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SISTEMA DE SCAVENGE

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Lynux
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SISTEMA DE SCAVENGE

Mensagem por Lynux em Qua 27 Jun 2018 - 14:13

Olá, queria um SISTEMA de Scavenge, que fica embaixo da tela, 
NICK:      SCORE:      CLà     CLASSE:     
Obrigado.
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Re: SISTEMA DE SCAVENGE

Mensagem por Contente em Qua 27 Jun 2018 - 23:28

irei providenciar pra você ok?



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Re: SISTEMA DE SCAVENGE

Mensagem por Lynux em Sex 29 Jun 2018 - 13:49

Aguardando..
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Re: SISTEMA DE SCAVENGE

Mensagem por Contente em Sab 30 Jun 2018 - 17:26

Código:
PlayerText: TdRank0[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: TdRank1[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: TdRank2[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: TdRank3[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: TdRank4[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};

 PlayerTextDrawShow(playerid, TdRank0[playerid]);
 PlayerTextDrawShow(playerid, TdRank1[playerid]);
 PlayerTextDrawShow(playerid, TdRank2[playerid]);
 PlayerTextDrawShow(playerid, TdRank3[playerid]);
 PlayerTextDrawShow(playerid, TdRank4[playerid]);


 PlayerTextDrawHide(playerid, TdRank0[playerid]);
 PlayerTextDrawHide(playerid, TdRank1[playerid]);
 PlayerTextDrawHide(playerid, TdRank2[playerid]);
 PlayerTextDrawHide(playerid, TdRank3[playerid]);
 PlayerTextDrawHide(playerid, TdRank4[playerid]);

 format(strrank, 48, "Nick: ~w~%s", pName(playerid));
 PlayerTextDrawSetString(playerid, TdRank1[playerid], strrank);

 format(strrank, 48, "Score: ~w~%d", GetPlayerScore(playerid));
 PlayerTextDrawSetString(playerid, TdRank2[playerid], strrank);

 format(ArquivoClan, sizeof(ArquivoClan), "clas/%s.ini", pName(playerid));
 format(ArquivoClan22, sizeof(ArquivoClan22), "clas/%s.ini", dini_Get(ArquivoClan, "cla"));
 format(strrank, 48, "Clan: ~w~%s", dini_Get(ArquivoClan, "cla"));
 PlayerTextDrawSetString(playerid, TdRank3[playerid], strrank);

 //format(strrank, 40, "Clan: ~w~%s", GetPlayerScore(playerid));
 //PlayerTextDrawSetString(playerid, TdRank3[playerid], strrank);

 //format(strrank, 17, "Classe: ~w~%s", dini_Get(pFile, "cla"));
 //PlayerTextDrawSetString(playerid, TdRank4[playerid], strrank);


stock SetPlayerRank(playerid)
{
 switch (GetPlayerScore(playerid))
 {
 case 0..20: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Civil");
 case 21..50: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Sobrevivente");
 case 51..100: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Bandido");
 case 101..200: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Assassino");
 case 201..300: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Terrorista");
 case 301..400: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Maniaco");
 case 401..500: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Psicopata");
 case 501..99999: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Serial Killer");
 }
    return 1;
}

 TdRank1[playerid] = CreatePlayerTextDraw(playerid,104.000000, 435.000000, "NICK: ~w~Brunno_Script");
 PlayerTextDrawBackgroundColor(playerid,TdRank1[playerid], 255);
 PlayerTextDrawFont(playerid,TdRank1[playerid], 1);
 PlayerTextDrawLetterSize(playerid,TdRank1[playerid], 0.209999, 1.200000);
 PlayerTextDrawColor(playerid,TdRank1[playerid], 1955854582);
 PlayerTextDrawSetOutline(playerid,TdRank1[playerid], 1);
 PlayerTextDrawSetProportional(playerid,TdRank1[playerid], 1);
 PlayerTextDrawSetSelectable(playerid,TdRank1[playerid], 0);

