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Spawn Civil [Exclusivo]

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Lucas_Scarfe
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Steam Steam : Teacher English
Zello : Scripter SA:MP
Mensagens : 320
Moedas : 1594
Data de inscrição : 08/05/2016

Spawn Civil [Exclusivo]

Mensagem por Lucas_Scarfe em Dom 7 Ago 2016 - 11:15

Mais um Spawn Civil Para Vocês Espero que Gostem!


Prints


Local de Nascimento:


Código:
818.2215,-1353.2821,13.6299,6

Mappa:


Código:
CreateObject(1238,846.4000200,-1324.3000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (2)
CreateObject(1238,838.2999900,-1324.2000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (3)
CreateObject(1238,830.9000200,-1324.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (4)
CreateObject(1238,823.2999900,-1324.0000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (5)
CreateObject(1238,818.0000000,-1323.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (6)
CreateObject(1238,812.5000000,-1323.4000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (7)
CreateObject(1238,807.7000100,-1323.2000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (8)
CreateObject(1238,852.0000000,-1324.3000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (9)
CreateObject(1238,858.4000200,-1324.3000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (10)
CreateObject(1238,864.4000200,-1324.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (11)
CreateObject(1238,874.0000000,-1324.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (12)
CreateObject(1238,882.9000200,-1324.3000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (13)
CreateObject(1238,894.7000100,-1324.3000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (14)
CreateObject(1238,905.5999800,-1324.2000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(trafficcone) (15)
CreateObject(2898,822.0999800,-1341.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3)
CreateObject(2898,818.0999800,-1341.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4)
CreateObject(2898,814.0000000,-1341.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5)
CreateObject(2898,810.0000000,-1341.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6)
CreateObject(2898,822.0999800,-1346.7000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7)
CreateObject(2898,818.0000000,-1346.6000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8)
CreateObject(2898,814.0000000,-1346.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10)
CreateObject(2898,810.0000000,-1346.6000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11)
CreateObject(2898,818.0000000,-1341.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12)
CreateObject(2898,818.0000000,-1346.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13)
CreateObject(2898,822.0000000,-1335.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14)
CreateObject(2898,817.9000200,-1335.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15)
CreateObject(2898,813.7999900,-1335.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16)
CreateObject(2898,810.0000000,-1336.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17)
CreateObject(2898,826.0999800,-1335.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (18)
CreateObject(2898,830.2000100,-1335.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19)
CreateObject(2898,834.2000100,-1335.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (20)
CreateObject(2898,838.2999900,-1335.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (21)
CreateObject(2898,806.0000000,-1336.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (22)
CreateObject(2898,806.0000000,-1341.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (23)
CreateObject(2898,806.0000000,-1346.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (24)
CreateObject(2898,809.9000200,-1351.8000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (25)
CreateObject(2898,806.0000000,-1351.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (26)
CreateObject(2898,814.0000000,-1351.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (27)
CreateObject(2898,817.9000200,-1351.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (29)
CreateObject(2898,821.9000200,-1351.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (31)
CreateObject(2898,825.9000200,-1347.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (32)
CreateObject(2898,825.9000200,-1351.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (33)
CreateObject(2898,825.9000200,-1355.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (34)
CreateObject(2898,821.9000200,-1355.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (35)
CreateObject(2898,817.7999900,-1354.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (36)
CreateObject(2898,813.7999900,-1356.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (37)
CreateObject(2898,809.7000100,-1355.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (38)
CreateObject(2898,806.0000000,-1355.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (39)
CreateObject(2898,806.0000000,-1361.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (40)
CreateObject(2898,821.9000200,-1346.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (41)
CreateObject(2898,822.0000000,-1341.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (42)
CreateObject(2898,826.0999800,-1335.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (43)
CreateObject(2898,830.2000100,-1335.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (44)
CreateObject(2898,834.2000100,-1335.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (45)
CreateObject(2898,838.2999900,-1335.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (46)
CreateObject(2898,837.5999800,-1338.8000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (48)
CreateObject(2898,841.0999800,-1344.3000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (50)
CreateObject(2898,840.2000100,-1339.1000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (51)
CreateObject(2898,837.2999900,-1342.0000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (53)
CreateObject(1235,827.0000000,-1337.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(wastebin) (3)
CreateObject(1235,826.9000200,-1345.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(wastebin) (4)
CreateObject(2909,804.0000000,-1359.6000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_frontgate) (2)
CreateObject(2909,804.0000000,-1351.3000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_frontgate) (3)
CreateObject(2909,804.0000000,-1342.9000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_frontgate) (4)
CreateObject(2909,804.0000000,-1337.5000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_frontgate) (5)
CreateObject(3036,804.0000000,-1333.3000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (1)
CreateObject(3036,808.5999800,-1333.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (2)
CreateObject(3036,821.9000200,-1333.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (3)
CreateObject(3036,826.5999800,-1333.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (4)
CreateObject(3036,831.2999900,-1333.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (5)
CreateObject(3036,835.9000200,-1332.9000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (6)
CreateObject(1523,818.2000100,-1333.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext10) (2)
CreateObject(1523,816.7000100,-1333.2000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext10) (3)
CreateObject(1523,805.2999900,-1364.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext10) (4)
CreateObject(1523,803.9000200,-1364.3000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext10) (5)
CreateObject(3036,812.0000000,-1333.2000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (7)
CreateObject(3036,819.7000100,-1333.1000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(ct_gatexr) (8)
CreateObject(2930,840.5000000,-1332.9000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(chinatgate) (1)
CreateObject(2930,840.4000200,-1334.6000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(chinatgate) (2)
CreateObject(2930,840.4000200,-1336.3000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(chinatgate) (3)
CreateObject(1257,804.2000100,-1301.2000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (3)
CreateObject(1257,949.4000200,-1279.8000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (6)
CreateObject(1257,1069.4000000,-1346.4000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (7)
CreateObject(1257,1267.7000000,-1320.9000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (9)
CreateObject(1257,1364.6000000,-1286.1000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (10)
CreateObject(1257,1269.6000000,-1111.1000000,25.1000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (11)
CreateObject(1257,1319.5000000,-1836.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (14)
CreateObject(1257,1395.8000000,-1823.7000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (15)
CreateObject(1257,1696.0000000,-1832.1000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (16)
CreateObject(1257,1828.8000000,-1733.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (17)
CreateObject(1257,1828.5000000,-1597.7000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bustopm) (18)
CreateObject(4003,820.2999900,-1338.3000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(lacityhalltrans_lan) (2)
CreateObject(13562,847.0999800,-1332.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(bigsprunkpole) (1)
CreateObject(3525,827.5000000,-1345.1000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2)
CreateObject(3525,827.5000000,-1337.8000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (3)


