E ai Pessoal , Estou Trazendo meu Segundo Mapa Aqui na SS GAMES !
Sim, é Outro Spawn Civil Kkkk
Esse Fica Perto da Prefeitura, e é um Pouco Simples, Mais Achei Muito Bom !
Print'S: http://minus.com/mbicGJTUcgtqTs
Spawn:
AddStaticVehicleEx(471,1828.8000000,-1657.1000000,13.1000000,87.9950000,-1,208,15); //Quad
AddStaticVehicleEx(471,1828.8000000,-1659.5000000,13.1000000,87.9950000,-1,208,15); //Quad
AddStaticVehicleEx(471,1828.8000000,-1654.6000000,13.1000000,87.9950000,-1,208,15); //Quad
AddStaticVehicleEx(509,1829.0000000,-1662.2000000,13.1000000,86.0000000,-1,67,15); //Bike
AddStaticVehicleEx(509,1829.0000000,-1663.7000000,13.1000000,85.9950000,-1,67,15); //Bike
AddStaticVehicleEx(509,1829.1000000,-1665.2000000,13.1000000,85.9950000,-1,67,15); //Bike
AddStaticVehicleEx(424,1829.7000000,-1637.4000000,13.4000000,88.0000000,-1,208,15); //BF Injection
AddStaticVehicleEx(424,1829.6000000,-1641.9000000,13.4000000,88.0000000,-1,208,15); //BF Injection
AddStaticVehicleEx(424,1829.4000000,-1646.6000000,13.4000000,87.9950000,-1,208,15); //BF Injection
AddStaticVehicleEx(424,1829.4000000,-1650.4000000,13.4000000,87.9950000,-1,208,15); //BF Injection
AddStaticVehicleEx(468,1814.3000000,-1662.9000000,13.3000000,264.0000000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.2000000,-1664.7000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.1000000,-1666.5000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.1000000,-1668.2000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.2000000,-1645.0000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.2000000,-1643.4000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.3000000,-1642.0000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.2000000,-1640.6000000,13.3000000,263.9960000,-1,208,15); //Sanchez
CreateObject(983,1787.7000000,-1620.6000000,13.2000000,0.0000000,0.0000000,80.0000000); //object(fenceshit3) (1)
CreateObject(983,1794.0000000,-1621.4000000,13.2000000,0.0000000,0.0000000,85.9970000); //object(fenceshit3) (2)
CreateObject(983,1800.4000000,-1621.8000000,13.2000000,0.0000000,0.0000000,85.9950000); //object(fenceshit3) (4)
CreateObject(984,1805.2000000,-1622.1000000,13.2000000,0.0000000,0.0000000,266.0000000); //object(fenceshit2) (1)
CreateObject(984,1811.6000000,-1628.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2)
CreateObject(984,1811.6000000,-1641.7000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (3)
CreateObject(984,1811.7000000,-1679.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (4)
CreateObject(984,1811.7000000,-1667.1000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (5)
CreateObject(3524,1811.4000000,-1660.3000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1811.4000000,-1648.6000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3749,1821.5999800,-1627.8000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(3749,1821.7000000,-1706.1000000,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
CreateObject(9833,1805.3000000,-1634.7000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(3524,1829.2000000,-1709.6000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3)
CreateObject(3524,1813.5000000,-1709.5000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (4)
CreateObject(3524,1814.0000000,-1624.4000000,15.4000000,0.0000000,0.0000000,178.0000000); //object(skullpillar01_lvs) (5)
CreateObject(3524,1829.4000000,-1624.8000000,15.4000000,0.0000000,0.0000000,177.9950000); //object(skullpillar01_lvs) (6)
Sim, é Outro Spawn Civil Kkkk
Esse Fica Perto da Prefeitura, e é um Pouco Simples, Mais Achei Muito Bom !
Print'S: http://minus.com/mbicGJTUcgtqTs
Spawn:
AddStaticVehicleEx(471,1828.8000000,-1657.1000000,13.1000000,87.9950000,-1,208,15); //Quad
AddStaticVehicleEx(471,1828.8000000,-1659.5000000,13.1000000,87.9950000,-1,208,15); //Quad
AddStaticVehicleEx(471,1828.8000000,-1654.6000000,13.1000000,87.9950000,-1,208,15); //Quad
AddStaticVehicleEx(509,1829.0000000,-1662.2000000,13.1000000,86.0000000,-1,67,15); //Bike
AddStaticVehicleEx(509,1829.0000000,-1663.7000000,13.1000000,85.9950000,-1,67,15); //Bike
AddStaticVehicleEx(509,1829.1000000,-1665.2000000,13.1000000,85.9950000,-1,67,15); //Bike
AddStaticVehicleEx(424,1829.7000000,-1637.4000000,13.4000000,88.0000000,-1,208,15); //BF Injection
AddStaticVehicleEx(424,1829.6000000,-1641.9000000,13.4000000,88.0000000,-1,208,15); //BF Injection
AddStaticVehicleEx(424,1829.4000000,-1646.6000000,13.4000000,87.9950000,-1,208,15); //BF Injection
AddStaticVehicleEx(424,1829.4000000,-1650.4000000,13.4000000,87.9950000,-1,208,15); //BF Injection
AddStaticVehicleEx(468,1814.3000000,-1662.9000000,13.3000000,264.0000000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.2000000,-1664.7000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.1000000,-1666.5000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.1000000,-1668.2000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.2000000,-1645.0000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.2000000,-1643.4000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.3000000,-1642.0000000,13.3000000,263.9960000,-1,208,15); //Sanchez
AddStaticVehicleEx(468,1814.2000000,-1640.6000000,13.3000000,263.9960000,-1,208,15); //Sanchez
CreateObject(983,1787.7000000,-1620.6000000,13.2000000,0.0000000,0.0000000,80.0000000); //object(fenceshit3) (1)
CreateObject(983,1794.0000000,-1621.4000000,13.2000000,0.0000000,0.0000000,85.9970000); //object(fenceshit3) (2)
CreateObject(983,1800.4000000,-1621.8000000,13.2000000,0.0000000,0.0000000,85.9950000); //object(fenceshit3) (4)
CreateObject(984,1805.2000000,-1622.1000000,13.2000000,0.0000000,0.0000000,266.0000000); //object(fenceshit2) (1)
CreateObject(984,1811.6000000,-1628.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2)
CreateObject(984,1811.6000000,-1641.7000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (3)
CreateObject(984,1811.7000000,-1679.9000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (4)
CreateObject(984,1811.7000000,-1667.1000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (5)
CreateObject(3524,1811.4000000,-1660.3000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1811.4000000,-1648.6000000,15.4000000,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3749,1821.5999800,-1627.8000500,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(3749,1821.7000000,-1706.1000000,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
CreateObject(9833,1805.3000000,-1634.7000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(3524,1829.2000000,-1709.6000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3)
CreateObject(3524,1813.5000000,-1709.5000000,15.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (4)
CreateObject(3524,1814.0000000,-1624.4000000,15.4000000,0.0000000,0.0000000,178.0000000); //object(skullpillar01_lvs) (5)
CreateObject(3524,1829.4000000,-1624.8000000,15.4000000,0.0000000,0.0000000,177.9950000); //object(skullpillar01_lvs) (6)