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    CITY LS - 1.0

    Weslley_Script
    Weslley_Script
    SS - Fundador
    SS - Fundador


    Steam Steam : WeslleySSGames
    Zello : WeslleySSGames
    Mensagens : 11378
    Moedas : 1031971
    Data de inscrição : 06/10/2011
    Idade : 28
    Localização : Brasil

    CITY LS - 1.0  Empty CITY LS - 1.0

    Mensagem por Weslley_Script Sex 27 Out 2023 - 19:45


    Código:
    CreateDynamicObject(979,1536.3,-1732.1,13.2,0,0,0); // object (sub_roadleft) (1)
    CreateDynamicObject(979,1530.3,-1732.5,13.2,0,0,0); // object (sub_roadleft) (2)
    CreateDynamicObject(979,1524.6,-1732.3,13.2,0,0,0); // object (sub_roadleft) (3)
    CreateDynamicObject(979,1516.5,-1732.4,13.2,0,0,0); // object (sub_roadleft) (4)
    CreateDynamicObject(979,1508.2,-1732.3,13.2,0,0,0); // object (sub_roadleft) (5)
    CreateDynamicObject(979,1501.4,-1732.2,13.2,0,0,0); // object (sub_roadleft) (6)
    CreateDynamicObject(979,1493.9,-1732.3,13.2,0,0,0); // object (sub_roadleft) (7)
    CreateDynamicObject(979,1485.8,-1732.3,13.2,0,0,0); // object (sub_roadleft) (8)
    CreateDynamicObject(979,1481.3,-1732.2,13.2,0,0,0); // object (sub_roadleft) (9)
    CreateDynamicObject(979,1472.2,-1732.1,13.2,0,0,0); // object (sub_roadleft) (10)
    CreateDynamicObject(979,1467.5,-1732.1,13.2,0,0,0); // object (sub_roadleft) (11)
    CreateDynamicObject(979,1459.9,-1732.2,13.2,0,0,0); // object (sub_roadleft) (12)
    CreateDynamicObject(979,1454.7,-1732.2,13.2,0,0,0); // object (sub_roadleft) (13)
    CreateDynamicObject(979,1449.5,-1732.2,13.2,0,0,0); // object (sub_roadleft) (14)
    CreateDynamicObject(979,1444.7,-1732.4,13.2,0,0,0); // object (sub_roadleft) (15)
    CreateDynamicObject(979,1437.6,-1732.4,13.2,0,0,0); // object (sub_roadleft) (16)
    CreateDynamicObject(982,1455.5,-1738.5,13.1,0,0,90); // object (fenceshit) (1)
    CreateDynamicObject(982,1486.5,-1738.3,13.1,0,0,89.995); // object (fenceshit) (2)
    CreateDynamicObject(982,1507.2998,-1738.2002,13.1,0,0,89.995); // object (fenceshit) (3)
    CreateDynamicObject(982,1455.7,-1718.8,13.2,0,0,90); // object (fenceshit) (4)
    CreateDynamicObject(982,1481.4,-1718.9,13.2,0,0,90); // object (fenceshit) (5)
    CreateDynamicObject(982,1501,-1719.0996,13.2,0,0,90); // object (fenceshit) (6)
    CreateDynamicObject(7033,1305.9,-1748.5,17.1,0,0,0); // object (vgnhsegate02) (1)
    CreateDynamicObject(7191,1306.2,-1707.1,14.5,0,0,0); // object (vegasNnewfence2b) (1)
    CreateDynamicObject(7191,1306.1,-1744.6,14.5,0,0,0); // object (vegasNnewfence2b) (2)