 TdRank2[playerid] = CreatePlayerTextDraw(playerid,240.000000, 435.000000, "Score: ~w~7000");
 PlayerTextDrawBackgroundColor(playerid,TdRank2[playerid], 255);
 PlayerTextDrawFont(playerid,TdRank2[playerid], 1);
 PlayerTextDrawLetterSize(playerid,TdRank2[playerid], 0.209999, 1.200000);
 PlayerTextDrawColor(playerid,TdRank2[playerid], 1955854582);
 PlayerTextDrawSetOutline(playerid,TdRank2[playerid], 1);
 PlayerTextDrawSetProportional(playerid,TdRank2[playerid], 1);
 PlayerTextDrawSetSelectable(playerid,TdRank2[playerid], 0);

 TdRank3[playerid] = CreatePlayerTextDraw(playerid,318.000000, 435.000000, "Clan: ~w~Agnalhnahlanmhlamlajçhaçlhmaçjm");
 PlayerTextDrawBackgroundColor(playerid,TdRank3[playerid], 255);
 PlayerTextDrawFont(playerid,TdRank3[playerid], 1);
 PlayerTextDrawLetterSize(playerid,TdRank3[playerid], 0.209999, 1.200000);
 PlayerTextDrawColor(playerid,TdRank3[playerid], 1955854582);
 PlayerTextDrawSetOutline(playerid,TdRank3[playerid], 1);
 PlayerTextDrawSetProportional(playerid,TdRank3[playerid], 1);
 PlayerTextDrawSetSelectable(playerid,TdRank3[playerid], 0);

 TdRank4[playerid] = CreatePlayerTextDraw(playerid,452.000000, 435.000000, "Classe: ~w~Assasino");
 PlayerTextDrawBackgroundColor(playerid,TdRank4[playerid], 255);
 PlayerTextDrawFont(playerid,TdRank4[playerid], 1);
 PlayerTextDrawLetterSize(playerid,TdRank4[playerid], 0.209999, 1.200000);
 PlayerTextDrawColor(playerid,TdRank4[playerid], 1955854582);
 PlayerTextDrawSetOutline(playerid,TdRank4[playerid], 1);
 PlayerTextDrawSetProportional(playerid,TdRank4[playerid], 1);
 PlayerTextDrawSetSelectable(playerid,TdRank4[playerid], 0);
}
Equipe SSGamers Brasil
Att: Suporte - Brunnoscript


Última edição por Brunnoscript em Ter 3 Jul 2018 - 21:14, editado 1 vez(es)



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Re: SISTEMA DE SCAVENGE

Mensagem por Lynux em Sab 30 Jun 2018 - 19:20

Onde eu coloco?
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Re: SISTEMA DE SCAVENGE

Mensagem por Lynux em Sab 30 Jun 2018 - 19:28

Coloco diretamente na GM, ou em alguma coisa na SS ?
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Re: SISTEMA DE SCAVENGE

Mensagem por Sŵєєт ١ em Dom 1 Jul 2018 - 12:06

Coloca no Pawn.







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Re: SISTEMA DE SCAVENGE

Mensagem por Lynux em Dom 1 Jul 2018 - 12:53

nn, estou falando que quando eu abro o pawno e abro a GM e coloco na GM, ao Compilar da ERRO
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Re: SISTEMA DE SCAVENGE

Mensagem por Sŵєєт ١ em Dom 1 Jul 2018 - 17:19

Manda o erro que dá.







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Re: SISTEMA DE SCAVENGE

Mensagem por Lynux em Ter 3 Jul 2018 - 13:08

bom, o erro é o seguinte:

SS/Core/Admin/Core.pwn(152) : warning 216: nested comment
SS/Core/Server/Init.pwn(490) : warning 217: loose indentation
SS/Core/Server/Init.pwn(492) : warning 217: loose indentation
SS/Core/Player/Spawn.pwn(282) : warning 217: loose indentation
SS/Core/Player/Spawn.pwn(297) : warning 217: loose indentation
SS/Core/Player/Spawn.pwn(324) : warning 217: loose indentation
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(917) : error 010: invalid function or declaration
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(923) : error 021: symbol already defined: "PlayerTextDrawShow"
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(930) : error 021: symbol already defined: "PlayerTextDrawHide"
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(936) : error 025: function heading differs from prototype
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(936) : error 021: symbol already defined: "formatex"
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(936) : error 017: undefined symbol "playerid"
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(936) : fatal error 107: too many error messages on one line


Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase




7 Errors.
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Re: SISTEMA DE SCAVENGE

Mensagem por PoisoN em Ter 3 Jul 2018 - 17:39

Código:
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(917) : error 010: invalid function or declaration[size=12][/size]
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(923) : error 021: symbol already defined: "PlayerTextDrawShow"[size=12][/size]
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(930) : error 021: symbol already defined: "PlayerTextDrawHide"[size=12][/size]
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(936) : error 025: function heading differs from prototype[size=12][/size]
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(936) : error 021: symbol already defined: "formatex"[size=12][/size]
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(936) : error 017: undefined symbol "playerid"[size=12][/size]
C:\Users\MrToddy\Desktop\Scavenge GoS\gamemodes\ScavengeSurvive.pwn(936) : fatal error 107: too many error messages on one line

Faz igual eu, coloca TD em filterscript.



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Re: SISTEMA DE SCAVENGE

Mensagem por Lynux em Ter 3 Jul 2018 - 17:54

Como assim ?? em FilterScript puro, ou apaga tudo e só coloca ?
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Re: SISTEMA DE SCAVENGE

Mensagem por Contente em Ter 3 Jul 2018 - 20:47

Olha pensei que você tinha entendido foi mal olha você cola este código na pasta SSS/core/UI/Watch.pwn

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Att: Suporte - Brunnoscript
Código:
/*==============================================================================


 Southclaw's Scavenge and Survive

 Copyright (C) 2016 Barnaby "Southclaw" Keene

 This program is free software: you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation, either version 3 of the License, or (at your
 option) any later version.

 This program is distributed in the hope that it will be useful, but
 WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 See the GNU General Public License for more details.

 You should have received a copy of the GNU General Public License along
 with this program.  If not, see <http://www.gnu.org/licenses/>.


==============================================================================*/


#include <YSI\y_hooks>


static
PlayerText: WatchBackground[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: WatchTime[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: WatchBear[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: WatchFreq[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
bool: watch_Show[MAX_PLAYERS];

static
PlayerText: TdRank0[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: TdRank1[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: TdRank2[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: TdRank3[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...},
PlayerText: TdRank4[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
ShowWatch(playerid)
{
 PlayerTextDrawShow(playerid, WatchBackground[playerid]);
 PlayerTextDrawShow(playerid, WatchTime[playerid]);
 PlayerTextDrawShow(playerid, WatchBear[playerid]);
 PlayerTextDrawShow(playerid, WatchFreq[playerid]);

 PlayerTextDrawShow(playerid, TdRank0[playerid]);
 PlayerTextDrawShow(playerid, TdRank1[playerid]);
 PlayerTextDrawShow(playerid, TdRank2[playerid]);
 PlayerTextDrawShow(playerid, TdRank3[playerid]);
 PlayerTextDrawShow(playerid, TdRank4[playerid]);
 watch_Show[playerid] = true;
}

HideWatch(playerid)
{
 PlayerTextDrawHide(playerid, WatchBackground[playerid]);
 PlayerTextDrawHide(playerid, WatchTime[playerid]);
 PlayerTextDrawHide(playerid, WatchBear[playerid]);
 PlayerTextDrawHide(playerid, WatchFreq[playerid]);
 PlayerTextDrawHide(playerid, TdRank0[playerid]);
 PlayerTextDrawHide(playerid, TdRank1[playerid]);
 PlayerTextDrawHide(playerid, TdRank2[playerid]);
 PlayerTextDrawHide(playerid, TdRank3[playerid]);
 PlayerTextDrawHide(playerid, TdRank4[playerid]);
 watch_Show[playerid] = false;
}
stock pName(playerid)
{
    new
    gName[MAX_PLAYER_NAME + 1];
    GetPlayerName(playerid, gName, sizeof(gName));
    return gName;
}
ptask UpdateWatch[1000](playerid)
{
 if(!watch_Show[playerid])
 return;

