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[MAPA] Respawn Civil >> PerfecT Games | v2.7a

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Robson HarDz
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[MAPA] Respawn Civil >> PerfecT Games | v2.7a

Mensagem por Robson HarDz em Sex 23 Set 2016 - 16:22

Olá galera estou trazendo meu 1 Post de mapa 
Aqui na SSGAMERS 




_____________________________________________________________

OBS: Esse mapa é do meu servidor que fiz ... PerfecT Games e Disponibilizei para o Perfect Revoluction ... | Versão 2.7a |


PRINT : http://prntscr.com/cljz8v 
Simples mais ta ae...





Código:

// |--------------------------------- OBJETOS ---------------------------------|
CreateObject(1281,1440.6000000,-1461.9000000,20.2000000,0.0000000,0.0000000,40.0000000); //object(parktable1) (1)
CreateObject(1281,1434.3000000,-1488.0000000,20.2000000,0.0000000,0.0000000,16.0000000); //object(parktable1) (2)
CreateObject(1281,1437.9000000,-1479.6000000,20.2000000,0.0000000,0.0000000,326.0000000); //object(parktable1) (3)
CreateObject(1281,1438.0000000,-1470.5000000,20.2000000,0.0000000,0.0000000,20.0000000); //object(parktable1) (4)
CreateObject(1216,1438.6000000,-1496.4000000,13.2000000,0.0000000,0.0000000,72.0000000); //object(phonebooth1) (1)
CreateObject(1231,1451.0000000,-1482.7000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
CreateObject(1231,1449.1000000,-1491.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
CreateObject(1231,1447.0000000,-1499.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
CreateObject(1231,1444.3000000,-1507.6000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
CreateObject(1231,1442.0000000,-1517.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
CreateObject(1280,1408.8000000,-1496.8000000,19.8000000,0.0000000,0.0000000,258.0000000); //object(parkbench1) (1)
CreateObject(1280,1412.9000000,-1497.8000000,19.8000000,0.0000000,0.0000000,257.9970000); //object(parkbench1) (2)
CreateObject(1280,1417.2000000,-1498.8000000,19.8000000,0.0000000,0.0000000,257.9970000); //object(parkbench1) (3)
CreateObject(1280,1421.4000000,-1499.8000000,19.8000000,0.0000000,0.0000000,257.9970000); //object(parkbench1) (4)
CreateObject(1280,1409.3000000,-1493.9000000,19.8000000,0.0000000,0.0000000,77.9970000); //object(parkbench1) (6)
CreateObject(1280,1413.8000000,-1494.8000000,19.8000000,0.0000000,0.0000000,77.9970000); //object(parkbench1) (7)
CreateObject(1280,1418.0000000,-1495.8000000,19.8000000,0.0000000,0.0000000,77.9970000); //object(parkbench1) (8)
CreateObject(1280,1422.2000000,-1496.8000000,19.8000000,0.0000000,0.0000000,77.9970000); //object(parkbench1) (9)
CreateObject(625,1410.2000000,-1495.3000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb1) (1)
CreateObject(625,1414.7000000,-1496.4000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb1) (3)
CreateObject(625,1419.8000000,-1497.4000000,19.4000000,0.0000000,0.0000000,2.0000000); //object(veg_palmkb1) (4)
CreateObject(625,1423.5000000,-1498.2000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb1) (5)
CreateObject(1231,1452.5000000,-1477.1000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
CreateObject(1231,1453.3000000,-1469.7000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7)
CreateObject(1231,1439.3000000,-1526.8000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (8)

// |--------------------------------- REMOVES ---------------------------------|

 RemoveBuildingForPlayer(playerid, 1350, 1292.2578, -1562.1484, 12.4609, 0.25);
 RemoveBuildingForPlayer(playerid, 792, 1279.7344, -1552.9453, 12.2188, 0.25);
 RemoveBuildingForPlayer(playerid, 1231, 1273.6094, -1542.3750, 15.2344, 0.25);
 RemoveBuildingForPlayer(playerid, 792, 1280.0313, -1531.1406, 12.0703, 0.25);
 RemoveBuildingForPlayer(playerid, 1231, 1289.8906, -1520.1484, 15.1953, 0.25);
 RemoveBuildingForPlayer(playerid, 1297, 1301.9063, -1522.0234, 15.9063, 0.25);

// |--------------------------------- VEICULOS ---------------------------------|

AddStaticVehicleEx(462,1442.8000000,-1495.5000000,13.0000000,242.0000000,226,226,-1); //Faggio
AddStaticVehicleEx(462,1443.0000000,-1494.7998000,13.0000000,241.9960000,226,226,-1); //Faggio
AddStaticVehicleEx(462,1443.2000000,-1494.1000000,13.0000000,241.9960000,226,226,-1); //Faggio
AddStaticVehicleEx(462,1443.4000000,-1493.4000000,13.0000000,241.9960000,226,226,-1); //Faggio
AddStaticVehicleEx(462,1443.6000000,-1492.7000000,13.0000000,241.9960000,226,226,-1); //Faggio
AddStaticVehicleEx(462,1439.4000000,-1507.2000000,13.2000000,241.9960000,226,226,-1); //Faggio
AddStaticVehicleEx(462,1439.2000000,-1508.0000000,13.2000000,241.9960000,226,226,-1); //Faggio
AddStaticVehicleEx(462,1439.0000000,-1508.7000000,13.2000000,241.9960000,226,226,-1); //Faggio
AddStaticVehicleEx(462,1438.8000000,-1509.5000000,13.2000000,241.9960000,226,226,-1); //Faggio
AddStaticVehicleEx(462,1438.6000000,-1510.2000000,13.2000000,241.9960000,226,226,-1); //Faggio





.: METAS :.


Dicas Construtivas   (ON)
Scripter                       (X)
Mapper                        (X)
Fundador BPG            (X)


.: METAS RECENTEMENTE :.


Tomar Strike em um video no Youtube (X)



WEBSITE : 
www.brasilrealplanet.com.br
  www.lojabrp.wix.com/loja
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NwP_WeeD
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Re: [MAPA] Respawn Civil >> PerfecT Games | v2.7a

Mensagem por NwP_WeeD em Dom 2 Out 2016 - 19:07

ToopzeraUP !



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