    CreateDynamicObject(7191,1306.3,-1780,14.5,0,0,0); // object (vegasNnewfence2b) (3)
    CreateDynamicObject(7191,1306.2,-1821,14.5,0,0,0); // object (vegasNnewfence2b) (4)
    CreateDynamicObject(7191,1304.6,-1820.9,14.5,0,0,0); // object (vegasNnewfence2b) (5)
    CreateDynamicObject(7191,1304.8,-1776.7,14.5,0,0,0); // object (vegasNnewfence2b) (6)
    CreateDynamicObject(7191,1304.2,-1724.6,14.5,0,0,0); // object (vegasNnewfence2b) (7)
    CreateDynamicObject(7191,1304.2,-1706.9,14.5,0,0,0); // object (vegasNnewfence2b) (8)
    CreateDynamicObject(7191,1304.6,-1771.4,14.5,0,0,0); // object (vegasNnewfence2b) (9)
    CreateDynamicObject(7939,1237.1,-1712.2,13.9,0,0,0); // object (glfcrsgate29_vgn) (1)
    CreateDynamicObject(7939,1237.0996,-1712.2002,13.9,0,0,180); // object (glfcrsgate29_vgn) (2)
    CreateDynamicObject(7939,1163.8,-1712.2,13.9,0,0,179.995); // object (glfcrsgate29_vgn) (3)
    CreateDynamicObject(7939,1163.7998,-1712.2002,13.9,0,0,359.995); // object (glfcrsgate29_vgn) (4)
    CreateDynamicObject(7939,1102.8,-1712.2,13.9,0,0,359.989); // object (glfcrsgate29_vgn) (5)
    CreateDynamicObject(7939,1102.7998,-1712.2002,13.9,0,0,179.989); // object (glfcrsgate29_vgn) (6)
    CreateDynamicObject(8649,1059.2,-1750.2,13.5,0,0,0); // object (shbbyhswall05_lvs) (1)
    CreateDynamicObject(8649,1059.2,-1758.2,13.5,0,0,0); // object (shbbyhswall05_lvs) (2)
    CreateDynamicObject(8649,1073.8,-1777,13.5,0,0,270); // object (shbbyhswall05_lvs) (3)
    CreateDynamicObject(8649,1059.2,-1762,13.5,0,0,0); // object (shbbyhswall05_lvs) (4)
    CreateDynamicObject(8649,1079.6,-1777.1,13.5,0,0,270); // object (shbbyhswall05_lvs) (5)
    CreateDynamicObject(8649,1086,-1779.1,13.5,0,0,270); // object (shbbyhswall05_lvs) (6)
    CreateDynamicObject(8649,1101.8,-1764.7,13.5,0,0,358); // object (shbbyhswall05_lvs) (7)
    CreateDynamicObject(8649,1073.9,-1735.2,13.5,0,0,270); // object (shbbyhswall05_lvs) (8)
    CreateDynamicObject(8649,1082.6,-1735.2,13.5,0,0,270); // object (shbbyhswall05_lvs) (9)
    CreateDynamicObject(8649,1111.3,-1735.1,13.5,0,0,270); // object (shbbyhswall05_lvs) (10)
    CreateDynamicObject(8649,1131.5,-1735,13.5,0,0,270); // object (shbbyhswall05_lvs) (11)
    CreateDynamicObject(8649,1152.4,-1735,13.5,0,0,270); // object (shbbyhswall05_lvs) (12)
    CreateDynamicObject(7191,1304.4,-1605.9,14.5,0,0,0); // object (vegasNnewfence2b) (10)
    CreateDynamicObject(7191,1304.5,-1649.6,14.5,0,0,0); // object (vegasNnewfence2b) (11)
    CreateDynamicObject(7191,1304.4,-1666.4,14.5,0,0,0); // object (vegasNnewfence2b) (12)
    CreateDynamicObject(7191,1306.2,-1664.3,14.5,0,0,0); // object (vegasNnewfence2b) (13)