 new
 str[48],
 strrank[48], ArquivoClan[256], ArquivoClan22[256],
 hour,
 minute,
 Float:angle,
 lastattacker,
 lastweapon;

 gettime(hour, minute);

 if(IsPlayerInAnyVehicle(playerid))
 GetVehicleZAngle(GetPlayerLastVehicle(playerid), angle);

 else
 GetPlayerFacingAngle(playerid, angle);

 format(str, 6, "%02d:%02d", hour, minute);
 PlayerTextDrawSetString(playerid, WatchTime[playerid], str);

 format(str, 12, "%.0f DEG", 360 - angle);
 PlayerTextDrawSetString(playerid, WatchBear[playerid], str);

 format(str, 7, "%.2f", GetPlayerRadioFrequency(playerid));
 PlayerTextDrawSetString(playerid, WatchFreq[playerid], str);

 format(strrank, 48, "Nick: ~w~%s", pName(playerid));
 PlayerTextDrawSetString(playerid, TdRank1[playerid], strrank);

 format(strrank, 48, "Score: ~w~%d", GetPlayerScore(playerid));
 PlayerTextDrawSetString(playerid, TdRank2[playerid], strrank);

 format(ArquivoClan, sizeof(ArquivoClan), "clas/%s.ini", pName(playerid));
 format(ArquivoClan22, sizeof(ArquivoClan22), "clas/%s.ini", dini_Get(ArquivoClan, "cla"));
 format(strrank, 48, "Clan: ~w~%s", dini_Get(ArquivoClan, "cla"));
 PlayerTextDrawSetString(playerid, TdRank3[playerid], strrank);

 //format(strrank, 40, "Clan: ~w~%s", GetPlayerScore(playerid));
 //PlayerTextDrawSetString(playerid, TdRank3[playerid], strrank);

 //format(strrank, 17, "Classe: ~w~%s", dini_Get(pFile, "cla"));
 //PlayerTextDrawSetString(playerid, TdRank4[playerid], strrank);

 SetPlayerRank(playerid);

 if(IsPlayerCombatLogging(playerid, lastattacker, lastweapon))
 {
 if(IsPlayerConnected(lastattacker))
 {
 PlayerTextDrawColor(playerid, WatchTime[playerid], RED);
 PlayerTextDrawColor(playerid, WatchBear[playerid], RED);
 PlayerTextDrawColor(playerid, WatchFreq[playerid], RED);
 }
 }
 else
 {
 PlayerTextDrawColor(playerid, WatchTime[playerid], WHITE);
 PlayerTextDrawColor(playerid, WatchBear[playerid], WHITE);
 PlayerTextDrawColor(playerid, WatchFreq[playerid], WHITE);
 }

 PlayerTextDrawShow(playerid, WatchTime[playerid]);
 PlayerTextDrawShow(playerid, WatchBear[playerid]);
 PlayerTextDrawShow(playerid, WatchFreq[playerid]);

 return;
}
stock SetPlayerRank(playerid)
{
 switch (GetPlayerScore(playerid))
 {
 case 0..20: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Civil");
 case 21..50: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Sobrevivente");
 case 51..100: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Bandido");
 case 101..200: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Assassino");
 case 201..300: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Terrorista");
 case 301..400: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Maniaco");
 case 401..500: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Psicopata");
 case 501..99999: PlayerTextDrawSetString(playerid, TdRank4[playerid], "Classe: ~w~Serial Killer");
 }
    return 1;
}
hook OnPlayerConnect(playerid)
{
 SetTimerEx("classeupdate", 1000, true, "i", playerid);

