000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (3)
    CreateObject(3522,820.7999900,-2403.8999000,12.0000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (4)
    CreateObject(3522,826.0999800,-2401.2000000,12.0000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (5)
    CreateObject(3522,838.4000200,-2397.6001000,12.1000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (6)
    CreateObject(3522,851.5000000,-2392.1001000,12.2000000,0.0000000,0.0000000,111.9950000); //object(vgsn_flwbdcrb) (7)
    CreateObject(9345,864.7999900,-2395.3000000,12.2000000,0.0000000,0.0000000,288.0000000); //object(sfn_pier_grassbit) (1)
    CreateObject(990,710.9033200,-2458.3007800,-15.7887300,0.0000000,0.0000000,0.0000000); //object(bar_barrier12) (1)
    CreateObject(5154,803.4000200,-2445.8999000,-7.3000000,90.0000000,180.0000000,200.0000000); //object(dk_cargoshp03d) (3)
    CreateObject(5154,815.7999900,-2441.8000000,-7.0000000,90.0000000,180.0000000,199.9900000); //object(dk_cargoshp03d) (5)
    CreateObject(5154,807.7000100,-2433.8999000,-15.5000000,0.0000000,0.0000000,18.0000000); //object(dk_cargoshp03d) (7)
    CreateObject(5154,800.7000100,-2438.3999000,-7.3000000,90.0000000,180.0000000,19.9900000); //object(dk_cargoshp03d) (10)
    CreateObject(5154,812.5999800,-2433.0000000,-7.0000000,90.0000000,180.0000000,19.9900000); //object(dk_cargoshp03d) (11)
    CreateObject(3406,796.7000100,-2442.1001000,5.3000000,0.0000000,0.0000000,290.0000000); //object(cxref_woodjetty) (6)
    CreateObject(3406,818.2000100,-2433.8000000,5.5000000,0.0000000,0.0000000,289.9950000); //object(cxref_woodjetty) (8)
    CreateObject(3406,820.5000000,-2440.0000000,5.4000000,0.0000000,0.0000000,289.9950000); //object(cxref_woodjetty) (9)
    CreateObject(3406,803.0000000,-2451.0000000,5.4000000,0.0000000,0.0000000,199.9950000); //object(cxref_woodjetty) (10)
    CreateObject(3406,810.9000200,-2448.1001000,5.5000000,0.0000000,0.0000000,199.9900000); //object(cxref_woodjetty) (11)
    CreateObject(3406,818.2999900,-2445.5000000,5.5000000,0.0000000,0.0000000,199.9900000); //object(cxref_woodjetty) (12)
    CreateObject(897,790.9000200,-2429.3000000,8.8000000,0.0000000,0.0000000,58.0000000); //object(searock01) (1)
    CreateObject(3361,797.2000100,-2448.6001000,2.7000000,0.0000000,0.0000000,20.0000000); //object(cxref_woodstair) (4)
    CreateObject(3361,792.2000100,-2446.0000000,6.8000000,0.0000000,0.0000000,287.9950000); //object(cxref_woodstair) (5)
    CreateObject(3361,789.5999800,-2438.3999000,10.4000000,0.0000000,0.0000000,287.9900000); //object(cxref_woodstair) (6)
    CreateObject(3406,791.0999800,-2433.6001000,10.1000000,0.0000000,0.0000000,199.9900000); //object(cxref_woodjetty) (13)
    CreateObject(897,786.9000200,-2430.7000000,8.4000000,0.0000000,0.0000000,57.9970000); //object(searock01) (4)
    CreateObject(897,783.7000100,-2436.7000000,9.8000000,0.0000000,0.0000000,123.9970000); //object(searock01) (5)
    CreateObject(897,785.0999800,-2441.8000000,8.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (6)
    CreateObject(897,786.0999800,-2445.1001000,7.7000000,0.0000000,0.0000000,123.9920000); //object(searock01) (7)
    CreateObject(897,788.0000000,-2448.8000000,3.3000000,0.0000000,0.0000000,123.9920000); //object(searock01) (8)
    CreateObject(897,796.0000000,-2454.3000000,0.0000000,0.0000000,0.0000000,69.9920000); //object(searock01) (9)
    CreateObject(897,788.9000200,-2454.8999000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (10)
    CreateObject(897,781.5999800,-2445.0000000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (11)
    CreateObject(897,782.7000100,-2452.2000000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (12)
    CreateObject(897,780.5000000,-2439.1001000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (13)
    CreateObject(897,782.9000200,-2434.7000000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (14)
    CreateObject(897,786.2999900,-2429.2000000,0.0000000,0.0000000,0.0000000,123.9920000); //object(searock01) (15)
    CreateObject(897,793.2999900,-2435.5000000,6.8000000,0.0000000,120.0000000,279.9920000); //object(searock01) (16)
    CreateObject(897,793.2000100,-2440.1001000,2.0000000,0.0000000,119.9980000,279.9870000); //object(searock01) (17)
    CreateObject(897,794.5000000,-2444.0000000,-1.7000000,0.0000000,119.9980000,279.9870000); //object(searock01) (18)
    CreateObject(897,803.5000000,-2453.1001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (19)
    CreateObject(897,810.5000000,-2451.6001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (20)
    CreateObject(897,817.9000200,-2449.1001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (21)