    CreateDynamicObject(7191,1306.2,-1621.6,14.5,0,0,0); // object (vegasNnewfence2b) (14)
    CreateDynamicObject(7191,1306.2,-1606,14.5,0,0,0); // object (vegasNnewfence2b) (15)
    CreateDynamicObject(4560,1230.6,-1342.3,19.2,0,0,90); // object (LacmCanop1_LAn) (1)
    CreateDynamicObject(4560,1235,-1372.4,19.2,0,0,270); // object (LacmCanop1_LAn) (2)
    CreateDynamicObject(3763,1233.6,-1379.7,45.5,0,0,0); // object (CE_radarmast3) (1)
    CreateDynamicObject(3763,570.79999,-1632,70.7,0,0,0); // object (CE_radarmast3) (2)
    CreateDynamicObject(3763,599.40002,-1466.2,112.3,0,0,0); // object (CE_radarmast3) (3)
    CreateDynamicObject(3763,850.20001,-1348.1,58.2,0,0,0); // object (CE_radarmast3) (4)
    CreateDynamicObject(3763,1476.2,-1468.5,72.7,0,0,0); // object (CE_radarmast3) (5)
    CreateDynamicObject(3763,1813.5,-1434.1,45.8,0,0,0); // object (CE_radarmast3) (6)
    CreateDynamicObject(3763,2370.2,-1502.1,63.7,0,0,0); // object (CE_radarmast3) (7)
    CreateDynamicObject(3763,2239.2,-1058.2,94.4,0,0,0); // object (CE_radarmast3) (8)
    CreateDynamicObject(3763,1495.7,-1318.4,55.8,0,0,0); // object (CE_radarmast3) (9)
    CreateDynamicObject(3763,1493.9,-1360.7,55.8,0,0,0); // object (CE_radarmast3) (10)
    CreateDynamicObject(3763,1267.4,-1257.3,45.3,0,0,0); // object (CE_radarmast3) (11)
    CreateDynamicObject(5837,1229.6,-1346.9,14.1,0,0,90); // object (ci_guardhouse1) (1)
    CreateDynamicObject(5837,1233.9,-1346.5,14.1,0,0,270); // object (ci_guardhouse1) (2)
    CreateDynamicObject(5837,1233.7,-1337.4,14.1,0,0,270); // object (ci_guardhouse1) (3)
    CreateDynamicObject(5837,1229.5,-1337.9,14.1,0,0,92); // object (ci_guardhouse1) (4)
    CreateDynamicObject(5837,1231.6,-1329.5,14.1,0,0,2); // object (ci_guardhouse1) (5)
    CreateDynamicObject(8131,1230.8,-1316.5,23.8,0,0,0); // object (vgschurch02_lvs) (1)
    CreateDynamicObject(9623,1200.6,-1301.4,15.2,0,0,0); // object (toll_SFW) (1)
    CreateDynamicObject(9623,1192.3,-1378.9,15.2,0,0,0); // object (toll_SFW) (2)
    CreateDynamicObject(9623,1238.5,-1400.8,15.2,0,0,90); // object (toll_SFW) (4)
    CreateDynamicObject(10401,1284.5,-1361,14.7,0,0,314); // object (hc_shed02_SFS) (1)
    CreateDynamicObject(10401,1285.9,-1313.5,14.7,0,0,313.995); // object (hc_shed02_SFS) (2)
    CreateDynamicObject(10401,1286.1,-1299.1,14.7,0,0,313.995); // object (hc_shed02_SFS) (3)
    CreateDynamicObject(10401,1284.5,-1372.7,14.7,0,0,313.995); // object (hc_shed02_SFS) (4)
    CreateDynamicObject(14413,1317.2,-1371.4,18.7,0,0,0); // object (carter-column01) (1)