 WatchBackground[playerid] =CreatePlayerTextDraw(playerid, 33.000000, 338.000000, "LD_POOL:ball");
 PlayerTextDrawBackgroundColor (playerid, WatchBackground[playerid], 255);
 PlayerTextDrawFont (playerid, WatchBackground[playerid], 4);
 PlayerTextDrawLetterSize (playerid, WatchBackground[playerid], 0.500000, 0.000000);
 PlayerTextDrawColor (playerid, WatchBackground[playerid], 255);
 PlayerTextDrawSetOutline (playerid, WatchBackground[playerid], 0);
 PlayerTextDrawSetProportional (playerid, WatchBackground[playerid], 1);
 PlayerTextDrawSetShadow (playerid, WatchBackground[playerid], 1);
 PlayerTextDrawUseBox (playerid, WatchBackground[playerid], 1);
 PlayerTextDrawBoxColor (playerid, WatchBackground[playerid], 255);
 PlayerTextDrawTextSize (playerid, WatchBackground[playerid], 108.000000, 89.000000);

 WatchTime[playerid] =CreatePlayerTextDraw(playerid, 87.000000, 372.000000, "69:69");
 PlayerTextDrawAlignment (playerid, WatchTime[playerid], 2);
 PlayerTextDrawBackgroundColor (playerid, WatchTime[playerid], 255);
 PlayerTextDrawFont (playerid, WatchTime[playerid], 2);
 PlayerTextDrawLetterSize (playerid, WatchTime[playerid], 0.500000, 2.000000);
 PlayerTextDrawColor (playerid, WatchTime[playerid], -16776961);
 PlayerTextDrawSetOutline (playerid, WatchTime[playerid], 1);
 PlayerTextDrawSetProportional (playerid, WatchTime[playerid], 1);

 WatchBear[playerid] =CreatePlayerTextDraw(playerid, 87.000000, 358.000000, "45 Deg");
 PlayerTextDrawAlignment (playerid, WatchBear[playerid], 2);
 PlayerTextDrawBackgroundColor (playerid, WatchBear[playerid], 255);
 PlayerTextDrawFont (playerid, WatchBear[playerid], 2);
 PlayerTextDrawLetterSize (playerid, WatchBear[playerid], 0.300000, 1.500000);
 PlayerTextDrawColor (playerid, WatchBear[playerid], -16776961);
 PlayerTextDrawSetOutline (playerid, WatchBear[playerid], 1);
 PlayerTextDrawSetProportional (playerid, WatchBear[playerid], 1);

 WatchFreq[playerid] =CreatePlayerTextDraw(playerid, 87.000000, 391.000000, "88.8");
 PlayerTextDrawAlignment (playerid, WatchFreq[playerid], 2);
 PlayerTextDrawBackgroundColor (playerid, WatchFreq[playerid], 255);
 PlayerTextDrawFont (playerid, WatchFreq[playerid], 2);
 PlayerTextDrawLetterSize (playerid, WatchFreq[playerid], 0.300000, 1.500000);
 PlayerTextDrawColor (playerid, WatchFreq[playerid], -16776961);
 PlayerTextDrawSetOutline (playerid, WatchFreq[playerid], 1);
 PlayerTextDrawSetProportional (playerid, WatchFreq[playerid], 1);

 TdRank0[playerid] = CreatePlayerTextDraw(playerid,-5.000000, 435.000000, "_");
 PlayerTextDrawBackgroundColor(playerid,TdRank0[playerid], 255);
 PlayerTextDrawFont(playerid,TdRank0[playerid], 1);
 PlayerTextDrawLetterSize(playerid,TdRank0[playerid], 0.500000, 1.299999);
 PlayerTextDrawColor(playerid,TdRank0[playerid], -1);
 PlayerTextDrawSetOutline(playerid,TdRank0[playerid], 0);
 PlayerTextDrawSetProportional(playerid,TdRank0[playerid], 1);
 PlayerTextDrawSetShadow(playerid,TdRank0[playerid], 1);
 PlayerTextDrawUseBox(playerid,TdRank0[playerid], 1);
 PlayerTextDrawBoxColor(playerid,TdRank0[playerid], 255);
 PlayerTextDrawTextSize(playerid,TdRank0[playerid], 640.000000, 0.000000);
 PlayerTextDrawSetSelectable(playerid,TdRank0[playerid], 0);