    CreateObject(897,823.4000200,-2447.1001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (22)
    CreateObject(897,824.5999800,-2440.2000000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (23)
    CreateObject(897,821.5000000,-2433.1001000,0.0000000,0.0000000,0.0000000,69.9880000); //object(searock01) (24)
    CreateObject(897,795.0999800,-2454.6001000,1.0000000,296.0000000,0.0000000,37.9880000); //object(searock01) (25)
    CreateObject(897,804.7000100,-2432.6001000,-14.7000000,18.0000000,0.0000000,57.9970000); //object(searock01) (26)
    CreateObject(897,806.0000000,-2435.5000000,-15.4000000,17.9960000,0.0000000,57.9970000); //object(searock01) (27)
    CreateObject(897,807.0999800,-2437.8000000,-15.1000000,17.9960000,0.0000000,57.9970000); //object(searock01) (28)
    CreateObject(897,809.0999800,-2443.3999000,-14.7000000,29.9960000,0.0000000,57.9970000); //object(searock01) (29)
    CreateObject(897,811.7000100,-2445.1001000,-14.9000000,29.9930000,0.0000000,57.9970000); //object(searock01) (30)
    CreateObject(3406,802.0000000,-2432.2000000,18.0000000,0.0000000,0.0000000,289.9950000); //object(cxref_woodjetty) (14)
    CreateObject(3361,799.0000000,-2423.8000000,17.9000000,0.0000000,0.0000000,107.9900000); //object(cxref_woodstair) (8)
    CreateObject(3361,796.5999800,-2416.3000000,13.6000000,0.0000000,0.0000000,107.9900000); //object(cxref_woodstair) (9)
    CreateObject(1461,800.5000000,-2436.0000000,2.2000000,0.0000000,0.0000000,20.0000000); //object(dyn_life_p) (1)
    CreateObject(1461,801.9000200,-2435.3999000,2.2000000,0.0000000,0.0000000,19.9950000); //object(dyn_life_p) (2)
    CreateObject(1598,806.2000100,-2436.8000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(beachball) (1)
    CreateObject(1598,807.7000100,-2435.2000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(beachball) (2)
    CreateObject(1640,812.4000200,-2433.8999000,1.7000000,0.0000000,0.0000000,0.0000000); //object(beachtowel04) (1)
    CreateObject(1641,814.5999800,-2439.1001000,1.7000000,0.0000000,0.0000000,0.0000000); //object(beachtowel03) (1)
    CreateObject(1642,814.7000100,-2442.8000000,1.7000000,0.0000000,0.0000000,0.0000000); //object(beachtowel02) (1)
    CreateObject(1643,817.7000100,-2441.5000000,1.7000000,0.0000000,0.0000000,0.0000000); //object(beachtowel01) (1)
    CreateObject(1281,812.0000000,-2437.5000000,2.5000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (1)
    CreateObject(1281,814.5999800,-2432.7000000,2.5000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (2)
    CreateObject(1281,817.0999800,-2438.6001000,2.5000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (3)
    CreateObject(1281,801.0000000,-2440.2000000,2.2000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (4)
    CreateObject(1281,804.9000200,-2446.3999000,2.2000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (5)
    CreateObject(1232,803.5000000,-2438.2000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
    CreateObject(1232,807.4000200,-2446.7000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
    CreateObject(1232,803.7000100,-2443.3000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
    CreateObject(1232,809.7000100,-2433.3999000,4.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
    CreateObject(1232,815.2000100,-2436.3999000,4.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
    CreateObject(1232,816.2999900,-2443.3999000,4.3000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
    CreateObject(1223,805.9000200,-2433.3000000,0.4000000,0.0000000,0.0000000,294.0000000); //object(lampost_coast) (1)
    CreateObject(1226,863.0000000,-2370.2000000,15.8000000,0.0000000,0.0000000,110.0000000); //object(lamppost3) (1)
    CreateObject(1226,836.0999800,-2381.0000000,15.8000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (2)
    CreateObject(1226,805.5000000,-2393.0000000,15.8000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (3)
    CreateObject(1226,785.4000200,-2401.5000000,15.8000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (4)
    CreateObject(1226,887.2000100,-2360.7000000,15.8000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (5)
    CreateObject(1226,903.0000000,-2355.1001000,15.9000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (6)
    CreateObject(1226,911.2002000,-2351.5996000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,916.9000200,-2349.8000000,15.9000000,0.0000000,0.0000000,109.9950000); //object(lamppost3) (8)
    CreateObject(1226,889.0999800,-2371.1001000,15.8000000,0.0000000,0.0000000,295.9950000); //object(lamppost3) (9)
    CreateObject(1226,869.0999800,-2384.0000000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (10)
