- Código:
CMD:dararma(playerid, params[])
{
new ID, Armaid, Muni, strid[180], strp[180];
if(sscanf(params, "idd", ID, Armaid, Muni)) return SendClientMessage(playerid, 0xFF0000, "[ERROR]:Use /dararma [IPLALYER] [ID ARMA] [MUNICAO]");
format(strp, sizeof(strp), "Voce Deu Um (a) %s Com %d De Municao Para %s", WeaponName(Armaid), Muni, pN(ID));
format(strid, sizeof(strid), "Voce Recebeu Um (a) %s De %s Com %d De Municao", NomeArma(Armaid), pN(playerid), Muni);
GivePlayerWeapon(ID, Armaid, Muni);
SendClientMessage(playerid, 0x00F0FF, strp);
SendClientMessage(ID, -1, "");
SendClientMessage(ID, 0x00F0FF, strid);
return 1;
}
stock pN(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}
stock NomeArma(weaponid)
{
new we[900];
switch(weaponid)
{
case 1: we = "Soco Ingles";
case 2: we = "Taco de Golfe";
case 3: we = "Cacetete";
case 4: we = "Faca";
case 5: we = "Taco de Baseball";
case 6: we = "Pa";
case 7: we = "Taco de Sinuca";
case 8: we = "Katana";
case 9: we = "MotoSerra";
case 14: we = "Flor";
case 15: we = "Bengala";
case 16: we = "Granada";
case 17: we = "Granada de GAS";
case 18: we = "Molotov";
case 22: we = "9mm";
case 23: we = "Silenced 9mm";
case 24: we = "Desert Eagle";
case 25: we = "Shotgun";
case 26: we = "Sawnoff Shotgun";
case 27: we = "Combat Shotgun";
case 28: we = "Micro Uzi";
case 29: we = "MP5";
case 30: we = "AK-47";
case 31: we = "M4";
case 32: we = "Tec9";
case 33: we = "Country Rifle";
case 34: we = "Sniper Rifle";
case 35: we = "Basuca";
case 36: we = "Basuca Anti Aerea";
case 37: we = "Lanca Chamas";
case 38: we = "Minigun";
case 39: we = "Bomba Remota";
case 40: we = "Bomba Remota";
case 41: we = "Lata de Spray";
case 42: we = "Extintor";
default: we = "Arma Nao Detectada";
}
return we;
}
//By Eduardo_System