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Mapa evento freefire

Weslley_Script
SS - Fundador
Weslley_Script
Steam Steam : WeslleySSGames
Zello : WeslleySSGames
Mensagens : 9087
Moedas : 1024402
Data de inscrição : 06/10/2011
Idade : 24
Localização : Brasil

Mensagem por Weslley_Script em Qua 1 Maio 2019 - 16:12



Código:
CreateObject(987,-1914.4000000,1159.1000000,44.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
CreateObject(987,-1925.8000000,1158.7000000,44.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,-1935.0000000,1159.1000000,44.8000000,0.0000000,0.0000000,358.0000000); //object(elecfence_bar) (3)
CreateObject(987,-1939.0000000,1159.0000000,44.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
CreateObject(987,-1942.2000000,1159.0000000,44.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
CreateObject(987,-1950.2000000,1159.2000000,44.9000000,0.0000000,350.0000000,266.0000000); //object(elecfence_bar) (6)
CreateObject(987,-1950.5000000,1151.2000000,46.6000000,0.0000000,352.0000000,272.0000000); //object(elecfence_bar) (8)
CreateObject(987,-1950.5000000,1134.3000000,49.0000000,0.0000000,355.9950000,269.9950000); //object(elecfence_bar) (10)
CreateObject(987,-1950.6000000,1125.2000000,51.1000000,0.0000000,0.0000000,272.0000000); //object(elecfence_bar) (11)
CreateObject(987,-1949.7000000,1142.2000000,47.9000000,0.0000000,352.0000000,270.0000000); //object(elecfence_bar) (13)
CreateObject(987,-1950.5000000,1116.2000000,51.9000000,0.0000000,0.0000000,272.0000000); //object(elecfence_bar) (14)
CreateObject(987,-1950.4000000,1107.1000000,53.1000000,0.0000000,0.0000000,272.0000000); //object(elecfence_bar) (15)
CreateObject(987,-1951.1000000,1096.3000000,53.8000000,0.0000000,10.0000000,356.0000000); //object(elecfence_bar) (16)
CreateObject(987,-1942.3000000,1095.7000000,52.4000000,0.0000000,8.0000000,0.0000000); //object(elecfence_bar) (17)
CreateObject(987,-1933.4000000,1095.5000000,50.6000000,0.0000000,12.0000000,354.0000000); //object(elecfence_bar) (18)
CreateObject(987,-1927.4000000,1094.7000000,49.0000000,0.0000000,8.0000000,0.0000000); //object(elecfence_bar) (19)
CreateObject(987,-1918.1000000,1094.9000000,48.6000000,0.0000000,14.0000000,2.0000000); //object(elecfence_bar) (20)
CreateObject(987,-1924.2000000,1094.6000000,49.4000000,0.0000000,13.9990000,3.9990000); //object(elecfence_bar) (21)
CreateObject(987,-1906.1000000,1095.5000000,45.8000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (22)
CreateObject(987,-1906.0000000,1104.9000000,45.6000000,0.0000000,0.0000000,88.0000000); //object(elecfence_bar) (23)
CreateObject(987,-1905.7000000,1115.1000000,45.4000000,0.0000000,0.0000000,88.0000000); //object(elecfence_bar) (24)
CreateObject(987,-1905.5000000,1124.9000000,45.1000000,0.0000000,0.0000000,96.0000000); //object(elecfence_bar) (25)
CreateObject(987,-1906.3000000,1133.6000000,45.0000000,0.0000000,0.0000000,88.0000000); //object(elecfence_bar) (26)
CreateObject(987,-1950.1000000,1159.1000000,44.9000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (28)
CreateObject(987,-1905.7000000,1142.4000000,44.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (29)
CreateObject(987,-1905.6000000,1148.4000000,45.0000000,0.0000000,0.0000000,86.0000000); //object(elecfence_bar) (30)
CreateObject(17057,-1919.4000000,1144.7000000,45.4000000,0.0000000,2.0000000,164.0000000); //object(cw_haypile03) (1)
CreateObject(17057,-1933.8000000,1119.5000000,48.7000000,0.0000000,11.9970000,0.0000000); //object(cw_haypile03) (2)
CreateObject(17060,-1933.3000000,1146.2000000,46.0000000,0.0000000,0.0000000,0.0000000); //object(cw_haypile06) (1)
CreateObject(17061,-1915.2998000,1113.7998000,46.6000000,0.0000000,6.0000000,2.0000000); //object(cw_barnie) (1)
CreateObject(14873,-1947.2000000,1118.8000000,51.7000000,0.0000000,8.0000000,0.0000000); //object(kylie_hay) (1)
CreateObject(18284,-1934.0000000,1135.1000000,50.1000000,0.0000000,352.0000000,222.0000000); //object(cw_tscanopy) (1)
CreateObject(3399,-1924.0000000,1105.9000000,50.9000000,0.0000000,0.0000000,0.0000000); //object(cxrf_a51_stairs) (1)



Mapa evento freefire D07Xwqb
Mapa evento freefire Yjab9HN
Rafinha_Script
--> Postador Avançado
--> Postador Avançado
Rafinha_Script
Mensagens : 304
Moedas : 3561
Data de inscrição : 29/03/2012
Idade : 22
Localização : Broklin

Mensagem por Rafinha_Script em Qua 1 Maio 2019 - 23:29

dahora, na minha gm tem um evento parecido, os players caem em um tal canto e tem q procurar por armas e etc...



Ajudei? Da + Nao Custa Nada!! Abraçoo.
Mapa evento freefire 6AhLjUX

- Eu falo o que penso! Foda-se os outros , não nasci para agradar ninguem ¬¬' - Att : Rafinha
Weslley_Script
SS - Fundador
Weslley_Script
Steam Steam : WeslleySSGames
Zello : WeslleySSGames
Mensagens : 9087
Moedas : 1024402
Data de inscrição : 06/10/2011
Idade : 24
Localização : Brasil

Mensagem por Weslley_Script em Qui 2 Maio 2019 - 8:59

@Rafinha_Script escreveu:dahora, na minha gm tem um evento parecido, os players caem em um tal canto e tem q procurar por armas e etc...
Nesse você tera que adicionar um local para que os players possam respawnar, pois eu esqueci de pegar as coordenadas de respawn que salvei kkk antes de desinstalar o mta.



Mapa evento freefire D07Xwqb
Mapa evento freefire Yjab9HN
reiKiwZ
--> Postador Iniciante
--> Postador Iniciante
reiKiwZ
Mensagens : 13
Moedas : 651
Data de inscrição : 19/07/2018
Idade : 18

Mensagem por reiKiwZ em Qua 8 Maio 2019 - 17:03

Muito bom
Conteúdo patrocinado

Mensagem por Conteúdo patrocinado


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