    CreateObject(1226,854.4000200,-2389.1001000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (11)
    CreateObject(1226,829.2000100,-2398.8999000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (12)
    CreateObject(1226,811.7000100,-2406.0000000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (13)
    CreateObject(1226,798.2999900,-2410.8999000,15.8000000,0.0000000,0.0000000,289.9950000); //object(lamppost3) (14)
    CreateObject(1226,906.2000100,-2364.7000000,12.4000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (15)
    CreateObject(1226,917.2998000,-2359.2998000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,910.4000200,-2361.8999000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (17)
    CreateObject(1481,886.7000100,-2393.8999000,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_bar_b_q) (1)
    CreateObject(643,883.5000000,-2395.7000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (1)
    CreateObject(643,889.7999900,-2396.1001000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (2)
    CreateObject(643,884.9000200,-2399.8000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (3)
    CreateObject(643,892.2999900,-2391.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (4)
    CreateObject(643,878.2000100,-2399.0000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (5)
    CreateObject(2804,886.5000000,-2394.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_1) (1)
    CreateObject(2804,886.9000200,-2394.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_meat_1) (3)
    CreateObject(3461,886.7000100,-2394.2000000,9.5000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
    CreateObject(2768,883.5000000,-2395.8000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(cj_cb_burg) (1)
    CreateObject(2814,884.9000200,-2400.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway01) (1)
    CreateObject(1232,888.9000200,-2400.2000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (8)
    CreateObject(1232,880.4000200,-2401.8000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (9)
    CreateObject(1232,879.0000000,-2396.3000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (10)
    CreateObject(1232,889.7000100,-2393.1001000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (11)
    CreateObject(1232,893.7999900,-2396.2000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (12)
    CreateObject(1232,894.4000200,-2389.3000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (13)
    CreateObject(1504,823.5000000,-2407.5000000,12.6000000,0.0000000,0.0000000,18.0000000); //object(gen_doorext06) (1)
    CreateObject(1504,805.5000000,-2414.3000000,12.6000000,0.0000000,0.0000000,17.9960000); //object(gen_doorext06) (2)
    CreateObject(1226,905.5000000,-2372.3000000,15.8000000,0.0000000,0.0000000,17.9940000); //object(lamppost3) (18)
    CreateObject(1226,908.4000200,-2379.6001000,15.8000000,0.0000000,0.0000000,17.9900000); //object(lamppost3) (19)
    CreateObject(1226,911.7999900,-2389.2000000,15.8000000,0.0000000,0.0000000,17.9900000); //object(lamppost3) (20)
    CreateObject(3578,907.7999900,-2374.3000000,12.7000000,0.0000000,0.0000000,289.9950000); //object(dockbarr1_la) (4)
    CreateObject(3578,911.2000100,-2383.7000000,12.7000000,0.0000000,0.0000000,289.9900000); //object(dockbarr1_la) (5)
    CreateObject(3578,913.7999900,-2390.8000000,12.7000000,0.0000000,0.0000000,289.9900000); //object(dockbarr1_la) (6)
    CreateObject(1251,904.0000000,-2375.6001000,12.0000000,0.0000000,0.0000000,288.0000000); //object(smashbar) (1)
    CreateObject(1251,905.7999900,-2380.6001000,12.0000000,0.0000000,0.0000000,287.9960000); //object(smashbar) (2)
    CreateObject(1251,907.9000200,-2385.3999000,12.0000000,0.0000000,0.0000000,287.9960000); //object(smashbar) (3)
    CreateObject(1251,909.2999900,-2389.7000000,12.0000000,0.0000000,0.0000000,287.9960000); //object(smashbar) (4)
    CreateObject(1251,910.7999900,-2393.7000000,12.0000000,0.0000000,0.0000000,287.9960000); //object(smashbar) (5)
    CreateObject(1504,844.5999800,-2395.8999000,11.9000000,0.0000000,0.0000000,20.0000000); //object(gen_doorext06) (3)