    CreateDynamicObject(14413,1325.4,-1371.6,18.7,0,0,0); // object (carter-column01) (2)
    CreateDynamicObject(14413,1308.8,-1371.2,18.7,0,0,0); // object (carter-column01) (3)
    CreateDynamicObject(13630,1317.5,-1373.4,25.3,0,0,278); // object (8screen) (1)
    CreateDynamicObject(982,1513.3,-1705.2,13.2,0,0,182); // object (fenceshit) (7)
    CreateDynamicObject(982,1512.5,-1680.1,13.2,0,0,182); // object (fenceshit) (8)
    CreateDynamicObject(982,1511.7,-1657.1,13.2,0,0,182); // object (fenceshit) (9)
    CreateDynamicObject(982,1511,-1637.1,13.2,0,0,182); // object (fenceshit) (10)
    CreateDynamicObject(982,1510.6,-1620.8,13.2,0,0,182); // object (fenceshit) (11)
    CreateDynamicObject(982,1509.9,-1612.6,13.2,0,0,182); // object (fenceshit) (12)
    CreateDynamicObject(982,1497.7,-1600.6,13.2,0,0,268); // object (fenceshit) (13)
    CreateDynamicObject(982,1478.3,-1600.2,13.2,0,0,269.995); // object (fenceshit) (14)
    CreateDynamicObject(982,1452.1,-1600.1,13.2,0,0,269.995); // object (fenceshit) (15)
    CreateDynamicObject(982,1439.8,-1611.6,13.2,0,0,359.995); // object (fenceshit) (16)
    CreateDynamicObject(982,1439.8,-1633.7,13.2,0,0,359.989); // object (fenceshit) (17)
    CreateDynamicObject(982,1439.9,-1652.9,13.2,0,0,359.989); // object (fenceshit) (18)
    CreateDynamicObject(982,1440,-1677.2,13.2,0,0,359.989); // object (fenceshit) (19)
    CreateDynamicObject(982,1440,-1700.4,13.2,0,0,359.989); // object (fenceshit) (20)
    CreateDynamicObject(982,1440,-1709.9,13.2,0,0,359.989); // object (fenceshit) (21)
    CreateDynamicObject(982,1451.1,-1719.3,13.2,0,0,91.989); // object (fenceshit) (22)
    CreateDynamicObject(9623,1430.3,-1711.1,15.2,0,0,0); // object (toll_SFW) (3)
    CreateDynamicObject(9623,1430.9,-1614.4,15.2,0,0,0); // object (toll_SFW) (5)
    CreateDynamicObject(9623,1463.4,-1592.5,15.2,0,0,90); // object (toll_SFW) (6)
    CreateDynamicObject(9623,1545.7,-1591.9,15.2,0,0,90); // object (toll_SFW) (7)
    CreateDynamicObject(9623,1529.2,-1702,15.3,0,0,0); // object (toll_SFW) (8)
    CreateDynamicObject(982,1531.7,-1738.3,13.1,0,0,89.995); // object (fenceshit) (23)
    CreateDynamicObject(982,1547.4,-1738.7,13.1,0,0,89.995); // object (fenceshit) (24)
    CreateDynamicObject(7033,1350.2,-1380.2,17,0,0,0); // object (vgnhsegate02) (2)
    CreateDynamicObject(7033,1350.2,-1261.5,17,0,0,0); // object (vgnhsegate02) (3)
    CreateDynamicObject(7033,1360.4,-1056.9,30.3,0,0,0); // object (vgnhsegate02) (4)
    CreateDynamicObject(7033,179.10001,-1601.6,17.6,0,0,36); // object (vgnhsegate02) (5)
    CreateDynamicObject(7033,374.89999,-1710,10.4,0,0,90); // object (vgnhsegate02) (6)