Motos:

Código:
AddStaticVehicleEx(521,836.9000200,-1330.9000000,13.1000000,0.0000000,37,37,15); //FCR-900
AddStaticVehicleEx(521,836.2999900,-1330.9000000,13.1000000,0.0000000,37,37,15); //FCR-900
AddStaticVehicleEx(521,837.5000000,-1330.9000000,13.1000000,0.0000000,32,32,15); //FCR-900
AddStaticVehicleEx(521,835.7999900,-1330.9000000,13.1000000,0.0000000,115,10,15); //FCR-900
AddStaticVehicleEx(521,838.0999800,-1330.9000000,13.1000000,0.0000000,115,10,15); //FCR-900
AddStaticVehicleEx(521,835.2000100,-1331.0000000,13.1000000,0.0000000,96,26,15); //FCR-900
AddStaticVehicleEx(521,838.7000100,-1331.0000000,13.1000000,0.0000000,37,37,15); //FCR-900
AddStaticVehicleEx(521,839.4000200,-1331.0000000,13.1000000,0.0000000,96,26,15); //FCR-900
AddStaticVehicleEx(521,834.5999800,-1331.0000000,13.1000000,0.0000000,109,108,15); //FCR-900
AddStaticVehicleEx(521,834.0000000,-1331.0000000,13.1000000,0.0000000,57,90,15); //FCR-900

Criador  -  Lucas_Scarfe



CANAL DE SAMP OFICIAL:
https://www.youtube.com/sampprogrammer








SKYPE: sampprogrammer@gmail.com
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[SSGamers]Flaps_Script
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Steam Steam : FlapsPlays
Mensagens : 13
Moedas : 869
Data de inscrição : 03/08/2016
Idade : 18

Re: Spawn Civil [Exclusivo]

Mensagem por [SSGamers]Flaps_Script em Dom 7 Ago 2016 - 11:25

Spawn dahora mano!



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Lucas_Scarfe
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Steam Steam : Teacher English
Zello : Scripter SA:MP
Mensagens : 320
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Data de inscrição : 08/05/2016

Re: Spawn Civil [Exclusivo]

Mensagem por Lucas_Scarfe em Dom 7 Ago 2016 - 12:25

vlw  Smile



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SrFake_Free
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Re: Spawn Civil [Exclusivo]

Mensagem por SrFake_Free em Sab 27 Ago 2016 - 16:43

é ta legalzin..

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Re: Spawn Civil [Exclusivo]

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    Data/hora atual: Qua 21 Nov 2018 - 10:45

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