    CreateObject(1226,931.5999800,-2352.8999000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,939.7000100,-2349.5000000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,948.2000100,-2346.1001000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,956.9000200,-2342.6001000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,964.9000200,-2339.3999000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,973.4000200,-2336.1001000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,981.4000200,-2332.7000000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,986.4000200,-2330.7000000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,992.0999800,-2328.7000000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,998.0999800,-2326.3999000,15.9000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1005.8000000,-2323.8999000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,926.4000200,-2345.3000000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,937.2999900,-2340.7000000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,945.2000100,-2337.7000000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,960.9000200,-2331.1001000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,971.2000100,-2327.3999000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,976.2999900,-2325.1001000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,984.0999800,-2321.8999000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,989.9000200,-2319.6001000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,998.5000000,-2316.2000000,15.9000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1004.0000000,-2313.5000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1017.7000000,-2323.2000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1024.0000000,-2320.6001000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1029.0000000,-2318.8000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1035.0000000,-2316.3000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1040.5000000,-2309.8000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1012.2000000,-2306.1001000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1022.8000000,-2299.8000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1029.2000000,-2297.5000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1034.3000000,-2295.2000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1026.0000000,-2311.8999000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1024.7000000,-2309.8000000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(983,1041.4000000,-2311.8999000,12.8000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
    CreateObject(983,1038.5000000,-2316.3000000,12.8000000,0.0000000,0.0000000,292.0000000); //object(fenceshit3) (2)
    CreateObject(983,1032.7000000,-2318.6001000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (3)
    CreateObject(983,1026.8000000,-2321.0000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (4)
    CreateObject(983,1020.9000000,-2323.3000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (5)
    CreateObject(983,1016.5000000,-2325.0000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (6)
    CreateObject(983,1030.9000000,-2294.8999000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (7)
    CreateObject(983,1025.0000000,-2297.3000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (8)
    CreateObject(983,1019.6000000,-2300.6001000,12.8000000,0.0000000,0.0000000,310.7450000); //object(fenceshit3) (9)
    CreateObject(983,1014.2000000,-2303.8000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (10)
    CreateObject(983,1008.3000000,-2306.2000000,12.8000000,0.0000000,0.0000000,291.9950000); //object(fenceshit3) (11)
    CreateObject(1226,1013.6000000,-2316.5000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(1226,1012.4000000,-2314.3999000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1031.7000000,-2304.6001000,16.0000000,0.0000000,0.0000000,295.9940000); //object(lamppost3) (16)
    CreateObject(1226,1033.0000000,-2306.7000000,16.0000000,0.0000000,0.0000000,109.9900000); //object(lamppost3) (7)
    CreateObject(994,1028.7000000,-2309.1001000,12.1000000,0.0000000,0.0000000,48.0000000); //object(lhouse_barrier2) (1)
    CreateObject(994,1021.4000000,-2312.7000000,12.1000000,0.0000000,0.0000000,25.9990000); //object(lhouse_barrier2) (2)
    CreateObject(994,1015.5000000,-2315.6001000,12.1000000,0.0000000,0.0000000,25.9990000); //object(lhouse_barrier2) (3)
    CreateObject(994,1009.0000000,-2318.8000000,12.1000000,0.0000000,0.0000000,25.9990000); //object(lhouse_barrier2) (4)
    CreateObject(1237,1028.2000000,-2309.3000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (12)
    CreateObject(1237,1015.1000000,-2315.7000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (13)
    CreateObject(1237,1008.5000000,-2319.0000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (14)
    CreateObject(1237,1027.5000000,-2309.7000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (28)
    CreateObject(1237,1041.2000000,-2308.5000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (29)
    CreateObject(1237,1037.8000000,-2301.8999000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (30)
    CreateObject(1237,1033.9000000,-2293.8000000,12.1000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (31)