 TdRank1[playerid] = CreatePlayerTextDraw(playerid,104.000000, 435.000000, "NICK: ~w~Brunno_Script");
 PlayerTextDrawBackgroundColor(playerid,TdRank1[playerid], 255);
 PlayerTextDrawFont(playerid,TdRank1[playerid], 1);
 PlayerTextDrawLetterSize(playerid,TdRank1[playerid], 0.209999, 1.200000);
 PlayerTextDrawColor(playerid,TdRank1[playerid], 1955854582);
 PlayerTextDrawSetOutline(playerid,TdRank1[playerid], 1);
 PlayerTextDrawSetProportional(playerid,TdRank1[playerid], 1);
 PlayerTextDrawSetSelectable(playerid,TdRank1[playerid], 0);

 TdRank2[playerid] = CreatePlayerTextDraw(playerid,240.000000, 435.000000, "Score: ~w~7000");
 PlayerTextDrawBackgroundColor(playerid,TdRank2[playerid], 255);
 PlayerTextDrawFont(playerid,TdRank2[playerid], 1);
 PlayerTextDrawLetterSize(playerid,TdRank2[playerid], 0.209999, 1.200000);
 PlayerTextDrawColor(playerid,TdRank2[playerid], 1955854582);
 PlayerTextDrawSetOutline(playerid,TdRank2[playerid], 1);
 PlayerTextDrawSetProportional(playerid,TdRank2[playerid], 1);
 PlayerTextDrawSetSelectable(playerid,TdRank2[playerid], 0);

 TdRank3[playerid] = CreatePlayerTextDraw(playerid,318.000000, 435.000000, "Clan: ~w~Agnalhnahlanmhlamlajçhaçlhmaçjm");
 PlayerTextDrawBackgroundColor(playerid,TdRank3[playerid], 255);
 PlayerTextDrawFont(playerid,TdRank3[playerid], 1);
 PlayerTextDrawLetterSize(playerid,TdRank3[playerid], 0.209999, 1.200000);
 PlayerTextDrawColor(playerid,TdRank3[playerid], 1955854582);
 PlayerTextDrawSetOutline(playerid,TdRank3[playerid], 1);
 PlayerTextDrawSetProportional(playerid,TdRank3[playerid], 1);
 PlayerTextDrawSetSelectable(playerid,TdRank3[playerid], 0);

 TdRank4[playerid] = CreatePlayerTextDraw(playerid,452.000000, 435.000000, "Classe: ~w~Assasino");
 PlayerTextDrawBackgroundColor(playerid,TdRank4[playerid], 255);
 PlayerTextDrawFont(playerid,TdRank4[playerid], 1);
 PlayerTextDrawLetterSize(playerid,TdRank4[playerid], 0.209999, 1.200000);
 PlayerTextDrawColor(playerid,TdRank4[playerid], 1955854582);
 PlayerTextDrawSetOutline(playerid,TdRank4[playerid], 1);
 PlayerTextDrawSetProportional(playerid,TdRank4[playerid], 1);
 PlayerTextDrawSetSelectable(playerid,TdRank4[playerid], 0);
}

hook OnPlayerSpawn(playerid)
{

 SetPlayerRank(playerid);
 new strspawn[48], pPFile[256], gGFile[256];
 format(pPFile, sizeof(pPFile), "clas/%s.ini", pName(playerid));
 format(gGFile, sizeof(gGFile), "clas/%s.ini", dini_Get(pPFile, "cla"));
 format(strspawn, 48, "Clan: ~w~%s", dini_Get(pPFile, "cla"));
 PlayerTextDrawSetString(playerid, TdRank3[playerid], strspawn);
 PlayerTextDrawShow(playerid, TdRank3[playerid]);
 return 1;
}
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Lynux
SS - Gamer
SS - Gamer

Mensagens : 40
Moedas : 214
Data de inscrição : 22/06/2018
Idade : 19
Localização : Lençóis Paulista/Sp

Re: SISTEMA DE SCAVENGE

Mensagem por Lynux em Ter 3 Jul 2018 - 22:09

Obrigado Very Happy <3 Agora foi !

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Re: SISTEMA DE SCAVENGE

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    Data/hora atual: Ter 23 Out 2018 - 15:09

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