AddStaticVehicleEx(560,1428.9000200,1894.3000500,10.6000000,270.0000000,24,4,15); //Sultan
AddStaticVehicleEx(560,1428.9000200,1899.4000200,10.6000000,270.0000000,9,2,15); //Sultan
AddStaticVehicleEx(560,1428.9000200,1904.4000200,10.6000000,270.0000000,8,13,15); //Sultan
AddStaticVehicleEx(562,1429.0000000,1909.8000500,10.6000000,270.0000000,27,7,15); //Elegy
AddStaticVehicleEx(565,1429.1999500,1914.6999500,10.5000000,270.0000000,7,7,15); //Flash
AddStaticVehicleEx(533,1443.0000000,1894.4000200,10.6000000,90.0000000,18,10,15); //Feltzer
AddStaticVehicleEx(412,1442.0000000,1899.5999800,10.8000000,90.0000000,10,10,15); //Voodoo
AddStaticVehicleEx(518,1442.8000500,1904.4000200,10.6000000,90.0000000,15,11,15); //Buccaneer
AddStaticVehicleEx(535,1443.0000000,1909.6999500,10.7000000,90.0000000,6,14,15); //Slamvan
AddStaticVehicleEx(567,1442.8000500,1914.5999800,10.8000000,90.0000000,7,12,15); //Savanna
AddStaticVehicleEx(467,1430.3000500,1920.0000000,10.7000000,270.0000000,10,5,15); //Oceanic
AddStaticVehicleEx(487,1436.6999500,1926.5999800,11.1000000,90.0000000,6,2,15); //Maverick
AddStaticVehicleEx(541,1443.4000200,1919.8000500,10.5000000,90.0000000,22,6,15); //Bullet
CreateObject(3749,1436.8000500,1885.3000500,15.7000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(974,1426.1999500,1886.3000500,13.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (1)
CreateObject(974,1426.1999500,1892.9000200,13.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (3)
CreateObject(974,1426.1999500,1899.5000000,13.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (4)
CreateObject(974,1426.3000500,1906.1999500,13.6000000,0.0000000,0.0000000,268.0000000); //object(tall_fence) (5)
CreateObject(974,1426.4000200,1912.8000500,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (6)
CreateObject(974,1426.4000200,1919.4000200,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (7)
CreateObject(974,1426.4000200,1925.9000200,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (
CreateObject(974,1426.4000200,1930.0000000,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (9)
CreateObject(974,1429.8000500,1933.3000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (10)
CreateObject(974,1435.6999500,1933.3000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (11)
CreateObject(974,1442.3000500,1933.3000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (12)
CreateObject(974,1444.0000000,1933.3000500,13.6000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (13)
CreateObject(974,1447.3000500,1930.0000000,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (14)
CreateObject(974,1447.4000200,1923.4000200,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (15)
CreateObject(974,1447.4000200,1916.6999500,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (16)
CreateObject(974,1447.4000200,1910.0000000,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (17)
CreateObject(974,1447.4000200,1903.4000200,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (18)
CreateObject(974,1447.4000200,1896.8000500,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (19)
CreateObject(974,1447.3000500,1890.0999800,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (20)
CreateObject(974,1447.3000500,1886.4000200,14.6000000,0.0000000,0.0000000,270.0000000); //object(tall_fence) (21)