    Bom Galera Video Abaixo !



    Alguem Sabe Como Pega Aqueles Chao De MAdeira ?
    Anonimo
    Anonimo
    SS - Membro de honra
    SS - Membro de honra


    Steam Steam : Wandson13
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    Mensagem por Anonimo Sáb 25 Out 2014 - 14:07

    Otimo mapper 9/10



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
    A SSGames Brasil foi criada em Qui 6 Out 2011 - 21:11, estamos online a 4588 dias
    Temos atualmente 138372 mensagens e 95459 tópicos
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    Zé_Paulo
    --> Postador Iniciante
    --> Postador Iniciante


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    Mensagem por Zé_Paulo Sáb 25 Out 2014 - 15:38

    Obrigado Very Happy



    Scripter Noob                                                                           Condominio De LUXO V1 003710
    Anonimo
    Anonimo
    SS - Membro de honra
    SS - Membro de honra


    Steam Steam : Wandson13
    Zello : Designer Iniciante
    Celular : 9991981153
    Mensagens : 1886
    Moedas : 6191
    Data de inscrição : 12/09/2014
    Idade : 23

                                                                               Condominio De LUXO V1 Empty Re: Condominio De LUXO V1

    Mensagem por Anonimo Sáb 25 Out 2014 - 16:15

    Cmd_Matheusn11 escreveu:AVISO:IRIE FICAR SEM NET POR UM TEMPO E NAO POSTAREI MAPAS !



    Olá Convidado, eu sou o Anonimo, membro da SSGames Brasil
    A SSGames Brasil foi criada em Qui 6 Out 2011 - 21:11, estamos online a 4588 dias
    Temos atualmente 138372 mensagens e 95459 tópicos
    Temos também 13004 usuários registrados, o ultimo registrado foi https://scriptsamp.forumeiros.com/u13140
    SoBreViZioN_[x]
    SoBreViZioN_[x]
    --> Super Postador
    --> Super Postador


    Steam Steam : Joao_Truck5
    Zello : Designer, Mapper e Scripter Iniciante
    Celular : 51 9350-9602
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                                                                               Condominio De LUXO V1 Empty Re: Condominio De LUXO V1

    Mensagem por SoBreViZioN_[x] Sáb 25 Out 2014 - 22:18

    Mapa Muito Legal!!!

    Está de Parabéns Smile

    10/10



    Convidado, Seja Bem Vindo a SSGames, Inscreva-se para a Família Script Clicando Aqui.
    Convidado, Veja as Regras Oficiais do Fórum Clicando Aqu
                                                                               Condominio De LUXO V1 VGf5fvU
                                                                               Condominio De LUXO V1 TIjIOu1
                                                                               Condominio De LUXO V1 Script10
    Ei Convidado Tu Curte oque eu faço? é Meu Fan? Então Usa minha FanBar ae Mounxtro!!!
                                                                               Condominio De LUXO V1 D5Kp60i
                                                                               Condominio De LUXO V1 L3rE1vb
    Zé_Paulo
    Zé_Paulo
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    --> Postador Iniciante


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    Mensagem por Zé_Paulo Dom 26 Out 2014 - 16:22

    Obrigado Very Happy



    Scripter Noob                                                                           Condominio De LUXO V1 003710

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