    Código:
    RemoveBuildingForPlayer(playerid,620,1304.1172,-1696.7969,12.28906,22.657042); // removeWorldObject (veg_palm04) (1)
    RemoveBuildingForPlayer(playerid,1290,1305.0078,-1702.3828,18.22656,8.8853035); // removeWorldObject (lamppost2) (1)
    RemoveBuildingForPlayer(playerid,620,1240.9219,-1335.0547,12.29688,22.657042); // removeWorldObject (veg_palm04) (2)
    RemoveBuildingForPlayer(playerid,739,1231.1406,-1328.0937,12.73438,40.473133); // removeWorldObject (sjmpalmtall) (1)
    RemoveBuildingForPlayer(playerid,620,1222.6641,-1317.7422,12.29688,22.657042); // removeWorldObject (veg_palm04) (3)
    RemoveBuildingForPlayer(playerid,620,1240.9219,-1374.6094,12.29688,22.657042); // removeWorldObject (veg_palm04) (4)
    RemoveBuildingForPlayer(playerid,620,1222.6641,-1356.5547,12.29688,22.657042); // removeWorldObject (veg_palm04) (5)
    RemoveBuildingForPlayer(playerid,1258,1510.8906,-1607.3125,13.69531,2.807899); // removeWorldObject (Mpostbox1) (1)
    RemoveBuildingForPlayer(playerid,1283,1430.1719,-1719.4687,15.625,11.08576); // removeWorldObject (MTraffic1) (1)
    RemoveBuildingForPlayer(playerid,1267,1413.6328,-1721.8203,28.28125,16.84787); // removeWorldObject (BillBd2) (1)
    RemoveBuildingForPlayer(playerid,1261,1413.6328,-1721.8203,28.28125,16.84787); // LOD Remove Object=1267
    RemoveBuildingForPlayer(playerid,620,1419.3281,-1710.2344,11.83594,22.657042); // removeWorldObject (veg_palm04) (6)
    RemoveBuildingForPlayer(playerid,1283,1428.9375,-1605.8203,15.625,11.08576); // removeWorldObject (MTraffic1) (2)
    RemoveBuildingForPlayer(playerid,1229,1466.4844,-1598.0937,14.10938,3.5813708); // removeWorldObject (bussign1) (1)
    RemoveBuildingForPlayer(playerid,1226,1471.3516,-1596.7031,16.42188,6.6149273); // removeWorldObject (lamppost3) (1)
    RemoveBuildingForPlayer(playerid,1226,1488.5313,-1596.7031,16.42188,6.6149273); // removeWorldObject (lamppost3) (2)
    RemoveBuildingForPlayer(playerid,1226,1504.8906,-1596.7031,16.42188,6.6149273); // removeWorldObject (lamppost3) (3)
    RemoveBuildingForPlayer(playerid,1229,1498.0547,-1598.0937,14.10938,3.5813708); // removeWorldObject (bussign1) (2)
    RemoveBuildingForPlayer(playerid,1283,1516.1641,-1591.6562,15.625,11.08576); // removeWorldObject (MTraffic1) (3)
    RemoveBuildingForPlayer(playerid,1283,1544.625,-1593.0312,15.625,11.08576); // removeWorldObject (MTraffic1) (4)
    RemoveBuildingForPlayer(playerid,1283,1530.1172,-1717.0078,15.625,11.08576); // removeWorldObject (MTraffic1) (5)
    RemoveBuildingForPlayer(playerid,1283,1513.2344,-1732.9219,15.625,11.08576); // removeWorldObject (MTraffic1) (6)
    RemoveBuildingForPlayer(playerid,1283,1545.7656,-1731.6719,15.625,11.08576); // removeWorldObject (MTraffic1) (7)
    RemoveBuildingForPlayer(playerid,1283,1568.8828,-1745.4766,15.625,11.08576); // removeWorldObject (MTraffic1) (8)
    RemoveBuildingForPlayer(playerid,1226,1571.6016,-1727.6562,16.42188,6.6149273); // removeWorldObject (lamppost3) (4)
    RemoveBuildingForPlayer(playerid,1283,1582.6719,-1733.1328,15.625,11.08576); // removeWorldObject (MTraffic1) (9)

    Creditos: Weslley Script



    CITY LS - 1.0  D07Xwqb
    CITY LS - 1.0  Yjab9HN

      Data/hora atual: Qui 2 maio 2024 - 2:02